
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 19, 2012 06:56 PM
Msg. 10956 of 12975
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 19, 2012 09:02 PM
Msg. 10957 of 12975
  Edited by S0UL S0LDIER on Nov 19, 2012 at 09:08 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 19, 2012 09:17 PM
Msg. 10958 of 12975
The blade could use some more polygons.
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 19, 2012 09:20 PM
Msg. 10959 of 12975
It's for an alpha build of a zombie survival game. It needs to be low poly.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 19, 2012 09:29 PM
Msg. 10960 of 12975
Lol, well then you need to fix up the grip for it, and especially the magnum, becuase if the models have to be low-poly, then the magnum won't work, because it's too high poly.
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 19, 2012 09:35 PM
Msg. 10961 of 12975
The .44 was just for fun.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 20, 2012 12:15 AM
Msg. 10962 of 12975
Quote: --- Original message by: S0UL S0LDIER It's for an alpha build of a zombie survival game. It needs to be low poly. the knife could go lower poly, mostly by removing some sections of the handle.
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 20, 2012 07:44 AM
Msg. 10963 of 12975
Yeah, the handle was actually a hunting knife handle, but I failed at making the blade so it turned into a kitchen knife instead...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 20, 2012 10:24 AM
Msg. 10964 of 12975
Well,that would be the kind that everyone should have.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 20, 2012 05:25 PM
Msg. 10965 of 12975
Agreed with the grunge. Looks like cloud filter over the entire thing, and that is making it look very bad. Needs to be darker, more solid, and needs to have clear transitions between different surfaces. (ex. grip) If it's supposed to look used, it needs grime in tight places, and scuffs on outer surfaces in expected places. As it sits it's very plain and uninteresting. You've got a rough primer, but now it needs a good layer of paint and polish to really make it shine.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 20, 2012 07:20 PM
Msg. 10966 of 12975
Quote: --- Original message by: Invader VeexAgreed with the grunge. Looks like cloud filter over the entire thing, and that is making it look very bad. Needs to be darker, more solid, and needs to have clear transitions between different surfaces. (ex. grip) If it's supposed to look used, it needs grime in tight places, and scuffs on outer surfaces in expected places. As it sits it's very plain and uninteresting. You've got a rough primer, but now it needs a good layer of paint and polish to really make it shine. Thanks for the advice, I will be sure to keep this in mind as I continue working on the texture.
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 21, 2012 02:38 PM
Msg. 10967 of 12975
Sneak preview of my next project:  It's a 3-round burst pistol. Edited by S0UL S0LDIER on Nov 21, 2012 at 02:38 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 21, 2012 02:53 PM
Msg. 10968 of 12975
a BR pistol?
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 21, 2012 03:17 PM
Msg. 10969 of 12975
It's for a mod expansion that I plan to do in a few years. Combining Halo's multiplayer, Mass Effect's single player, and EVE Online's space battles. :) Edited by S0UL S0LDIER on Nov 21, 2012 at 03:21 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 22, 2012 01:00 AM
Msg. 10970 of 12975
the answer is .5
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 22, 2012 08:08 PM
Msg. 10971 of 12975
I know who FX0042 is. >:D .... He's my best friend ever.Of all time.
Edited by Dumb AI on Nov 22, 2012 at 08:50 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 22, 2012 11:55 PM
Msg. 10972 of 12975
Well,not best friend ever I just read what he types to me on Xfire.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 23, 2012 07:16 AM
Msg. 10973 of 12975
Quote: --- Original message by: Dumb AI
I know who FX0042 is. >:D .... He's my best friend ever.Of all time.
Edited by Dumb AI on Nov 22, 2012 at 08:50 PM we all know who he is.
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P3
Joined: Dec 2, 2011
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Posted: Nov 23, 2012 08:13 AM
Msg. 10974 of 12975
I don't know.
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S0UL S0LDIER
Joined: Oct 1, 2012
Equinox
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Posted: Nov 23, 2012 10:48 AM
Msg. 10975 of 12975
WTF have you guys been talking about?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 23, 2012 11:20 AM
Msg. 10976 of 12975
Batman's...um...I mean FX0042's identity.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 24, 2012 08:08 AM
Msg. 10977 of 12975
Opinions ? Edited by bourrin33 on Nov 24, 2012 at 08:09 AM
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 24, 2012 08:38 AM
Msg. 10978 of 12975
Very good bourrin, well done ! :)
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 24, 2012 09:06 AM
Msg. 10979 of 12975
like this ? I finished the ready anim :D video of the ready + moving here : https://picasaweb.google.com/112524143346253422469/Pictures#5814388563028661362 Edited by bourrin33 on Nov 24, 2012 at 09:46 AM
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 24, 2012 05:11 PM
Msg. 10980 of 12975
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 25, 2012 10:39 AM
Msg. 10981 of 12975
It's difficult to make guns when there are only one or two pictures of them on the whole interwebs. Edited by Vergil on Nov 25, 2012 at 10:50 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 25, 2012 11:07 AM
Msg. 10982 of 12975
Quote: --- Original message by: bourrin33 It looks okay, but I would recommend rotating your wrist to the left (so more of the backhand shows via this view) to give it a beefier look. It would also be more realistic, since the backhand should be near parallel to the guns orientation, with the first part to the fingers then being perpendicular to that forward orientation...except that's only in a perfect world with a good rig. For the Halo 1 rig, because it's so small, you want to try and BS as much beefy-ness out of it as you can for something like the Laser (heck, normally you should be using the Halo 3 or Reach arms because they were designed for this weapon, whereas the Halo 1 arms were definitely not). I therefore wouldn't necessarily recommend bending the fingers 90 degrees for this particular origin. ...if that makes ANY sense what-so-ever. Here's an example I did, note how you can see the back handplate, the thumb looks more massive and the hand itself seems to be able to hold up something so large. My fingers also can't be seen entirely wrapping around the handle either:  (Also ignore my super bad render settings. They're old and not updated to my current ones) Edited by ODX on Nov 25, 2012 at 11:42 AM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 25, 2012 11:19 AM
Msg. 10983 of 12975
Quote: --- Original message by: VergilIt's difficult to make guns when there are only one or two pictures of them on the whole interwebs. Edited by Vergil on Nov 25, 2012 at 10:50 AM what is that?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 25, 2012 11:24 AM
Msg. 10984 of 12975
There are videos on youtube showing all the pre halo weapons, you might wanna watch it. Someone should make gravity wrench or whatever its called :D
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 25, 2012 11:27 AM
Msg. 10985 of 12975
THe gun he has in that picture looks like an OICW. 
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 26, 2012 12:14 AM
Msg. 10986 of 12975
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Nov 26, 2012 04:17 AM
Msg. 10987 of 12975
That's a great resource, thanks for the link.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 26, 2012 06:31 AM
Msg. 10988 of 12975
Many thanks !
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 26, 2012 04:44 PM
Msg. 10989 of 12975
The BR firing sounds don't have individual shots. :(
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Nov 26, 2012 07:00 PM
Msg. 10990 of 12975
Quote: --- Original message by: ReconNinja117The BR firing sounds don't have individual shots. :( So? just take it into audacity and select the last shot, crop it to that, clean it up a 'lil. There you go. One shot with the echo\fade\whatchamacallit after it.
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