A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 308 of 371 Go to page: · 1 · ... · 305 · 306 · 307 · [308] · 309 · 310 · 311 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 308 of 371)
Moderators: Dennis

Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Sep 22, 2012 12:19 PM    Msg. 10746 of 12975       
I look forward to the animations :D


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 22, 2012 05:49 PM    Msg. 10747 of 12975       
here is as many sounds as I can cleanly seperate from the covenant weapons vid. personally, I would add these to pre-existing sound effects since they sound so different than other halo games.

http://filebeam.com/2161e896bb6d3c43a17aca16ae770438


CRXxSkillzxXRC
Joined: Jul 1, 2012

Seriously, why look at MY quote of all people?


Posted: Sep 22, 2012 08:58 PM    Msg. 10748 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: Delicon20
http://www.youtube.com/watch?v=Z4NLJpTXOtU&feature=g-all-u

o looky dere they brout meh mai percussion riefl back

once they release the version without music, it's new sound effects for me~

http://www.youtube.com/watch?v=KKYJsHNnGKQ
There ya go, maybe now you may get some more sounds =D
Edit: Now that I think about it, I have the Halo 4 shotgun fire sound. Dunno if anyone will want it though because on the video there was a big dispute about it not being like the traditional Halo shotgun sound. I also have a few from Halo Wars. I haven't seen anyone else with them so if anyone wants them or the shotgun fire sound, let me know.
Edited by CRXxSkillzxXRC on Sep 22, 2012 at 09:11 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 22, 2012 10:21 PM    Msg. 10749 of 12975       
Quote: --- Original message by: CRXxSkillzxXRC
http://www.youtube.com/watch?v=KKYJsHNnGKQ
There ya go, maybe now you may get some more sounds =D

late :P look up


CRXxSkillzxXRC
Joined: Jul 1, 2012

Seriously, why look at MY quote of all people?


Posted: Sep 23, 2012 07:02 AM    Msg. 10750 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: CRXxSkillzxXRC
http://www.youtube.com/watch?v=KKYJsHNnGKQ
There ya go, maybe now you may get some more sounds =D

late :P look up

Sorry, you didn't say you found the one with no sound Dx
Anyway's could you see if there is a shotgun reload in the UNSC weapons vid, can't find one.
http://205.196.123.205/yy6idwcmrcgg/jojwuvqave3m0wa/Halo+4+UNSC+Weapon+Sounds.mp3


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 23, 2012 07:23 AM    Msg. 10751 of 12975       
storm rifle goes chuchuchuchuchuchu~ ROFL.
srsly, i expected a bit more pulse-y than that.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 23, 2012 10:32 AM    Msg. 10752 of 12975       
Quote: --- Original message by: CRXxSkillzxXRC
Sorry, you didn't say you found the one with no sound Dx
Anyway's could you see if there is a shotgun reload in the UNSC weapons vid, can't find one.
http://205.196.123.205/yy6idwcmrcgg/jojwuvqave3m0wa/Halo+4+UNSC+Weapon+Sounds.mp3

as the videos are just to show off the animations, firing sound and obnoxious background noise, i will try, but I don't think reloading is a top priority in those videos :P


CRXxSkillzxXRC
Joined: Jul 1, 2012

Seriously, why look at MY quote of all people?


Posted: Sep 23, 2012 10:48 AM    Msg. 10753 of 12975       
Quote: --- Original message by: master noob
as the videos are just to show off the animations, firing sound and obnoxious background noise, i will try, but I don't think reloading is a top priority in those videos :P

Thanks man :)


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Sep 23, 2012 12:18 PM    Msg. 10754 of 12975       
I know this looks like crap compared to the awesomeness everyone else is shelling out but I have an old pic from my remake v2 of the railgun.

Barfworthy.


/14 years old
Edited by Vergil on Sep 23, 2012 at 12:19 PM


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Sep 23, 2012 01:12 PM    Msg. 10755 of 12975       
Try to select all your polygons via Editable Mesh and click on "Clear All" below the numbers, you'll obtain your faces more sharpen.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Sep 24, 2012 02:22 AM    Msg. 10756 of 12975       
Quote: --- Original message by: Vergil

I know this looks like crap compared to the awesomeness everyone else is shelling out but I have an old pic from my remake v2 of the railgun.

Barfworthy.
http://fc05.deviantart.net/fs70/i/2012/267/2/2/dernet_by_funkayriven-d5evy09.jpg

/14 years old
Edited by Vergil on Sep 23, 2012 at 12:19 PM


it looks good for 14 years but I can see where the smoothing groups are going wrong and thats because of the ngons/triangles. Fix those. Pm if you want me to teach you through that video communications thing :p.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 25, 2012 06:55 AM    Msg. 10757 of 12975       
Credit goes to Altheros/Uchiha Madara for shaders (he told me to post here for him), broke for animations



Bobblehob
Joined: Aug 29, 2010


Posted: Sep 25, 2012 12:19 PM    Msg. 10758 of 12975       
Quote: --- Original message by: nihao123456ftw
Credit goes to Altheros/Uchiha Madara for shaders (he told me to post here for him), broke for animations



I can almost guarantee you that Altheros didn't make those shaders.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 25, 2012 04:39 PM    Msg. 10759 of 12975       
Those are OS shaders, you realize they are pretty easy to make.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Sep 25, 2012 04:43 PM    Msg. 10760 of 12975       
Quote: --- Original message by: nihao123456ftw
Credit goes to Altheros/Uchiha Madara for shaders (he told me to post here for him), broke for animations

http://imageshack.us/a/img28/4886/haloce2012092517013075.png

Altheros? I highly doubt that.


