
CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jan 17, 2009 12:05 PM
Msg. 1051 of 12975
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: CLS_GRUNT and innacuracys. No, I'm pretty sure that's considerably accurate. Yours is just a block of white. Plus, no one can say if it's accurate in 3D because it has never been in full 3D. Mine is also badly rendered. I'll hand it to you to fix up (I know there are quite a few errors) if you want me to. Edited by DarkHalo003 on Jan 16, 2009 at 08:37 PM you were saying?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 17, 2009 02:50 PM
Msg. 1052 of 12975
My version is different than yours. It's from one of the game, I believe Marathon2? Which one is yours from? OR was mine from Marathon 1? I forgot which I modeled it from. xD
Either way, my model is a bit trashy. Make one not so blocky and we'll call it even. Edited by DarkHalo003 on Jan 17, 2009 at 02:51 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jan 17, 2009 03:01 PM
Msg. 1053 of 12975
Thtas from marathon2, durandal. also as you can my model is just as blocky as the one in that pic.
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Jan 17, 2009 04:56 PM
Msg. 1054 of 12975
LOL at this convo. I'll just say both look terrible.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 17, 2009 05:09 PM
Msg. 1055 of 12975
Quote: --- Original message by: JoshflighterQuote: --- Original message by: K_I_D LOL at this convo. I'll just say both look terrible. hehe. :P I'll agree with that to end this. CLS, both of ours are bad. Mine was modeled using only primitives. Yours was modeled by plains, but looks dull none-of-the-less. I think mine was modeled after Marathon1's.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 17, 2009 06:03 PM
Msg. 1056 of 12975
Nvm, it's the render. Edited by DarkHalo003 on Jan 17, 2009 at 06:19 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 06:40 AM
Msg. 1057 of 12975
nice work everyone :)
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jan 18, 2009 09:49 AM
Msg. 1058 of 12975
Triangle cutouts need to be re-done, they're all lopsided. The front of the grip looks awkward.
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Jan 18, 2009 09:11 PM
Msg. 1059 of 12975
Quote: --- Original message by: OHunterO When I get better refs and the game comes out then yeah. ^  ohai
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 19, 2009 08:01 PM
Msg. 1060 of 12975
My gun! Edited by DEEhunter on Jan 19, 2009 at 08:02 PM
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jan 19, 2009 08:44 PM
Msg. 1061 of 12975
Since this is about Weapon Development, here is the weapon I am working on in Marathon: The weapon you see there was in a mod, that was abandoned nearly a year ago, and with no way to contact the creator, I thought I would continue the mod. The Assault Rifle seen there is his work, the melee and sounds I updated, also, the mod works in ANY map you put it in. Its a "Shapes" file, and the other (sounds) is a "Sounds" file. So you just load them, and it works in any map. All weapons, characters, etc. get effected by what shapes, sounds, and (especially) map you use.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 20, 2009 05:37 PM
Msg. 1062 of 12975
Quote: --- Original message by: KillerKip1Since this is about Weapon Development, here is the weapon I am working on in Marathon: The weapon you see there was in a mod, that was abandoned nearly a year ago, and with no way to contact the creator, I thought I would continue the mod. The Assault Rifle seen there is his work, the melee and sounds I updated, also, the mod works in ANY map you put it in. Its a "Shapes" file, and the other (sounds) is a "Sounds" file. So you just load them, and it works in any map. All weapons, characters, etc. get effected by what shapes, sounds, and (especially) map you use. HOW? you, xfire. now. i must know what you did
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 06:05 PM
Msg. 1063 of 12975
Quote: --- Original message by: DonutQuote: --- Original message by: KillerKip1Since this is about Weapon Development, here is the weapon I am working on in Marathon: The weapon you see there was in a mod, that was abandoned nearly a year ago, and with no way to contact the creator, I thought I would continue the mod. The Assault Rifle seen there is his work, the melee and sounds I updated, also, the mod works in ANY map you put it in. Its a "Shapes" file, and the other (sounds) is a "Sounds" file. So you just load them, and it works in any map. All weapons, characters, etc. get effected by what shapes, sounds, and (especially) map you use. HOW? you, xfire. now. i must know what you did ^ too shocked for sentences :P
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 20, 2009 07:13 PM
Msg. 1064 of 12975
Why does it say M6C Pistol?
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 20, 2009 07:29 PM
Msg. 1065 of 12975
That gun reminds of the GOW shotgun as a grenade launcher.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 20, 2009 07:41 PM
Msg. 1066 of 12975
Not a Halo 3 copy:  Edit: I missed being the 1337 post in this thr- yes, I'm aware I didn't make the nodes unrenderable >_> Edited by ODX on Jan 20, 2009 at 07:42 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 20, 2009 09:39 PM
Msg. 1067 of 12975
Bungie.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jan 20, 2009 10:33 PM
Msg. 1068 of 12975
Quote: --- Original message by: DonutQuote: --- Original message by: KillerKip1Since this is about Weapon Development, here is the weapon I am working on in Marathon: The weapon you see there was in a mod, that was abandoned nearly a year ago, and with no way to contact the creator, I thought I would continue the mod. The Assault Rifle seen there is his work, the melee and sounds I updated, also, the mod works in ANY map you put it in. Its a "Shapes" file, and the other (sounds) is a "Sounds" file. So you just load them, and it works in any map. All weapons, characters, etc. get effected by what shapes, sounds, and (especially) map you use. HOW? you, xfire. now. i must know what you did He downloaded it. and did nothing.
