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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 313 of 371)
Moderators: Dennis

master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Nov 4, 2012 12:47 PM    Msg. 10921 of 12975       
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: master noob
since there is no ripped repeater textures

You could've just grabbed Adjutant and ripped it yourself...
Laziness.... *sigh*


woah, hold the phone

so ripping the texture from a random reach map file

is less lazy then making a texture by hand with custom trimmings

MIND BLOWN

on a serious note, does it fit or should I go full shazbot and change it completely?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 4, 2012 12:51 PM    Msg. 10922 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: master noob
since there is no ripped repeater textures

You could've just grabbed Adjutant and ripped it yourself...
Laziness.... *sigh*


woah, hold the phone

so ripping the texture from a random reach map file

is less lazy then making a texture by hand with custom trimmings

MIND BLOWN

on a serious note, does it fit or should I go full shazbot and change it completely?

Change it :D why not to make it around the side flap with the bitmap like surrounding it when it's overheated then it opens ? or like it coming from the firing point to the flap flap overtheatty.
No idea if you get what I mean, but I'm not a big fan of the actual thing


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Nov 7, 2012 08:43 PM    Msg. 10923 of 12975       
populus approbando cogitatione rationem?


heat indicator will change, I just haven't come up with anything better at the moment.
the inside is completely bluish white, as I can't decide on whether to use a grid on the inside or make it really bright (it is, after all, super-heated plasma)


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 7, 2012 10:04 PM    Msg. 10924 of 12975       
Isn't the gun supposed to be purple?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Nov 7, 2012 10:22 PM    Msg. 10925 of 12975       
I like the blue :P
I'd say make something inside.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 8, 2012 12:57 AM    Msg. 10926 of 12975       
nice to see plasma rifles with custom animations, do want


olly12345
Joined: Jul 30, 2008


Posted: Nov 8, 2012 06:23 AM    Msg. 10927 of 12975       
The blue looks good, though it could use a more purple sheen.

Possibly use 2 textures for the inside, after overheating, it fades from one to the other, one being slightly cooled, coil type look.
Edited by olly12345 on Nov 8, 2012 at 06:26 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 8, 2012 09:12 AM    Msg. 10928 of 12975       
That looks truly awesome :D
I think you can get some inspiration from the h1 fuel rod gun circuits textures and the CMT's plasma pistol inside for the overheat. Spinning stuff would be godly, and I can animate :DDDDD


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Nov 8, 2012 10:32 AM    Msg. 10929 of 12975       
Someone wants the Halo 4 HUD on a black background ?


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 9, 2012 11:34 AM    Msg. 10930 of 12975       
Quote: --- Original message by: master noob
populus approbando cogitatione rationem?
http://i.imgur.com/LmDEz.jpg
http://i.imgur.com/KaWon.jpg
heat indicator will change, I just haven't come up with anything better at the moment.
the inside is completely bluish white, as I can't decide on whether to use a grid on the inside or make it really bright (it is, after all, super-heated plasma)


I'd like to see the inside be really bright personally.


OHunterO
Joined: May 24, 2012

.


Posted: Nov 13, 2012 12:31 PM    Msg. 10931 of 12975       
Quote: --- Original message by: Disco Banana
I can't compete with the others for now, Spending my last 10 minutes texturing and rendering before i sleep.

Halo 3 Assault Rifle Re-textured with my crazy style.
Must wait 0 days before posting img tags.
PNGs have better quality so don't slap your image files opinion on me.


PNG's are not for posting on the internet unless linked to with a URL. I have to have this conversion with idiots all the time.

JPG's are for internet and display all of the information that is NEEDED and can be seen by the human eye. PNG's are a waste of bandwidth. Plus the texture doesn't even have enough detail to even give you a reason to use PNG's.

The ONLY difference you get between a PNG and JPEG on your image posted is better quality EDGES which can only be seen when zoomed in a lot, the eye can't tell.

So don't use PNG's.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 13, 2012 01:55 PM    Msg. 10932 of 12975       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Disco Banana
I can't compete with the others for now, Spending my last 10 minutes texturing and rendering before i sleep.

Halo 3 Assault Rifle Re-textured with my crazy style.
Must wait 0 days before posting img tags.
PNGs have better quality so don't slap your image files opinion on me.


PNG's are not for posting on the internet unless linked to with a URL. I have to have this conversion with idiots all the time.

JPG's are for internet and display all of the information that is NEEDED and can be seen by the human eye. PNG's are a waste of bandwidth. Plus the texture doesn't even have enough detail to even give you a reason to use PNG's.