CRXxSkillzxXRC
Joined: Jul 1, 2012

Seriously, why look at MY quote of all people?


Posted: Sep 25, 2012 05:50 PM    Msg. 10761 of 12975       
Whoever did it, it looks sexeh!


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 25, 2012 08:51 PM    Msg. 10762 of 12975       
You can tell it's altheros because of the horrible smoothing groups, probably unfixed as always.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 25, 2012 09:04 PM    Msg. 10763 of 12975       
Not as good as a regular non-OS Carbine for some reason


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 25, 2012 09:10 PM    Msg. 10764 of 12975       
To be honest, it doesn't look that great, but it doesn't look that bad either.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 26, 2012 12:05 AM    Msg. 10765 of 12975       
Quote: --- Original message by: XlzQwerty1
To be honest, it doesn't look that great, but it doesn't look that bad either.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 26, 2012 12:27 AM    Msg. 10766 of 12975       
Quote: --- Original message by: XlzQwerty1
the horrible smoothing groups



nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 26, 2012 06:10 AM    Msg. 10767 of 12975       
Uchiha/Altheros: It's easy to make those shaders, Just follow what the H3 app meta viewer says. Tada! the reason why i don't return anymore..... you guys react for stupid reason.....

Me: I don't know... the carbine looks just fine with me, but meh.
Edited by nihao123456ftw on Sep 26, 2012 at 06:22 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 26, 2012 08:00 AM    Msg. 10768 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: XlzQwerty1
the horrible smoothing groups

http://i.imgur.com/DvIXa.jpg


Indeed.

Also, as I said, it's easy to make shaders with OS because you can view the color values of the perp and paral brightness in halo 3 and just copy it over to guerilla.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 26, 2012 10:03 AM    Msg. 10769 of 12975       
And that is why those shaders are not very good or bad.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 26, 2012 10:49 AM    Msg. 10770 of 12975       
Quote: --- Original message by: XlzQwerty1
Quote: --- Original message by: master noob
Quote: --- Original message by: XlzQwerty1
the horrible smoothing groups

http://i.imgur.com/DvIXa.jpg


Indeed.

Also, as I said, it's easy to make shaders with OS because you can view the color values of the perp and paral brightness in halo 3 and just copy it over to guerilla.

You can't view the "perp and paral brightness in halo 3" yet


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Sep 26, 2012 10:51 AM    Msg. 10771 of 12975       
Quote: --- Original message by: The_Arbiter
Quote: --- Original message by: XlzQwerty1
Quote: --- Original message by: master noob
Quote: --- Original message by: XlzQwerty1
the horrible smoothing groups

http://i.imgur.com/DvIXa.jpg


Indeed.

Also, as I said, it's easy to make shaders with OS because you can view the color values of the perp and paral brightness in halo 3 and just copy it over to guerilla.

You can't view the "perp and paral brightness in halo 3" yet

You can. Most h3 modding tools allow you to view it.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 26, 2012 11:14 AM    Msg. 10772 of 12975       
show me a picture then, prove me wrong.


ZX 707
Joined: Feb 15, 2012


Posted: Sep 26, 2012 12:38 PM    Msg. 10773 of 12975       
The colors are right there.



HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Sep 26, 2012 12:40 PM    Msg. 10774 of 12975       
My point is proven.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 26, 2012 03:23 PM    Msg. 10775 of 12975       
I did this using alteration a long time ago, before OS was publicly released. But of course, with OS the brightness colours look a lot better using normal maps and specular.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 26, 2012 09:20 PM    Msg. 10776 of 12975       


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 26, 2012 09:25 PM    Msg. 10777 of 12975       
Quote: --- Original message by: SilentJacket
http://www.youtube.com/watch?feature=player_embedded&v=snCG2GOHSoI

more weapon sounds

was already working on it, but of course youtube decides to choke up :/


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 27, 2012 12:03 AM    Msg. 10778 of 12975       
I Knew about the tiling but the colours, thanks.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 27, 2012 12:04 AM    Msg. 10779 of 12975       

here are all the sounds I could cleanly get from the video:
http://filebeam.com/4292d928f63557b1626abcf91d1d51d8

and here's a little sound pack I've been building for mix n' match sound building:
http://filebeam.com/0b5d25cb2d01ab9538678608ecc7cc52

enjoy~
Edited by master noob on Sep 27, 2012 at 12:04 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 27, 2012 03:44 PM    Msg. 10780 of 12975       

http://youtu.be/C9ecpe6uQw8

showing the revolver from FP perspecive, fire anim done

Edit : youtube changed the angle of the video for no reason
Edited by bourrin33 on Sep 27, 2012 at 03:49 PM

 
Page 308 of 371 Go to page: · 1 · ... · 305 · 306 · 307 · [308] · 309 · 310 · 311 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 7:35 AM 1,234 ms.
A Halo Maps Website