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 11:09 PM
Msg. 1069 of 12975
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: DonutQuote: --- Original message by: KillerKip1Since this is about Weapon Development, here is the weapon I am working on in Marathon: The weapon you see there was in a mod, that was abandoned nearly a year ago, and with no way to contact the creator, I thought I would continue the mod. The Assault Rifle seen there is his work, the melee and sounds I updated, also, the mod works in ANY map you put it in. Its a "Shapes" file, and the other (sounds) is a "Sounds" file. So you just load them, and it works in any map. All weapons, characters, etc. get effected by what shapes, sounds, and (especially) map you use. HOW? you, xfire. now. i must know what you did He downloaded it. and did nothing.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 21, 2009 02:26 AM
Msg. 1070 of 12975
:( i require marathon mods in order to function properly. this is not good. /me furiously googles
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jan 21, 2009 04:14 PM
Msg. 1071 of 12975
I found the Mod on an old site, I am searching for it once more, but I am editing and adding to it, as I am learning as I go, all I have done is added some sounds, and gotten some stuff to put in it.
Xfire me for the original mod.
I am working on the Sound though, and never made a backup, so your going to have to deal with the shapes and physics for now. And this mod only runs in Aleph One and Marathon 2: Durandal.
Anyone want to help me finish this mod? Its pretty interesting, and one of a kind. Edited by KillerKip1 on Jan 21, 2009 at 04:15 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 21, 2009 04:37 PM
Msg. 1072 of 12975
He's right too. You can edit the sound and shapes files. It's just going about doing it that I ave no clues about. >_>
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Jan 21, 2009 10:58 PM
Msg. 1073 of 12975
Quote: --- Original message by: Sneaky NinjaHey heres somthing a freind of mine drew up and got me to make. Model is by me. concept is by my freind: Dr. Derek stiles  I like it mostly, except the blob of polies on the top and the lack of a trigger guard. I'd say the handle needs the most work. Everything else is pretty good.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jan 25, 2009 04:13 AM
Msg. 1074 of 12975
H1 Rocket model, Tazz's rocket skin. Nuggets fp model, Doan's fp skin and unwrap, Doans animation. Edited by HDoan on Jan 25, 2009 at 05:47 AM
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 25, 2009 07:21 AM
Msg. 1075 of 12975
the empty clip throwing looks unrealistic.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 25, 2009 09:51 AM
Msg. 1076 of 12975
The end is a bit too fast, and after he presses the cover (I forget what it's called) over the tubes, his hand should be there about 5-7 frames, then go back to origin slower than what you have now. I'm truly impressed though Doan, and the skins look great. Edit, more crap: Also, the hand going down to the left corner to get the other ammo could be sped up 1-2 frames. Go through the animation slowly and look for little bits of clipping too, I think I saw some with the ends of some fingers. Edited by ODX on Jan 25, 2009 at 01:16 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jan 25, 2009 10:13 AM
Msg. 1077 of 12975
Alright, I followed what Hunter wanted changed on my AR. Tell me if this looks any better. 
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2009 11:19 AM
Msg. 1078 of 12975
You still got that error in the back.
And you do not have bolts on the assault rifle.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jan 25, 2009 11:22 AM
Msg. 1079 of 12975
And there's an error on the side, right by the ammo display.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jan 25, 2009 11:45 AM
Msg. 1080 of 12975
Quote: --- Original message by: corndogman939 And there's an error on the side, right by the ammo display. It's a render error. I've talked with Hunter, I'm pretty sure I got everything else fixed.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jan 25, 2009 11:52 AM
Msg. 1081 of 12975
Quote: --- Original message by: ODX
The end is a bit too fast, and after he presses the cover (I forget what it's called) over the tubes, his hand should be there about 5-7 frames, then go back to origin slower than what you have now. I'm truly impressed though Doan, and the skins look great. Edit, more crap: Also, the hand going down to the left corner to get the other ammo could be sped up 1-2 frames. Go through the animation slowly and look for little bits of clipping too, I think I saw some with the ends of some fingers. Edit2: Why is it that you pretty much nailed the rocket reload but nothing else? Edited by ODX on Jan 25, 2009 at 09:54 AM The animation only has 2 1 frame clippage, ill fix that if its noticable.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 25, 2009 12:03 PM
Msg. 1082 of 12975
Are those holes in the gauntlet really holes or just bitmaps?
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Jan 25, 2009 12:14 PM
Msg. 1083 of 12975
Quote: --- Original message by: DarkHalo003 Are those holes in the gauntlet really holes or just bitmaps? Actual holes.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 25, 2009 12:24 PM
Msg. 1084 of 12975
Quote: --- Original message by: ThePlagueQuote: --- Original message by: DarkHalo003 Are those holes in the gauntlet really holes or just bitmaps? Actual holes. Thank you. I hate it when people just make those as bitmaps and junk. The change in pollies really isn't that much.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 3, 2009 01:14 AM
Msg. 1085 of 12975
Quote: --- Original message by: HDoanH1 Rocket model, Tazz's rocket skin. Nuggets fp model, Doan's fp skin and unwrap, Doans animation. Edited by HDoan on Jan 25, 2009 at 05:47 AM Its awesome, BUT i think maybe too awesome. By that i mean its a little bit smooth to be realistic. Halo 3's animations are generally a bit more uh.. "free" more loose like. There is a tiny bit of clipping on the thumb after he puts the full clip (rocket tube). Great animations though no doubt about it.
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