The ONLY difference you get between a PNG and JPEG on your image posted is better quality EDGES which can only be seen when zoomed in a lot, the eye can't tell.

So don't use PNG's.


If you really want to go in excess you would use .bmp or .tiff


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 13, 2012 03:50 PM    Msg. 10933 of 12975       
Quote: --- Original message by: Disco Banana
I can't compete with the others for now, Spending my last 10 minutes texturing and rendering before i sleep.

Halo 3 Assault Rifle Re-textured with my crazy style.
Must wait 0 days before posting img tags.
PNGs have better quality so don't slap your image files opinion on me.


Why the fk does the second assault rifle look like someone drew all over it with crayons and chalk or something?


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 13, 2012 04:06 PM    Msg. 10934 of 12975       
I think it looks a little more realistic for a gun that has probably been dropped more times than any other gun in the game

but yeah, the yellow stripe is ugly, try going with a more golden color, and make the scratches more obvious
(it's paint after all, its either on there, or scraped off) you should also probably dull down the green button lights, a lot.
Edited by SilentJacket on Nov 13, 2012 at 04:07 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 13, 2012 06:35 PM    Msg. 10935 of 12975       
Quote: --- Original message by: OHunterO
PNG's are not for posting on the internet
That is precisely what the format was designed to do. Offer the color depth of JPG with the animation and masking capabilities of GIF without the requirement of a licensing fee which GIF formats require.

Look it up: http://en.wikipedia.org/wiki/Portable_Network_Graphics

Quote:

PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without alpha channel), and full-color non-palette-based RGB[A] images (with or without alpha channel). PNG was designed for transferring images on the Internet, not for professional-quality print graphics, and therefore does not support non-RGB color spaces such as CMYK.



OHunterO
Joined: May 24, 2012

.


Posted: Nov 13, 2012 07:13 PM    Msg. 10936 of 12975       
They are still un-necessarily large for showing low quality models, and JPG's fit ALL purposes for showing renders.

Edit: Also, the bold text says "transferring", that does not mean DISPLAYING the images, which in this case is 1.89MB, where it could be 1/4 of that size.
Edited by OHunterO on Nov 13, 2012 at 08:39 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 13, 2012 08:34 PM    Msg. 10937 of 12975       
Not animated renders.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 13, 2012 09:34 PM    Msg. 10938 of 12975       
Quote: --- Original message by: OHunterO

They are still un-necessarily large for showing low quality models,
Unnecessary for you maybe but the internet wasn't designed specifically for your particular tastes.
Quote: --- Original message by: OHunterO
Edit: Also, the bold text says "transferring", that does not mean DISPLAYING the images, which in this case is 1.89MB, where it could be 1/4 of that size.
By that logic then transferring JPGs doesn't display them either.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 14, 2012 01:08 AM    Msg. 10939 of 12975       
Quote: --- Original message by: OHunterO

They are still un-necessarily large for showing low quality models, and JPG's fit ALL purposes for showing renders.

Edit: Also, the bold text says "transferring", that does not mean DISPLAYING the images, which in this case is 1.89MB, where it could be 1/4 of that size.
Edited by OHunterO on Nov 13, 2012 at 08:39 PM


In this day and age of fast internet with decent download limits, 1.89MB won't keep me awake at night.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 14, 2012 01:51 AM    Msg. 10940 of 12975       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: OHunterO

They are still un-necessarily large for showing low quality models, and JPG's fit ALL purposes for showing renders.

Edit: Also, the bold text says "transferring", that does not mean DISPLAYING the images, which in this case is 1.89MB, where it could be 1/4 of that size.
Edited by OHunterO on Nov 13, 2012 at 08:39 PM


In this day and age of fast internet with decent download limits, 1.89MB won't keep me awake at night.

Still... you only get your money's worth, and for some it's not a lot.


OHunterO
Joined: May 24, 2012

.


Posted: Nov 14, 2012 09:22 AM    Msg. 10941 of 12975       
That image still needs to be loaded into memory which can just clog it up with useless data. It is completely and utterly pointless.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 14, 2012 11:13 AM    Msg. 10942 of 12975       
You're comlaining about a mere megabyte.
Now that is completely and utterly pointless.


OHunterO
Joined: May 24, 2012

.


Posted: Nov 14, 2012 10:55 PM    Msg. 10943 of 12975       
Quote: --- Original message by: The Lodeman
You're comlaining about a mere megabyte.
Now that is completely and utterly pointless.


