A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 36 of 371 Go to page: · 1 · ... · 33 · 34 · 35 · [36] · 37 · 38 · 39 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 36 of 371)
Moderators: Dennis

Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 29, 2009 09:12 PM    Msg. 1226 of 12975       
Quote: --- Original message by: Maniac1000
I do agree with that wesman.
Although you dont want to make it too low poly and bland in the model there are details to be added in texturing that dont look too different ingame.
I know he has used high poly to low poly baking so that might be the way to go with this.


Well thats the exact reason he needs good topology then. Otherwise his cage will be really messed up.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 29, 2009 09:13 PM    Msg. 1227 of 12975       
Can you tell if its good or not without a wireframe?
i cant but im not a great modeler by any means.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 29, 2009 09:14 PM    Msg. 1228 of 12975       
He posted a wireframe dude :|


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 29, 2009 09:17 PM    Msg. 1229 of 12975       
You all act like a couple more thousand pollies will decimate a model. It doesn't matter. Chill out. Seriously, it's not like there aren't higher poly counted weapons that work okay in this community.

Nice model Hunter, although there are multiple wasted pollies on the stock extend and on the grip. Just thought I'd share that.
Edited by DarkHalo003 on Mar 29, 2009 at 09:17 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 29, 2009 09:29 PM    Msg. 1230 of 12975       
Oh yea, sorry never seen that wireframe.
Edited by Maniac1000 on Mar 29, 2009 at 09:29 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 29, 2009 09:30 PM    Msg. 1231 of 12975       
Quote: --- Original message by: dark dolphin rider
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: dark dolphin rider
People shut up let him do what he feels like doing.

If we let people do what they felt like doing, there would be thousands of bloodgulch mods!
owai

Who cares let people do BG mods there not forcing you to play them

Seriously grunt, if people think BG mods are awesome, then let them mod BG.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Mar 29, 2009 09:43 PM    Msg. 1232 of 12975       
I modded BG once... people cried.

Then I made a bad ass TC map pack in Halo CE.

It was pretty sweet.
Edited by Marka Haiyana on Mar 29, 2009 at 09:43 PM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 30, 2009 03:07 PM    Msg. 1233 of 12975       
To be honest all other communities are like this, if not worse. Right now it might not be a issue for you but later on you will see how important good topology is.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Mar 30, 2009 03:55 PM    Msg. 1234 of 12975       
Quote: --- Original message by: OHunterO

...Why you b*tch about the way I model? I model how I want to model, it works, it goes ingame. You all like to think you are expert game designers. Guess what. You are not!

If it looks good, then who gives a flying crap.

omfg.

-----------

Dont want to sound big headed or anything here. But. Most of you say you like my models, so why complain about the way I make them? DEE with his topolagy crap, I dont care, I am not in game design yet. And topology is best and easier to add to characters. Just shut up.

As soon as I find another community, like crysis then I am quiting here. I have had enough of it. As soon as I have some money to get a good computer together which can run crysis then I am long gone.
Edited by OHunterO on Mar 30, 2009 at 05:22 AM
The same can be said about ripping models, but you seem to have a very strong opinion about that don't you? I would thank you to hop off your highchair and join us back here in humble town, I liked you better that way.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Mar 30, 2009 05:01 PM    Msg. 1235 of 12975       
Quote: --- Original message by: OHunterO

...Why you b*tch about the way I model? I model how I want to model, it works, it goes ingame. You all like to think you are expert game designers. Guess what. You are not!

If it looks good, then who gives a flying crap.

omfg.

-----------

Dont want to sound big headed or anything here. But. Most of you say you like my models, so why complain about the way I make them? DEE with his topolagy crap, I dont care, I am not in game design yet. And topology is best and easier to add to characters. Just shut up.

As soon as I find another community, like crysis then I am quiting here. I have had enough of it. As soon as I have some money to get a good computer together which can run crysis then I am long gone.
Edited by OHunterO on Mar 30, 2009 at 05:22 AM


You should quit to crysis, I have both, and get more FPS in crysis than I do in halo. halo just isn't optimized for PC. And halo 2 never goes above 12Frames.
Edited by OrangeJuice on Mar 30, 2009 at 05:03 PM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 30, 2009 05:11 PM    Msg. 1236 of 12975       
Halo 2 runs at 37 fps for me.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 30, 2009 05:11 PM    Msg. 1237 of 12975       
Hey guise I get 60 fps locked in Halo 2 and Halo 1 OLOLOLLO
Both at max settings, and at a res of 1980x1800
Edited by Higuy on Mar 30, 2009 at 05:16 PM


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Mar 30, 2009 05:29 PM    Msg. 1238 of 12975       
Quote: --- Original message by: Higuy

Hey guise I get 60 fps locked in Halo 2 and Halo 1 OLOLOLLO
Both at max settings, and at a res of 1980x1800
Edited by Higuy on Mar 30, 2009 at 05:16 PM

Well woop-dee-doo for you mate. No I'm not jealous at all. Just because I'm running on 17 fps...

