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Viewing User Profile for: CallumT
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Joined: Jan 14, 2009 02:36 PM
Last Post: Aug 28, 2009 10:04 AM
Last Visit: Dec 10, 2009 01:03 PM
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CallumT has contributed to 58 posts out of 465278 total posts (.01%) in 5,119 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » dialouge problems Aug 28, 2009 10:04 AM (Total replies: 7)

ok thanks

Halo CE Technical / Map Design » dialouge problems Aug 28, 2009 10:00 AM (Total replies: 7)

so do i need to create new animations

Halo CE Technical / Map Design » dialouge problems Aug 28, 2009 09:58 AM (Total replies: 7)

the arbiter has animations for talking but it still doesent work

Halo CE Technical / Map Design » dialouge problems Aug 28, 2009 09:37 AM (Total replies: 7)

I have created custom h3 dialouge for the elites and arbiter but when they talk there mouths dont move. can someone tell me why this is happening?

Halo CE Technical / Map Design » Music exeption Aug 1, 2009 03:15 PM (Total replies: 2)

ok thanks i already have it

Halo CE Technical / Map Design » Music exeption Aug 1, 2009 01:34 PM (Total replies: 2)

i made a looping sound tag for some custom music but when it plays in game i get an exeption after a few seconds of it playing. i think it has somthing to do with the sounds premunitions but im not sure. can someone please tell me how to fix it.

Halo CE Technical / Map Design » destructable vehicles Jun 22, 2009 05:55 PM (Total replies: 2)

ok ill take ur word for it. i was trying to mod a phantom but it all went wrong anyway

Edited by CallumT on Jun 22, 2009 at 05:56 PM

Halo CE Technical / Map Design » destructable vehicles Jun 22, 2009 05:09 PM (Total replies: 2)

how do i make vehicles destructable

Halo CE Technical / Map Design » 3rd person animations Jun 22, 2009 04:18 PM (Total replies: 7)

ive decided to create some third person animations however i do not know how to get a .max file from my tags. can somone please explain how to do this
Edited by CallumT on Jun 23, 2009 at 07:50 AM

Halo CE Technical / Map Design » campaign problems Apr 24, 2009 11:22 AM (Total replies: 7)

ohh ok thats not actualy for the scarab. its for the monitor. i tryed re-extracting with hek + and the tag extractor public beta but it doesnt work.

Halo CE Technical / Map Design » campaign problems Apr 20, 2009 08:42 AM (Total replies: 7)

ok so another problem is that i cant open some of the scenarios
this comes up in debug.txt:
04.20.09 13:39:57 sapien pc 01.00.00.0609 ----------------------------------------------
04.20.09 13:39:57 reference function: _write_to_error_file
04.20.09 13:39:57 reference address: 401b13
04.20.09 13:39:57 Couldn't read map file './sapienbeta.map'
04.20.09 13:39:57 CreateDevice succeeded with refresh rate = 0
04.20.09 13:39:58 Increasing sound decompression buffer size to 1048576 bytes
04.20.09 13:40:01 EAX: 0xFFFFFFFE
04.20.09 13:40:01 EBX: 0x00000001
04.20.09 13:40:01 ECX: 0x0012E3F8
04.20.09 13:40:01 EDX: 0x000002CC
04.20.09 13:40:01 EDI: 0x0012E3F8
04.20.09 13:40:01 ESI: 0x00000000
04.20.09 13:40:01 EBP: 0x0012E2D0
04.20.09 13:40:01 ESP: 0x0012E2C0
04.20.09 13:40:01 EIP: 0x7C90E514, C3 8D A4 24 ?????
04.20.09 13:40:01 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
How can i fix it

Halo CE Technical / Map Design » campaign problems Apr 17, 2009 06:33 AM (Total replies: 7)

it does not work. I tested vehicle_load_magic scarab driver elite_1 in sapien and it just replies with a 0.
Edited by CallumT on Apr 17, 2009 at 09:55 AM

Halo CE Technical / Map Design » campaign problems Apr 16, 2009 11:07 AM (Total replies: 7)

i am about 25% through creating a new campaign however im having several problems. Firstly Im thinking about making a scarab be controlled by ai but i dont know no where to start. could sombody please give me a quick guide on how to do this.

Halo CE Technical / Map Design » left parenthesis is unmatched Apr 9, 2009 03:13 PM (Total replies: 7)

thanks much appreciated

Halo CE Technical / Map Design » left parenthesis is unmatched Apr 9, 2009 02:48 PM (Total replies: 7)

ftfy has 2 definitions plz explain

Halo CE Technical / Map Design » left parenthesis is unmatched Apr 9, 2009 12:39 PM (Total replies: 7)

Thanks that works now however it is now saying:
line 1] i expected (script ): (script startup allys) 04.09.09 17:33:40 recompiling scripts after scenarios were merged.
04.09.09 17:33:40 i expected (script ): (script startup allys)
The script was:
(script startup allys)
(ai_allegiance "human" "player")

Halo CE Technical / Map Design » left parenthesis is unmatched Apr 9, 2009 09:23 AM (Total replies: 7)

i am making a single player map but when i try to compile scripts it says left parenthesis is unmatched. This comes up in debug.txt

04.09.09 14:22:05 recompiling scripts after scenarios were merged.
04.09.09 14:22:05 this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors 04.09.09 14:22:06 local player 0, weapon (0x0), deleted unexpectedly
04.09.09 14:22:14 [single_player line 54] this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors 04.09.09 14:22:14 recompiling scripts after scenarios were merged.
04.09.09 14:22:14 this left parenthesis is unmatched.: (script dormant spawn_3rd_survivors

how can i fix this problem
Edited by CallumT on Apr 9, 2009 at 10:05 AM

Halo CE Technical / Map Design » Phantom help Apr 6, 2009 09:44 AM (Total replies: 1)

how can I edit the phantom vehicle to carry passengers.

Halo CE Technical / Map Design » dialouge help Mar 14, 2009 01:39 PM (Total replies: 7)

thanks it works now much appreciated

Halo CE Technical / Map Design » dialouge help Mar 14, 2009 12:53 PM (Total replies: 7)

when i do that the same thing happens
Edited by CallumT on Mar 14, 2009 at 12:53 PM


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