It's the fact that he may continuously use PNG's that is the point, not this particular image. PNG's are completely and utterly pointless for his use - which is a lowres texture on a lowres model...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 14, 2012 11:10 PM    Msg. 10944 of 12975       
TBH, I really don't know why there isn't a filter on this site to not allow them. A few other sites I have been to don't even allow PNG in their forums. Many "strictly" have policies that only .jpg can be used to optimize experience people with lower internet capacity.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 14, 2012 11:31 PM    Msg. 10945 of 12975       
It takes way too long for me to load a PNG, regardless of the size; the service provider that hosts the PNG pictures have slow bandwith speeds, and often take a long time for me to load PNG images (around 10-20 seconds).
I would rather not hang around on a web page waiting for 5 consecutive PNG images to load for over a minute, heck even 10 seconds is too long of a wait for one image.
JPGs are the most effective with low file size and minimal quality differences. It's not like we will be staring at the image close up by zooming into the image like 300+% just to see details that may or may not already be included in a JPG when compared to PNG.


OHunterO
Joined: May 24, 2012

.


Posted: Nov 16, 2012 12:32 PM    Msg. 10946 of 12975       
Quote: --- Original message by: Disco Banana
Boo Hoo, JPG takes out the quality and make the file more compressed but the image like it has a pixel of 256 x 256 which look like complete garbage. I'm sticking with PNG anyways.

Ello Gov'nor!
http://img607.imageshack.us/img607/6066/plasmalauncherrender1.png


You just a retard, you can't tell. Plus I can't even see that render as it's a crap render.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 16, 2012 04:12 PM    Msg. 10947 of 12975       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Disco Banana
Boo Hoo, JPG takes out the quality and make the file more compressed but the image like it has a pixel of 256 x 256 which look like complete garbage. I'm sticking with PNG anyways.

Ello Gov'nor!
http://img607.imageshack.us/img607/6066/plasmalauncherrender1.png


You just a retard, you can't tell. Plus I can't even see that render as it's a crap render.


Why do you keep responding to him? If that render didn't tell you he is writhing on the floor with laughter at ever reply to his pure troll posts, what will? TBH, I can't believe he hasn't been banned yet especially with the linking to the porn earlier.


S0UL S0LDIER
Joined: Oct 1, 2012

Equinox


Posted: Nov 18, 2012 07:44 AM    Msg. 10948 of 12975       
I'm new to 3D modeling and texturing, but I have made my first project. It's a .44 Magnum but I don't know how to upload images from Blender.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 18, 2012 07:47 AM    Msg. 10949 of 12975       
Quote: --- Original message by: S0UL S0LDIER
I'm new to 3D modeling and texturing, but I have made my first project. It's a .44 Magnum but I don't know how to upload images from Blender.

Render it, or just use snipping tool. Then upload to imageshack or something.


S0UL S0LDIER
Joined: Oct 1, 2012

Equinox


Posted: Nov 18, 2012 07:55 AM    Msg. 10950 of 12975       
Ok, trying it now.
Edited by S0UL S0LDIER on Nov 18, 2012 at 07:56 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Nov 18, 2012 02:13 PM    Msg. 10951 of 12975       
render you object in blender, then when the render is complete hit the f3 key to save the rendered image then create an account on an image hosting site (photobucket, tinypic imigur etc.) then upload to that site, copy the direct link to the photograph and click on the button that looks like this: paste the url there and voila the image is posted


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Nov 18, 2012 10:35 PM    Msg. 10952 of 12975       
Getting close to finished on an ACR I am working on. I know it looks way to "grungy" right now, but I still have to tweak that a bit.

Crit?



Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Nov 18, 2012 10:49 PM    Msg. 10953 of 12975       
Quote: --- Original message by: Tiel
What method of modelling did you use to create that vepon?


Method?

Polygon modelling I guess.

I searched online for reference images of the weapon I wanted to make, but I openned up 3ds max and created a plane. Then I started extruding edges, welding verts, etc, etc, etc.... then I unwrapped it, openned up GIMP and made a texture.

Why do you ask?


S0UL S0LDIER
Joined: Oct 1, 2012

Equinox


Posted: Nov 19, 2012 05:04 PM    Msg. 10954 of 12975       
I finally figured out how to upload the images. It currently has no textures or animations but here is my first 3D Model:







Edited by S0UL S0LDIER on Nov 19, 2012 at 05:11 PM


S0UL S0LDIER
Joined: Oct 1, 2012

Equinox


Posted: Nov 19, 2012 05:25 PM    Msg. 10955 of 12975       
I don't know how to view wireframes. I am using Blender BTW.

 
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