| Joined: |
Jan 14, 2009 02:36 PM |
| Last Post: |
Aug 28, 2009 10:04 AM |
| Last Visit: |
Dec 10, 2009 01:03 PM |
| Location: |
|
| Occupation: |
|
| Interests: |
|
| Your Age: |
|
| What Games do you play: |
|
| Avatar: |
|
|
Send Private Message
|
CallumT has contributed to 58 posts out of 465278 total posts
(.01%) in 5,119 days (.01 posts per day).
20 Most recent posts:
ok thanks
so do i need to create new animations
the arbiter has animations for talking but it still doesent work
I have created custom h3 dialouge for the elites and arbiter but when they talk there mouths dont move. can someone tell me why this is happening?
ok thanks i already have it
i made a looping sound tag for some custom music but when it plays in game i get an exeption after a few seconds of it playing. i think it has somthing to do with the sounds premunitions but im not sure. can someone please tell me how to fix it.
ok ill take ur word for it. i was trying to mod a phantom but it all went wrong anyway
Edited by CallumT on Jun 22, 2009 at 05:56 PM
how do i make vehicles destructable
ive decided to create some third person animations however i do not know how to get a .max file from my tags. can somone please explain how to do this Edited by CallumT on Jun 23, 2009 at 07:50 AM
ohh ok thats not actualy for the scarab. its for the monitor. i tryed re-extracting with hek + and the tag extractor public beta but it doesnt work.
ok so another problem is that i cant open some of the scenarios this comes up in debug.txt: 04.20.09 13:39:57 sapien pc 01.00.00.0609 ---------------------------------------------- 04.20.09 13:39:57 reference function: _write_to_error_file 04.20.09 13:39:57 reference address: 401b13 04.20.09 13:39:57 Couldn't read map file './sapienbeta.map' 04.20.09 13:39:57 CreateDevice succeeded with refresh rate = 0 04.20.09 13:39:58 Increasing sound decompression buffer size to 1048576 bytes 04.20.09 13:40:01 EAX: 0xFFFFFFFE 04.20.09 13:40:01 EBX: 0x00000001 04.20.09 13:40:01 ECX: 0x0012E3F8 04.20.09 13:40:01 EDX: 0x000002CC 04.20.09 13:40:01 EDI: 0x0012E3F8 04.20.09 13:40:01 ESI: 0x00000000 04.20.09 13:40:01 EBP: 0x0012E2D0 04.20.09 13:40:01 ESP: 0x0012E2C0 04.20.09 13:40:01 EIP: 0x7C90E514, C3 8D A4 24 ????? 04.20.09 13:40:01 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3) How can i fix it
it does not work. I tested vehicle_load_magic scarab driver elite_1 in sapien and it just replies with a 0. Edited by CallumT on Apr 17, 2009 at 09:55 AM
i am about 25% through creating a new campaign however im having several problems. Firstly Im thinking about making a scarab be controlled by ai but i dont know no where to start. could sombody please give me a quick guide on how to do this.
thanks much appreciated
ftfy has 2 definitions plz explain
Thanks that works now however it is now saying: line 1] i expected (script ): (script startup allys) 04.09.09 17:33:40 recompiling scripts after scenarios were merged. 04.09.09 17:33:40 i expected (script ): (script startup allys) The script was: (script startup allys) (ai_allegiance "human" "player")
i am making a single player map but when i try to compile scripts it says left parenthesis is unmatched. This comes up in debug.txt
04.09.09 14:22:05 recompiling scripts after scenarios were merged. 04.09.09 14:22:05 this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors 04.09.09 14:22:06 local player 0, weapon (0x0), deleted unexpectedly 04.09.09 14:22:14 [single_player line 54] this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors 04.09.09 14:22:14 recompiling scripts after scenarios were merged. 04.09.09 14:22:14 this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors
how can i fix this problem Edited by CallumT on Apr 9, 2009 at 10:05 AM
how can I edit the phantom vehicle to carry passengers.
thanks it works now much appreciated
when i do that the same thing happens Edited by CallumT on Mar 14, 2009 at 12:53 PM
|
|
 |
|