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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 318 of 371)
Moderators: Dennis

Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 16, 2012 04:03 PM    Msg. 11096 of 12975       
I see at least probably 30/n-gon


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Dec 17, 2012 02:41 AM    Msg. 11097 of 12975       
Quote: --- Original message by: master noob

well, decided to release the storm rifle as-is to work on better weapon designs. animators, have fun!
http://filebeam.com/1f07bb305e9540d611349e27c2d4c1f8
also, old picture
http://i.imgur.com/hq1lV.jpg
Edited by master noob on Dec 15, 2012 at 04:55 PM


So I decided to open this up and take a look at it. And I had a bit of crit for your next weapon.

You'll notice that your hexagon patter is stretched in a lot of areas. Mostly in the area between the top finger and top thumb. Also as it wraps along the top. This has to do with your UV's being stretched. A good thing to practice is unwrapping with a UV checker pattern so that you might find the stretches faster. Also, if you're using pelt mapping on your UV (as it suggests in your textures) don't. Pelt mapping is good for things that are organic, where a little stretching doesn't kill anyone. However, it really doesn't work well with guns and the like. It creates some funky effects. Use peel if you're going to do this, and make sure you break edges that are going to 45 to 90 degrees. You might be able to hide it bellow that, but it's a good rule of thumb. If you are using peel, you might break apart some of the larger chunks, as peel can also distort stuff. Breaking it apart lets the peel work a little easier and better. Your hexagon sizes are different all over the place too. Try to keep the parts that will have a defined shape (eg the hexagons) similar sizes in the UV. This'll help keep that from happening.

As for the diffuse. You might consider making your covenant metal white. This is what we do in CMT, and it allows us to change the color to anything we want in game and in our 3D programs. It can be weird to look at, and feel free to throw the purple on there as a placeholder, but it's so much more convenient to work with when you can change it to what you need.

As for your normal map, what did you make this in? I could be wrong, but it really looks like it was made in photoshop with the nvidia plugin. It would benefit you greatly to learn how to model high poly weapons (you seem to have the basic idea of low poly modeling down) so that you can create some proper normal maps. No point in working with bad habits.

The specular seems decent enough. If I were you I would work on hiding grime, scratches, and other detail in to the specular. This can create some pretty interesting effects with the proper lighting.

Your UV maps could certainly be packed tighter. And also you should make sure that the parts closest to the camera are taking up a bit more space than everything else. This will make sure you're getting the best quality at what the player is looking at immediately.

As for the design of the weapon itself. It's certainly interesting, but it's very front heavy. And seems kind of awkward to hold. Or at that, looks very fragile near the back. You had a pretty good thickness going all the way until the back, which got very thin. Also I don't know many covenant weapons that use hexagon bolts to hold them together, seems strange to see in an alien weapon ha ha.

Over all the weapon is very interesting visually, I think it's pretty neat, and I look forward to what you come up with next.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Dec 17, 2012 03:36 AM    Msg. 11098 of 12975       
Quote: --- Original message by: master noob

well, decided to release the storm rifle as-is to work on better weapon designs. animators, have fun!
http://filebeam.com/1f07bb305e9540d611349e27c2d4c1f8
also, old picture
http://i.imgur.com/hq1lV.jpg
Edited by master noob on Dec 15, 2012 at 04:55 PM


Will totally be animating this after exams :)!


olly12345
Joined: Jul 30, 2008


Posted: Dec 17, 2012 04:12 AM    Msg. 11099 of 12975       
Quote: --- Original message by: Esteban
Quote: --- Original message by: goldkilla88
HeY gAiz l00k at me 1337 b0ltSHot

Complete W.I.P
http://i.imgur.com/xVwVg.jpg

Heres a wireframe: will be changed as I pull it apart.
http://i.imgur.com/TBY4A.jpg


Why!? Halo 4 isn't even a good game.

Be quiet Altheros, there's no need to start another flame war here.

I'll have a look at that model, it looks like fun!


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Dec 17, 2012 03:56 PM    Msg. 11100 of 12975       
Quote: --- Original message by: Esteban
My post isn't close to starting a flame war, well it is for the Halo 4 fan boys.

Your are on a site that has fans of Halo...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 17, 2012 06:01 PM    Msg. 11101 of 12975       
And many of them. Ergo, bad idea to post.


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 18, 2012 03:30 AM    Msg. 11102 of 12975       
Quote: --- Original message by: Esteban
My post isn't close to starting a flame war, well it is for the Halo 4 fan boys.


Why don't you go post it where people care altheros...


