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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 310 of 371)
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Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 16, 2012 07:43 AM    Msg. 10816 of 12975       
So that's the reach extractor. :>meh.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Oct 16, 2012 08:02 AM    Msg. 10817 of 12975       
Nope. Reach extractor is Ascension. This is a private development tool for Halo 4.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Oct 16, 2012 10:49 AM    Msg. 10818 of 12975       
Quote: --- Original message by: Shockwave
Nope. Reach extractor is Ascension. This is a private development tool for Halo 4.

Ascension is not the only application that can extract from Reach, you know.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 16, 2012 11:07 AM    Msg. 10819 of 12975       
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: Shockwave
Nope. Reach extractor is Ascension. This is a private development tool for Halo 4.

Ascension is not the only application that can extract from Reach, you know.

Because you "have" application which can export reach models -_-


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 16, 2012 12:45 PM    Msg. 10820 of 12975       
ITT we start ripping Halo 4 models before the game even comes out. -__-


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Oct 16, 2012 04:05 PM    Msg. 10821 of 12975       
Quote: --- Original message by: mastur cheef
Had to release some steam:



Original:

That's actually rather nice.
Animate it, put it ingame.


P3
Joined: Dec 2, 2011


Posted: Oct 16, 2012 05:28 PM    Msg. 10822 of 12975       


I know what this is right when i saw it! Sword art online right?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 16, 2012 05:40 PM    Msg. 10823 of 12975       
Do the dark repulser next please.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 16, 2012 06:15 PM    Msg. 10824 of 12975       


Sadly this is the only image i've got from online, without screenshotting images from an actual anime episode.


P3
Joined: Dec 2, 2011


Posted: Oct 16, 2012 07:07 PM    Msg. 10825 of 12975       
These swords are hard to make? \: |


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 16, 2012 07:40 PM    Msg. 10826 of 12975       
For a low poly version, the dark repulser can be easily created. However, I don't know anything about making highpoly stuff so.... yeah...


OHunterO
Joined: May 24, 2012

.


Posted: Oct 16, 2012 08:58 PM    Msg. 10827 of 12975       
You also have "Modeler" under your avatar... aha i dont think so.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 16, 2012 09:06 PM    Msg. 10828 of 12975       
Quote: --- Original message by: OHunterO
You also have "Modeler" under your avatar... aha i dont think so.


Even I don't understand what hunter is trying to say here.


P3
Joined: Dec 2, 2011


Posted: Oct 16, 2012 09:17 PM    Msg. 10829 of 12975       
I don't think I'm a pro or proficient at modeling or anything but... This looks easy to model. I might be proficient or maybe a little below proficient... But i think even i could make this without much problems.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Oct 17, 2012 11:17 AM    Msg. 10830 of 12975       
Uvs are great!
Edited by Shockwave on Oct 17, 2012 at 11:24 AM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 17, 2012 12:58 PM    Msg. 10831 of 12975       
Quote: --- Original message by: mastur cheef

It becomes a real pain when you have to aply the rule Hunter thaught me, if you draw an edge, you have to draw it all the way to the end of the mesh and you have to make sure there are no edges that end at a 'bad point'

btw, anyone interested? :P

http://imageshack.us/a/img24/3082/elucidator.png
Edited by mastur cheef on Oct 17, 2012 at 05:25 AM


What Hunter Taught you isn't true. Unless you are planing on sub dividing the mess you don't need to have perfect topology. For Final in game meshes edges hey collapsed to reduced poly count. Also there are ways of turning edges, so a vertical edge loop can be terminated by turning it horizontal.

As for the UVs it seems like they haven't been relaxed and could use some scaling to make sure the texture has uniform texel density.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 17, 2012 02:14 PM    Msg. 10832 of 12975       
By relax I mean mean you haven't used the relax tool. What it does is attempts to adjust the UVs angles to match the meshes topology. This makes sure your texture isn't squashed or stretched when applied. Relax using Face Angles and you'll tend to get good results.

AS for the texel density, when looking at the mesh the blade is significantly larger than the handle yet on the UVs the handle is just as large if not larger. UVs when unwrapped properly should be scaled according to their actual size. Right now if you were to texture with those UVs you'd have a blurry blade and a super crisp handle which would just look strange.

My example isn't perfect but UVing never is. The tail of the hammer takes up a slightly larger space than the rest of the meshs' UVs, as long as it's close it's not an issue. Remember it's never perfect!



YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 17, 2012 06:42 PM    Msg. 10833 of 12975       
Quote: --- Original message by: mastur cheef

I see, I realised it, but didn't know how to fix it.
Forgot to save UVs so i'll have to start over again anyway, not that it's a hard thing to uv..

But when I start to Relax, the uvs go all over the place.
Edited by mastur cheef on Oct 17, 2012 at 03:04 PM


That happens if they are backwards or your trying to stretch them too far. For your sword (I'm assuming your only unwrapping half) I divide the mesh use a planar map than select each group of UVs and relax by face angles.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 18, 2012 12:21 AM    Msg. 10834 of 12975       
quick, someone stop me before I create something original


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 18, 2012 01:23 AM    Msg. 10835 of 12975       
Quote: --- Original message by: Shockwave
Nope. Reach extractor is Ascension. This is a private development tool for Halo 4.

