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SrgEspectro has contributed to 28 posts out of 465278 total posts
(.01%) in 3,642 days (.01 posts per day).
20 Most recent posts:
muy buenos tags żme puedes decir en que carpeta podria encontrar el DMR y el needler?
I think I have the same problem, what did you do?
What is your idea of a HUD, maybe I can help.
then can not be customize these icons?
I see, I had not thought of that. thanks for the info.
I also have had problems with these icons:
1. - Is located in the folder tags / ui / shell / bitmaps 2.-I have not found in guerrila 3.-it changes in the tag ui \ ui_tags_loded_multiplyer_scenario_type.tag_collection 4.-me have recommended with modify Kornman00 v2, but this program gives me trouble opening things and if I modify the icons do not appear in the HUD.
Hello, I have a question which is what are the possible options for the dialogues in multiplayer mode and differentiate them from those who do not (the bipeds machine dialogs).
I have no chance to experience multiplayer mode attacking a player to check these dialogues, so I wonder if someone can provide me that information or is shared or somewhere.
interesting, I am testing, I will report my results. Thanks for the tip. :D
Do they know how I can extract animations? in a while I work with and improve animasiones Grunts is what I need :/
Thanks, I have an idea of how it goes With That program and I've been Able to change the icon at least Multiplayer disappear ... :/ I have some problems with That program, I will keep trying.
maybe have moved of their place tags in folders. :/
The replacement icon I have it done, my problem is that I no find that part of Guerilla that is edited, so I decided to replace the original Slayer for one of a Grunt, both icons (original and new) are exactly the same, even in the channel alpha, now replaced by Grunt and made the new compile, i test the new map compiled and Slayer still appears original, which is incomprehensible to me. I have no idea where it goes if I've already replaced. <:/
Format .Bmp? not is .TIFF?.
I would like to see video tutorials of Blender for halo ce: D Edited by SrgEspectro on Feb 26, 2013 at 01:39 AM
Hello, I have the problem that I find the multiplayer icon that appears at the top of HUD in Halo CE, which indicates the type of game and the color of the armor.
I want to change that icon and I know that is in "Tags / ui / Shell / bitmaps" the problem is that I can not modify them with Guerilla.
Even so I decided to create an icon (in this case the Slayer) and replace the file with the previous (previous support the renaming). By surprise yet the original Slayer icon still appears after compiling a map, then there is what is happening D:
Great, I've only practiced in Blender :D
I really would like to know how to extract the ".Model_animations" of the bipeds from Grunt, and I wanted to add new animations to them.
That explains why it did not work, I had to use option 1 Xb thank you very much.
True, I had heard of the "quotes" but could not remember. Thanks for both answers, I will try Xb Edited by SrgEspectro on Feb 20, 2013 at 04:27 PM
For that, they know if you can put the name of the map with space between words as they usually use "_". :D
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