And I don't see why people care so much about poly distribution. Yes in organic models it is probably crucial, but if you are making low poly models for halo, who gives a flunk. It's not as if you are seeing the gun in wireframe as you play.

However Hunter, Wesman does have a good point. You hate ripping models with a passion because you feel that people doing it are too lazy to learn to model themselves, but that is the same as being too lazy to improve your modelling techniques. As far as I am concerned, nobody's modelling is perfect, so everyone should strive to improve. I'm not saying you have to take my, or anyone else's advice, but you should see the matter from another point of view.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 30, 2009 05:30 PM    Msg. 1239 of 12975       
Sign up for a crysis mod dev team then you will find out how to model and how good you think you are.



http://boards.polycount.net/showthread.php?t=62114




high res models are only like this because of good topology. If you continually reject our opinions you will never improve.

I'll get more pics of models that are only possible because of good topology if you wish. THere are thousands to millions of them.

Even on low poly models you want good topology.


Edited by Disaster on Mar 30, 2009 at 05:32 PM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 30, 2009 05:31 PM    Msg. 1240 of 12975       
SparrowHawk/Hawk in Crysis? cool.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 30, 2009 07:47 PM    Msg. 1241 of 12975       
Convert Sparrowhawk to CE plz? I'll learn to do it if you give me the model.lol.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 30, 2009 07:48 PM    Msg. 1242 of 12975       
Quote: --- Original message by: DarkHalo003
Convert Sparrowhawk to CE plz? I'll learn to do it if you give me the model.lol.

cmt already did that brosef.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 30, 2009 08:01 PM    Msg. 1243 of 12975       
Quote: --- Original message by: Disaster

Sign up for a crysis mod dev team then you will find out how to model and how good you think you are.
pics

high res models are only like this because of good topology. If you continually reject our opinions you will never improve.

I'll get more pics of models that are only possible because of good topology if you wish. THere are thousands to millions of them.

Even on low poly models you want good topology.

pic
Edited by Disaster on Mar 30, 2009 at 05:32 PM


If I modeled that high poly, I would be shatin my pants. If crisis was anything like tool, then I'd shoot myself. The problem with high poly models, is there are so many places to go wrong with errors. The guns are fine, because it doesn't matter about errors..
Edited by Newbkilla on Mar 30, 2009 at 08:02 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 30, 2009 09:55 PM    Msg. 1244 of 12975       
Quote: --- Original message by: Newbkilla

Quote: --- Original message by: Disaster

Sign up for a crysis mod dev team then you will find out how to model and how good you think you are.
pics

high res models are only like this because of good topology. If you continually reject our opinions you will never improve.

I'll get more pics of models that are only possible because of good topology if you wish. THere are thousands to millions of them.

Even on low poly models you want good topology.

pic
Edited by Disaster on Mar 30, 2009 at 05:32 PM


If I modeled that high poly, I would be shatin my pants. If crisis was anything like tool, then I'd shoot myself. The problem with high poly models, is there are so many places to go wrong with errors. The guns are fine, because it doesn't matter about errors..
Edited by Newbkilla on Mar 30, 2009 at 08:02 PM


They use the high poly models to bake onto the low poly models (with good topology) to generate a normals map and its generally this way for any next gen game. The errors can be avoided if you model with good topology and is why you want to have it.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 30, 2009 11:02 PM    Msg. 1245 of 12975       
Well I beg to differ.. Some errors cannot be prevented, from my experience.

And what's this baking normals thing?


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Mar 30, 2009 11:09 PM    Msg. 1246 of 12975       
Quote: --- Original message by: Newbkilla
Well I beg to differ.. Some errors cannot be prevented, from my experience.

And what's this baking normals thing?
you mix the normals with chocolate chips, 2 eggs, and a cup of milk. then throw it in the oven at 350 for 30 minutes. pull it out and cool for 5 minutes, and TADAAAA fresh baked normals. :)


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 31, 2009 12:57 AM    Msg. 1247 of 12975       
Quote: --- Original message by: Newbkilla
Well I beg to differ.. Some errors cannot be prevented, from my experience.

And what's this baking normals thing?

its the process of rolling a joint, and having normals smoke it
tada the normals are now baked.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 31, 2009 01:21 AM    Msg. 1248 of 12975       
i lol'd


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Mar 31, 2009 12:26 PM    Msg. 1249 of 12975       
Quote: --- Original message by: Newbkilla
Well I beg to differ.. Some errors cannot be prevented, from my experience.

And what's this baking normals thing?




Baking is basically taking a model, like a normal poly one, and then adding a lot of detail. It doesn't matter if its separate objects or not.

