
NukeULater
Joined: May 29, 2015
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Posted: May 29, 2015 03:24 PM
Msg. 1 of 9
I have a problem with sapien.After i run radiosity_start it closes. I also tried radiosity_quality 0.But failed again.
05.29.15 22:03:49 tool pc 01.00.00.0609 ---------------------------------------------- 05.29.15 22:03:49 reference function: _write_to_error_file 05.29.15 22:03:49 reference address: 42ca20 05.29.15 22:03:49 Couldn't read map file './toolbeta.map'
My map has 24560 poligons. I used portals. Im using windows 8.1 32bits. I tried also wit os sapien.
Edited by NukeULater on May 29, 2015 at 03:30 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 29, 2015 08:00 PM
Msg. 2 of 9
are you sure thats all your debug information? well have you tried tool?
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NukeULater
Joined: May 29, 2015
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Posted: May 30, 2015 12:08 AM
Msg. 3 of 9
Yeah thats all. And i will try with tool right now. Edit:I tried with tool and i get:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\battl efield\battlefield battlefield 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for battlefield of levels\battlefield\battle field, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no back ground sound or sound environment. start levels\battlefield\battlefield radiosity error: out of memory EAX: 0xFFFFFFFE EBX: 0x00613701 ECX: 0x0013F868 EDX: 0x7777F804 EDI: 0x0013F9A0 ESI: 0x00000000 EBP: 0x0013F878 ESP: 0x0013F868 EIP: 0x7777F804, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid poi nter: header: 0x7dd87c0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xc c94 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
Edited by NukeULater on May 30, 2015 at 01:04 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 31, 2015 12:02 AM
Msg. 4 of 9
Quote: --- Original message by: NukeULater
Yeah thats all. And i will try with tool right now. Edit:I tried with tool and i get:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\battl efield\battlefield battlefield 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for battlefield of levels\battlefield\battle field, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no back ground sound or sound environment. start levels\battlefield\battlefield radiosity error: out of memory EAX: 0xFFFFFFFE EBX: 0x00613701 ECX: 0x0013F868 EDX: 0x7777F804 EDI: 0x0013F9A0 ESI: 0x00000000 EBP: 0x0013F878 ESP: 0x0013F868 EIP: 0x7777F804, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid poi nter: header: 0x7dd87c0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xc c94 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
Edited by NukeULater on May 30, 2015 at 01:04 AM You have exceeded the maximum triangle depth which tool is able to calculate. To circumvent this you have 2 pills you may take. Red pill: optimize the map, try to crunch it under 20k tris. Blue pill: use open sauce which contains a suite of applications used to enhance the modding experience. Once you have installed Os 4.0 please remember to use Os commands within in tool to enhance any limits imposed prior. And remember Files saved within Os applications are uneditable in stock halo ce apps.
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NukeULater
Joined: May 29, 2015
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Posted: Jun 1, 2015 07:09 AM
Msg. 5 of 9
I also tried with os sapien but didnt worked. I optimized my level in 3ds max an it worked ty.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 1, 2015 04:16 PM
Msg. 6 of 9
Quote: --- Original message by: NukeULater I optimized my level in 3ds max an it worked ty. Well I helped 1 person this year. Plze can I have a TITAN X now santa?
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NukeULater
Joined: May 29, 2015
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Posted: Jun 2, 2015 12:55 PM
Msg. 7 of 9
Be an good person and santa will give you 2 of them. SLI.
Ps:Im santa. Edited by NukeULater on Jun 2, 2015 at 12:56 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 4, 2015 04:53 AM
Msg. 8 of 9
Quote: --- Original message by: NukeULater
Be an good person and santa will give you 2 of them. SLI.
SLI = Microstuttering.
Nvidia G-sync?
No. Just a false promise.
Always rock 1 powerful GPU rather than a bunch of fairly okay ones.
GeForce 980Ti ftw.
Ps:Im santa. Edited by NukeULater on Jun 2, 2015 at 12:56 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2015 10:38 AM
Msg. 9 of 9
Quote:
Just for future reference, the error popped up due to too many triangles pee cluster, not the total amount. I've compiled and ran lightmaps on 70k and 100k triangle maps. The issue is triangles per cluster. So the fix would be more portals to devide up the clusters more. peeSo.....we must all maintain our bladders. Edited by SS Flanker on Jun 8, 2015 at 10:39 AM
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