NukeULater has contributed to 14 posts out of 465278 total posts
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20 Most recent posts:
The project is named Project Cartographer. All credits to PermaNull,for bringing back Halo 2 Vista multiplayer back to "Live". Links: www.h2v.online
http://www.halo2vista.com/forums/viewtopic.php?f=13&t=3689
The project is beta,you can test it,report bugs,the source code and the launcher are on github.
Why i am posting this on Halo CE forums?Because maybe someone wants also to play Halo 2,and because i can xD.
So,if you don't give a .... ,just simply hit the back button,is not that hard.
Ok,the last version of the launcher is 0.0.0.4,but is updated,so keep an eye on the page.More details on www.h2v.online Edited by NukeULater on Mar 10, 2016 at 04:04 PM Edited by NukeULater on Mar 10, 2016 at 04:05 PM
He has limited editing functionality,but is much powerful than halo ce engine. Halo 2 Anniversary was made on the same engine like Halo 2 Classic.(tell me if im wrong).
Halo 2 vista is the same as xbox one.But another platform. I know the Live system that was added with halo 2 isn't really good but if u have a Gfwl cd key u can play it without problems.
Any one stil play Halo 2? Or really want to? I have an friend who make vids (https://www.youtube.com/user/H2KillDecline/videos) and i really want to see more players playing. Gamertag: FormalUltraHead
http://s280.photobucket.com/user/nukeulater1/media/Capture_zpscy7ryoqu.png.html
Is just an simple sound tag.(i cannot use images directly to post because im 6 days on forum.Just one more day :)) Edited by NukeULater on Jun 4, 2015 at 11:21 AM Edited by NukeULater on Jun 6, 2015 at 06:18 AM
Maybe im doing something wrong in guerilla. Also i found some dlls updates for the converter.
http://hce.halomaps.org/index.cfm?fid=1632 Edited by NukeULater on Jun 4, 2015 at 10:49 AM
Ok ill try. Edit:Still closes.
06.04.15 17:39:06 a hobo pc 01.01.00.0609 ---------------------------------------------- 06.04.15 17:39:06 reference function: _write_to_error_file 06.04.15 17:39:06 reference address: 401b13 06.04.15 17:39:06 Couldn't read map file './a_hobobeta.map' 06.04.15 17:39:06 CreateDevice succeeded with refresh rate = 0 06.04.15 17:39:07 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 06.04.15 17:39:08 Increasing sound decompression buffer size to 1048576 bytes 06.04.15 17:39:19 WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no background sound or sound environment. 06.04.15 17:39:19 local player 0, weapon (0x0), deleted unexpectedly 06.04.15 17:40:11 EAX: 0x00000000 06.04.15 17:40:11 EBX: 0x00000000 06.04.15 17:40:11 ECX: 0x76EE171E 06.04.15 17:40:11 EDX: 0x76F84C00 06.04.15 17:40:11 EDI: 0x76F84C68 06.04.15 17:40:11 ESI: 0x76EE1638 06.04.15 17:40:11 EBP: 0x0013EB18 06.04.15 17:40:11 ESP: 0x0013EAA8 06.04.15 17:40:11 EIP: 0x010A11DB, D9 00 83 EC ????? 06.04.15 17:40:11 00641F64 ????? 06.04.15 17:40:11 10003B21 ????? 06.04.15 17:40:11 EXCEPTION_ACCESS_VIOLATION
I converted to mono in audacity but still closes.But when i converted first time tls udie converter wrote "The sound might be corrupted" This time not, after converted the soun to mono.
And another question,i can use mp3 files? Edited by NukeULater on Jun 4, 2015 at 10:43 AM
I made the sound scenery from scratch.Is stereo (found the details in audacity). I didn't overwrite any tags. Edited by NukeULater on Jun 4, 2015 at 08:14 AM
Be an good person and santa will give you 2 of them. SLI.
Ps:Im santa. Edited by NukeULater on Jun 2, 2015 at 12:56 PM
06.02.15 16:16:43 a hobo pc 01.01.00.0609 ---------------------------------------------- 06.02.15 16:16:43 reference function: _write_to_error_file 06.02.15 16:16:43 reference address: 401b13 06.02.15 16:16:43 Couldn't read map file './a_hobobeta.map' 06.02.15 16:16:43 CreateDevice succeeded with refresh rate = 0 06.02.15 16:16:44 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 06.02.15 16:16:45 Increasing sound decompression buffer size to 1048576 bytes 06.02.15 16:16:47 WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no background sound or sound environment. 06.02.15 16:16:47 local player 0, weapon (0x0), deleted unexpectedly 06.02.15 16:17:03 EAX: 0x43A50000 06.02.15 16:17:03 EBX: 0x00000000 06.02.15 16:17:03 ECX: 0x7733171E 06.02.15 16:17:03 EDX: 0x773D4C00 06.02.15 16:17:03 EDI: 0x773D4C68 06.02.15 16:17:03 ESI: 0x77331638 06.02.15 16:17:03 EBP: 0x0013EB18 06.02.15 16:17:03 ESP: 0x0013EAA8 06.02.15 16:17:03 EIP: 0x010A11DB, D9 00 83 EC ????? 06.02.15 16:17:03 00641F64 ????? 06.02.15 16:17:03 10003B21 ????? 06.02.15 16:17:03 EXCEPTION_ACCESS_VIOLATION Edited by NukeULater on Jun 2, 2015 at 09:20 AM
I compiled one sound with tls udie converter and after i put that sound scenery in sapien,after a few seconds it closes. I dont know what is the problem,but i need some help.
I also tried with os sapien but didnt worked. I optimized my level in 3ds max an it worked ty.
Yeah thats all. And i will try with tool right now. Edit:I tried with tool and i get:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\battl efield\battlefield battlefield 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for battlefield of levels\battlefield\battle field, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no back ground sound or sound environment. start levels\battlefield\battlefield radiosity error: out of memory EAX: 0xFFFFFFFE EBX: 0x00613701 ECX: 0x0013F868 EDX: 0x7777F804 EDI: 0x0013F9A0 ESI: 0x00000000 EBP: 0x0013F878 ESP: 0x0013F868 EIP: 0x7777F804, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid poi nter: header: 0x7dd87c0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xc c94 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
Edited by NukeULater on May 30, 2015 at 01:04 AM
I have a problem with sapien.After i run radiosity_start it closes. I also tried radiosity_quality 0.But failed again.
05.29.15 22:03:49 tool pc 01.00.00.0609 ---------------------------------------------- 05.29.15 22:03:49 reference function: _write_to_error_file 05.29.15 22:03:49 reference address: 42ca20 05.29.15 22:03:49 Couldn't read map file './toolbeta.map'
My map has 24560 poligons. I used portals. Im using windows 8.1 32bits. I tried also wit os sapien.
Edited by NukeULater on May 29, 2015 at 03:30 PM
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