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 18, 2012 03:54 AM    Msg. 11103 of 12975       
Quote: --- Original message by: Esteban

Lol it's like you have this pity jealous just because i'm better than you.


Haha, so how many days will it be before you get banned this time? I am betting 4...


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 18, 2012 04:02 AM    Msg. 11104 of 12975       
Quote: --- Original message by: Esteban
Child please, I have better skills than you. Being a good member doesn't make you skilled.


Yeah, Im betting about 4, maybe 5.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 18, 2012 12:28 PM    Msg. 11105 of 12975       
He should go by "Es de ban" maybe?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Dec 18, 2012 12:40 PM    Msg. 11106 of 12975       
Quote: --- Original message by: Esteban
Being a good member
Once you become one we can revisit that assertion.

Please review this thread:

Important: Forum Posting Guidelines for New and Old Members

  • Do not chastise newbies. Do not make fun of people who know less than you about the subject. Help them or remain silent

  • Do Not troll which means do not post messages specifically designed to start arguments or controversy.

  • Stay on the topic of the thread.

  • Do not criticize or make fun of people who do not write concisely or use proper punctuation. Ask politely for clarification or do not post at all.



Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 18, 2012 06:08 PM    Msg. 11107 of 12975       
Esteban is the name of some important person.
I don't remember who,though.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 18, 2012 06:17 PM    Msg. 11108 of 12975       
its like spanish for "steven" or something


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 18, 2012 07:15 PM    Msg. 11109 of 12975       
If by important person you mean somebody in the Halo community, a Steven in the community in the past has been Steven Floyd. (CSFLOYD, STFloyd, SFloyd)


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 18, 2012 07:47 PM    Msg. 11110 of 12975       
Quote: --- Original message by: Invader Veex
If by important person you mean somebody in the Halo community, a Steven in the community in the past has been Steven Floyd. (CSFLOYD, STFloyd, SFloyd)


you are insane. just in case you didn't know.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 19, 2012 07:13 PM    Msg. 11111 of 12975       
It kind of sucks... because of its my second animation. I have done everything except the reloading parts. Heres the grenade animation:

https://www.youtube.com/watch?v=z1NzkY575TE
Edited by Cheddars on Dec 19, 2012 at 07:15 PM


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Dec 19, 2012 08:20 PM    Msg. 11112 of 12975       
Quote: --- Original message by: Cheddars
It kind of sucks... because of its my second animation. I have done everything except the reloading parts. Heres the grenade animation:
https://www.youtube.com/watch?v=z1NzkY575TE

It seems like a good start!
Personally, I think there's 2 big things that you could fix, though...

1) The left hand that's throwing the grenade seems to be angled awkwardly. Maybe you could make that arm move more vertically than horizontally?
2) Move the fingers when the left hand is grabbing the bottom of the shotgun. That'd probably make your arm look less like a robot part and more like ...well... an arm.

But yeah, it's still a great start? :)


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 19, 2012 11:58 PM    Msg. 11113 of 12975       
Thanks for the critique.

Ill try get it fixed soon.


Edited by Cheddars on Dec 20, 2012 at 12:44 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 20, 2012 12:53 AM    Msg. 11114 of 12975       

changes;
added scope thingy
new handle because the old one was ugly
changed the front to be more angular and less beveled
widened the top part
added pipes to the sides of the barrel
resmoothed the weird peg thingy on the bottom
added rail on the bottom part because it looks cool and joins the fins together
curled the forward end of the fins inward; pointy fins look ugly

todo:
resize the handle
find a good use for the scope thingy
texture
optimize
shrink the top half
rotate both halves away from the handle
move top piece forward (or bottom piece back)


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Dec 20, 2012 01:49 AM    Msg. 11115 of 12975       
Can we get a wireframe?

And a first person view?
Edited by BOBTHEGREATTHE2ND on Dec 20, 2012 at 01:50 AM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Dec 20, 2012 01:52 AM    Msg. 11116 of 12975       
Looks cool master noob, one of the best/coolest custom modeled Needlers I've seen here.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Dec 20, 2012 05:36 AM    Msg. 11117 of 12975       
God damn ! Pretty cool O_O


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 20, 2012 10:27 AM    Msg. 11118 of 12975       
Thats beautiful. Can't wait to see it in game :D


OHunterO
Joined: May 24, 2012

.


Posted: Dec 20, 2012 10:55 AM    Msg. 11119 of 12975       
The biggest issue i'm having with it is the handle, it's too small! Other than that it looks nice.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 20, 2012 11:03 AM    Msg. 11120 of 12975       
Quote: --- Original message by: OHunterO
The biggest issue i'm having with it is the handle, it's too small! Other than that it looks nice.

