
ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 26, 2012 07:34 PM
Msg. 10991 of 12975
Because the burst is so fast, the last shot of each burst will have some of the sound of the previous one overlapping it. I know I'm being pretty nitpicky, and it probably wouldn't sound bad, but I'm too much of a BR fanboy to want anything less than the best for my BR.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 26, 2012 08:10 PM
Msg. 10992 of 12975
you could patch the beginning of the first bullet, with the ending of the last one
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 26, 2012 10:27 PM
Msg. 10993 of 12975
Quote: --- Original message by: SilentJacket you could patch the beginning of the first bullet, with the ending of the last one That's a good idea. If I decide to bother I think I will try that.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Nov 26, 2012 11:43 PM
Msg. 10994 of 12975
would someone be kind enough to release the sounds in tag form? i just read and done the tutorial "how to make sound tags". I had exception errors and currently re-installing CE, OS and some other shtuff. thank you.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 28, 2012 04:03 AM
Msg. 10995 of 12975
so... you put a gross scratch filter over a black and white version of the original texture... bravo Edited by Bobblehob on Nov 28, 2012 at 04:10 AM
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Nov 28, 2012 04:27 AM
Msg. 10996 of 12975
Your spec has waaaay too many scratches. It's gonna look like a mess when you try to use it. I would start again, tone it down, add logical scratches. Areas that would commonly be worn out, or brushed up against something. It's a really nice effect to have scratches shine, but you want it to look like it was accidental, not put through a wire brush. Also play with contrast in your grays and blacks and even whites. You can make certain details really pop with it. Edit: I also managed to find the texture you used: Try something that's less extreme, possibly: Look around, and try to find simple scratch maps in black and white, there are plenty out there. But for the finer details, it's always good to have a decent set of brushes to do scratches. Edited by BOBTHEGREATTHE2ND on Nov 28, 2012 at 04:30 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 28, 2012 05:05 AM
Msg. 10997 of 12975
This is one of my specular maps that I created from scratch. Change the scratch texture to something more simpler and use the difference, multiply etc modifiers and use the contrast modifier to make it look better. You need to add white on the edges of indents and buttons etc to make them catch highlights ingame to become a proper specular map. Use the brushes to add white scratches in corners of the metal etc.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 28, 2012 10:51 AM
Msg. 10998 of 12975
I think Emile got too caught up in the moment to see how badly he scratched his futuristic rifle.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 28, 2012 11:49 AM
Msg. 10999 of 12975
*facepalm* Seriously folks! When will you people realize that guns don't need to look like they were shoved into a washing machine with rocks and burried under the ground for 50 years. I'm sorry but after a few hundred years, do y'all think that maybe, quite possibly, we may have decided that guns that look like that have no purpose but to be melted down? Just a thought. Honestly, clean textures are really the way to go with very "VERY" light scratches for weapons. I honestly would have to say WTFlyingF if the army issued me some piece of crap scratched up weapon that may jam on the first round.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 28, 2012 06:16 PM
Msg. 11000 of 12975
Make it look worn,not damaged beyond repair.
Am I right?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 28, 2012 07:41 PM
Msg. 11001 of 12975
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 28, 2012 09:54 PM
Msg. 11002 of 12975
Quote: --- Original message by: master 34 master 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 noob what?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 28, 2012 10:25 PM
Msg. 11003 of 12975
Quote: --- Original message by: Dumb AI Make it look worn,not damaged beyond repair.
Am I right? TBH. Halo didn't achieve this until Reach and H4
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 29, 2012 10:23 AM
Msg. 11004 of 12975
Quote: --- Original message by: SilentJacketQuote: --- Original message by: master 34 master 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 noob what? He's just being a noob.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Nov 29, 2012 05:33 PM
Msg. 11005 of 12975
Quote: --- Original message by: Dumb AIQuote: --- Original message by: SilentJacketQuote: --- Original message by: master 34 master 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 noob what? He's just a noob.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 1, 2012 05:18 AM
Msg. 11006 of 12975
no OS involved on this. I finished the FP anims, which might need some adjustements (maybe change the origins like ODX said, because I did it on my h3 spartan laser. I asked bobblehob about effects for the charging, I hope he'll be able to make something good :O I also didnt finish polishing the screenie, and at the moment I dont have the charging animation playing... No FP views for now since the screen isnt finished :D
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Dec 2, 2012 12:31 AM
Msg. 11007 of 12975
is that the reach john 117?
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master 37
Joined: Dec 1, 2012
kills in new gbasa. nuked in contrll kast.
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Posted: Dec 2, 2012 02:25 AM
Msg. 11008 of 12975
yea that's halo 4 master chief i think
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 2, 2012 02:41 AM
Msg. 11009 of 12975
Quote: --- Original message by: master 37 yea that's halo 4 master chief i think it's not.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Dec 2, 2012 07:54 AM
Msg. 11010 of 12975
It's not. Just Mark V armor for Halo Reach.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 2, 2012 11:35 AM
Msg. 11011 of 12975
Looks nice. Better rigging/marker placement than Cheddars. Edited by Dumb AI on Dec 2, 2012 at 11:36 AM
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Dec 2, 2012 11:49 AM
Msg. 11012 of 12975
That's not the actual Mk V helmet in Halo Reach, I can supply one if you want. With textures.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 2, 2012 12:05 PM
Msg. 11013 of 12975
Quote: --- Original message by: Vergil That's not the actual Mk V helmet in Halo Reach, I can supply one if you want. With textures. Or you could just rip it with Adjutant.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Dec 2, 2012 03:31 PM
Msg. 11014 of 12975
Eh, just trying to offer a quicker solution. From my experience Adjutant didn't work so well for me.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 2, 2012 06:27 PM
Msg. 11015 of 12975
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Dec 2, 2012 06:32 PM
Msg. 11016 of 12975
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 2, 2012 10:43 PM
Msg. 11017 of 12975
Posted this on Facepunch a couple of days ago along with saying Iron Sights were place holder and the ammo counter would be modeled in soon anyway. 
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Dec 2, 2012 11:47 PM
Msg. 11018 of 12975
ĦI know I need fix them! sorry for the shaders :( please read red words D:Edited by 6thLoneWolf on Dec 3, 2012 at 12:19 AM
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Dec 3, 2012 12:19 AM
Msg. 11019 of 12975
some of those using stock animations?
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master 37
Joined: Dec 1, 2012
kills in new gbasa. nuked in contrll kast.
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Posted: Dec 3, 2012 02:30 AM
Msg. 11020 of 12975
oooooooooooooooooooooo how cares about the shaders realse it now.1!!!!
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master 37
Joined: Dec 1, 2012
kills in new gbasa. nuked in contrll kast.
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Posted: Dec 3, 2012 03:28 AM
Msg. 11021 of 12975
Quote: --- Original message by: Altheros00 I like how TauSigmaNova do my rendering style. your a bad halomaps alt heros.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 3, 2012 10:32 AM
Msg. 11022 of 12975
His name is Altheros,not Alt-Heros.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 3, 2012 04:04 PM
Msg. 11023 of 12975
Quote: --- Original message by: master 34 -Blah Blah- Nice spam. inb4 Dennis. Edited by haloextreme117 on Dec 3, 2012 at 04:04 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 3, 2012 04:38 PM
Msg. 11024 of 12975
Quote: --- Original message by: Altheros00 I like how TauSigmaNova do my rendering style. Still better than anything you could model
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 3, 2012 04:57 PM
Msg. 11025 of 12975
Quote: --- Original message by: Altheros00 I like how TauSigmaNova do my rendering style. Wat ?
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