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rugal has contributed to 43 posts out of 465278 total posts
(.01%) in 5,367 days (.01 posts per day).
20 Most recent posts:
Thx for tut !
your bungies.ass must be in C:\Program Files\Autodesk\3dsMax8\plugins if not it does not walk
thank you ^^
it is good I repaired link
here is my small creation




you can download it here http://sp.teamhalo.free.fr/telechargement/h2city.rar Edited by rugal on May 29, 2009 at 01:23 AM
sometimes many portals are really needed
thank you his step not on halo 2 Edited by rugal on May 24, 2009 at 12:10 PM
ok I wait for your link of that you can ^^
good morning, I would like I would know how how create a waterfall and so how I to would return water fog as in beavercreek
it would be needed metre has day all download ^^
hi I would like to know exactly where is the fog file which gives water splashes effect when firing on it.
tanks
hello, I created a map with water following Codebrain's tutorial. When exporting the map from 3dsmax to sapien, no problem appears. On the contrary, when I try to compile definitely (before the game test), there's a crash as you can see.
Does someone know how to fix this? Thanks!
it's ok, i've found what the problem was. There was too many triangles in the map. I had to place more portals, and this made the trick. Thank you for your answer
Hello, after I created my map, compiled it and did a first lightmap, no problem appeared. I'm almost done, but as I try to do a second lightmap to apply shadows, the Tool shuts down while compiling, refusing the lightmap. Where could this come from? It never happened before.
Thank you

there is rather well ^^ Edited by rugal on Mar 31, 2009 at 04:43 AM
but obviously not, in the upload by ftp maps and tutos is in wait since January.
would like to know when shall post you tutos and maps which are accommodated or hosting
thank you Edited by rugal on Mar 28, 2009 at 04:01 PM
I would like to know when what is that you go on-line metre maps and tuto which are hebergé at home,
thank you
I do not see what to say furthermore ^^
The gate(portal) has to cross your map +portal in material editor
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