Yes and some parts of the stormrifle were too thin to me. Also, I'm having a big issue with the controller of your gun, it doesnt rotates well in the anim, but I think I found how to make it work anyway, i'm going to check immediatly


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Dec 20, 2012 05:25 PM    Msg. 11121 of 12975       
Quote: --- Original message by: master noob
http://i.imgur.com/V3jn4.jpg
changes;
added scope thingy
new handle because the old one was ugly
changed the front to be more angular and less beveled
widened the top part
added pipes to the sides of the barrel
resmoothed the weird peg thingy on the bottom
added rail on the bottom part because it looks cool and joins the fins together
curled the forward end of the fins inward; pointy fins look ugly

todo:
resize the handle
find a good use for the scope thingy
texture
optimize
shrink the top half
rotate both halves away from the handle
move top piece forward (or bottom piece back)


Very nice! Btw check your PMs :)


Edited by flameomega on Dec 20, 2012 at 05:57 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 20, 2012 06:15 PM    Msg. 11122 of 12975       
...What the heck




This is for the dual nutella weapon tag project. Lol.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 20, 2012 09:15 PM    Msg. 11123 of 12975       
Meh, Flame beat me to it. Figured I should make a random origin for this just cause:

(I don't know why I couldn't get all of the hexagonal pattern to display in render, even with supersampling. Also I couldn't get the red>yellow>green to work for the meters for whatever reason/I was lazy. I also don't know if I'll be able to animate this much, if at all. I could put the origin up if someone wants them I suppose).


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 21, 2012 06:26 AM    Msg. 11124 of 12975       
It's Teh Lag's CMT Elite rig.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Dec 21, 2012 11:49 AM    Msg. 11125 of 12975       
Quote: --- Original message by: grunt_eater
...What the heck


http://img705.imageshack.us/img705/6342/nutellaj.jpg

This is for the dual nutella weapon tag project. Lol.


My friend loves you.

Quote: --- Original message by: ODX
Meh, Flame beat me to it. Figured I should make a random origin for this just cause:
http://i45.tinypic.com/2wcoal4.jpg
(I don't know why I couldn't get all of the hexagonal pattern to display in render, even with supersampling. Also I couldn't get the red>yellow>green to work for the meters for whatever reason/I was lazy. I also don't know if I'll be able to animate this much, if at all. I could put the origin up if someone wants them I suppose).


Damn you and your amazing lighting. And I'll imitate your origins if you're going to release yours so we have some "continuity".
Edited by flameomega on Dec 21, 2012 at 11:51 AM



Close enough. :b
Edited by flameomega on Dec 21, 2012 at 12:01 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 21, 2012 06:15 PM    Msg. 11126 of 12975       
Quote: --- Original message by: flameomega
Quote: --- Original message by: ODX
Meh, Flame beat me to it. Figured I should make a random origin for this just cause:
http://i45.tinypic.com/2wcoal4.jpg
(I don't know why I couldn't get all of the hexagonal pattern to display in render, even with supersampling. Also I couldn't get the red>yellow>green to work for the meters for whatever reason/I was lazy. I also don't know if I'll be able to animate this much, if at all. I could put the origin up if someone wants them I suppose).


Damn you and your amazing lighting. And I'll imitate your origins if you're going to release yours so we have some "continuity".

http://puu.sh/1DzwC

Close enough. :b
You don't need to imitate my origins, since I probably won't get around to animating this (like I had said). My lighting isn't even that complex either, and half of it is in the materials too.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Dec 21, 2012 10:54 PM    Msg. 11127 of 12975       
^ wow I have never seen such a long post like this. it takes almost half the page.
Edited by Spark on Dec 21, 2012 at 10:55 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 21, 2012 11:03 PM    Msg. 11128 of 12975       
Quote: --- Original message by: Spark

^ wow I have never seen such a long post like this. it takes almost half the page.
Edited by Spark on Dec 21, 2012 at 10:55 PM

it's a spam post, too; advertising some warhammer 40k mod or something.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 22, 2012 12:17 AM    Msg. 11129 of 12975       
I can see the shadow of the banhammer.


creator843
Joined: Jul 10, 2012

I LOVE HALO!


Posted: Dec 22, 2012 07:13 AM    Msg. 11130 of 12975       
Quote:
grey knight says:yay! awesome!

master 34 says:Thanks for your advices wierdo

grey knight says:GRRRRRRRRRRR

master 34 says:your welcome retard

Dennis says:im going to ban you one more move and i ban you grey knight

grey knight says: i dare you

Dennis says:i told you
better this way :)

 
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