Then you render that high detailed skin and texture it. From there it fools the person into thinking the first object is detailed.. when really its just a baked fake map. :P


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Mar 31, 2009 03:48 PM    Msg. 1250 of 12975       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Disaster

Sign up for a crysis mod dev team then you will find out how to model and how good you think you are.

Edited by Disaster on Mar 30, 2009 at 05:32 PM


I dont think I am good, I know Im not.
Then instead of jumping down the throat of anyone who tries to help you improve, how about you listen to them.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 31, 2009 04:17 PM    Msg. 1251 of 12975       
Quote: --- Original message by: OHunterO
Like above. Basicly the shadows and light from the high poly model is put onto a texture. Something like that. I dont know a lot about it. Need to learn as I will be doing it soon.

Well you rejected the first step of it. Good topology. If you don't have that you will never get baking right.

You will have all sorts of wierd smoothing errors on the bake.
Edited by Disaster on Mar 31, 2009 at 04:18 PM


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Mar 31, 2009 05:30 PM    Msg. 1252 of 12975       
that baking normals thing is really awsome, so i can take (very super simple example) a disc or cube, make a second version with alot of stuff on it in detail(but still reatin shape) render the high poly one, and stick the texture/normal map on the low poly one?...any tuts, cause taht sou nds totally awsome :P


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 31, 2009 05:35 PM    Msg. 1253 of 12975       


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Apr 2, 2009 12:27 AM    Msg. 1254 of 12975       
second attempt at a weapon model:
think a chaingun but more beefy!(think m134d[i think tahts the right number] thats mad...
design:
200round clip box
arm clasp thing(to help hold it)
two versions, reaglar bullets, and explosive rounds(the explosive one be more reddish). the explosive munitions one will spin at about 75% speed of normal rounds.
maybe be turned into a turrent as wll?
***note im still working on mpar. if anyone wants the model u can have it, just give me the credit at least for model/design :D

BTW! barrels are seperate from main body, adn so is box clip. so 3 parts. thats good right? tnx for any feedback. yall pros compared to me so its helpful :D
possible tweaks?
longer speration between barrels and body
open box clip,and some kind of motor system, istnead of those thngy at the top where u grip with one hand :P
Edited by Geared on Apr 2, 2009 at 12:29 AM


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Apr 2, 2009 06:03 PM    Msg. 1255 of 12975       
i think ur gu looks cool, but seems to have enough polys to amde for liek crysis or sumthing. im sur eu can reduce polys alot...(im not supporting either side, i hate fighting on forums lol)...but ja its cool...makes me think of a ump mixed with a halo gun iv seen(dont know where)


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Apr 2, 2009 10:00 PM    Msg. 1256 of 12975       
Quote: --- Original message by: OHunterO
it duz luk coolzz, needsz mor nuke luncherz. ad sum sorta liek robo arm relod ting man.

haha funny dude...except not


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 2, 2009 10:08 PM    Msg. 1257 of 12975       
Quote: --- Original message by: Disaster

Sign up for a crysis mod dev team then you will find out how to model and how good you think you are.

http://i43.tinypic.com/2lmkoxd.jpg
http://www.digitalarmadagamestudios.com/mod_images/Darkmatter_Eclipse_HG_WIP_Render_02.jpg
http://boards.polycount.net/showthread.php?t=62114
http://lgilbride.com/images/scrifle/sc_shot1.jpg
http://i257.photobucket.com/albums/hh203/jessrwest/finishedhighdetailrender.jpg
http://img171.imageshack.us/img171/4469/ins.png

high res models are only like this because of good topology. If you continually reject our opinions you will never improve.

I'll get more pics of models that are only possible because of good topology if you wish. THere are thousands to millions of them.

Even on low poly models you want good topology.

http://i257.photobucket.com/albums/hh203/jessrwest/render_web2.jpg
Edited by Disaster on Mar 30, 2009 at 05:32 PM



Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Apr 2, 2009 10:51 PM    Msg. 1258 of 12975       
"it duz luk coolzz, needsz mor nuke luncherz. ad sum sorta liek robo arm relod ting man."


u be makin fun of my post m8....not cool not cool at all....lol


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 3, 2009 12:50 AM    Msg. 1259 of 12975       
Quote: --- Original message by: OHunterO
it duz luk coolzz, needsz mor nuke luncherz. ad sum sorta liek robo arm relod ting man.

well I dont give a feck what you conformists say, im a fecking badass that goes by my own established rules! feck topology i went trough hell becuase only 1 girl likes me and i am going 2 be a famous interwebz halo mapper!


Wolf_
Joined: May 16, 2006


Posted: Apr 3, 2009 12:12 PM    Msg. 1260 of 12975       
Always a fight about who is the best..Will this ever end?*Sigh*

 
Page 36 of 371 Go to page: · 1 · ... · 33 · 34 · 35 · [36] · 37 · 38 · 39 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 6:44 AM 1,281 ms.
A Halo Maps Website