Proof? Could be a menu reskin :P.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Oct 18, 2012 03:01 AM    Msg. 10836 of 12975       
I've Halo 4 but I can't take screenshots for weapons references. Frustration ><


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Oct 18, 2012 05:33 AM    Msg. 10837 of 12975       
its teh chuchuchu Storm Ryfull. And why would someone stop youz? Continue on ahead my good sir


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 18, 2012 10:54 AM    Msg. 10838 of 12975       
Quote: --- Original message by: mastur cheef
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: mastur cheef

I see, I realised it, but didn't know how to fix it.
Forgot to save UVs so i'll have to start over again anyway, not that it's a hard thing to uv..

But when I start to Relax, the uvs go all over the place.
Edited by mastur cheef on Oct 17, 2012 at 03:04 PM


That happens if they are backwards or your trying to stretch them too far. For your sword (I'm assuming your only unwrapping half) I divide the mesh use a planar map than select each group of UVs and relax by face angles.


Still no luck. the uv's are less messed up if I use face angels, but it still isn't the right size.


Feel free to send me the model if you want me to check it out.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 18, 2012 08:30 PM    Msg. 10839 of 12975       
Quote: --- Original message by: CorpseManTS
its teh chuchuchu Storm Ryfull. And why would someone stop youz? Continue on ahead my good sir


considering how many differences between my model and the official model (I only had a side view at the time, so the scope and side coil weren't visible) I may as well go full custom with this weapon. however, I have no idea what to do with the barrel :/


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 18, 2012 08:39 PM    Msg. 10840 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: CorpseManTS
its teh chuchuchu Storm Ryfull. And why would someone stop youz? Continue on ahead my good sir


considering how many differences between my model and the official model (I only had a side view at the time, so the scope and side coil weren't visible) I may as well go full custom with this weapon. however, I have no idea what to do with the barrel :/

Get rid of it. Go with a twin-pronged design, like the traditional Plasma Rifle.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 18, 2012 11:08 PM    Msg. 10841 of 12975       
Quote: --- Original message by: Echo77
Quote: --- Original message by: master noob
Quote: --- Original message by: CorpseManTS
its teh chuchuchu Storm Ryfull. And why would someone stop youz? Continue on ahead my good sir


considering how many differences between my model and the official model (I only had a side view at the time, so the scope and side coil weren't visible) I may as well go full custom with this weapon. however, I have no idea what to do with the barrel :/

Get rid of it. Go with a twin-pronged design, like the traditional Plasma Rifle.

hurr durr now it actually looks like an upgraded plasma rifle



Edited by master noob on Oct 18, 2012 at 11:13 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 18, 2012 11:20 PM    Msg. 10842 of 12975       
I have a question master noob, how does one create illumating lights like the one above in your storlasma rifle? Err, plasorm rifle.
Edited by XlzQwerty1 on Oct 18, 2012 at 11:21 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 18, 2012 11:25 PM    Msg. 10843 of 12975       
Quote: --- Original message by: XlzQwerty1

I have a question master noob, how does one create illumating lights like the one above in your storlasma rifle? Err, plasorm rifle.
Edited by XlzQwerty1 on Oct 18, 2012 at 11:21 PM

I kinda use a shortcut method that isn't practical at all
using mental ray;
in 3ds max->render setup->renderer, scroll down to camera shaders and click the box next to Output [DefaultOutputShader (glare)]

then make a Shellac material with the first and second material slots Instances. go into either and change the color to the desired glow color, then set the shellac blend to something high such as 100. when rendered, the glare shader makes the glow and the Final Gather setting makes it affect the lighting around it. unfortunately, this method does not work on bright backgrounds as the bloom will destroy everything :P


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Oct 19, 2012 02:04 AM    Msg. 10844 of 12975       
the barrel is as good as it gets. Its like 343 might as well delay H4 and use that model.
the cylinder in the middle rotates when firing like the repeater right? plus the 2 fang-like thingies also collide.

plastorm carbine?


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Oct 19, 2012 02:29 AM    Msg. 10845 of 12975       
you should make the upper housing modular and more angular, the gentle slope on the front conflicts with the rifle's overall aggressive shape.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 19, 2012 08:33 PM    Msg. 10846 of 12975       
inb4 covenant aggressor
ignore the grip of justice and lightning, I just added those for fun. also, what's the maximum triangle count for weapons?





DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 19, 2012 10:38 PM    Msg. 10847 of 12975       
That looks really cool and really clean. I think you should put some tech inside the barrel-like structure that's behind the Plasma Rifle bits, so that it makes more sense I should say in terms of technology. I think that would make it really cool.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Oct 20, 2012 06:51 AM    Msg. 10848 of 12975       
Quote: --- Original message by: master noob
inb4 covenant aggressor
ignore the grip of justice and lightning, I just added those for fun. also, what's the maximum triangle count for weapons?
http://i.imgur.com/2roSV.jpg
http://i.imgur.com/4ZAzQ.jpg
http://i.imgur.com/OHue0.jpg
http://i.imgur.com/q2FoT.jpg


@master noob if you finish it, I will love you !!! :D


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Oct 20, 2012 07:47 AM    Msg. 10849 of 12975       
I don't know if you gonna animate it, but if it's the case, there are kind of "blades" on the sides of the weapon which retract when you take the weapon. But this is for the Storm Rifle, not your Agressor :)


olly12345
Joined: Jul 30, 2008


Posted: Oct 20, 2012 08:14 AM    Msg. 10850 of 12975       
I say it could work as a two firing mode weapon, single shots are similar to a plasma pistol, or even carbine, then a charged shot would fire a rapid pulse of shots that would act similar to a shotgun.
Think Tau Cannon, but with rapid fire.

 
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