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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Icon multiplayer

Author Topic: Icon multiplayer (7 messages, Page 1 of 1)
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SrgEspectro
Joined: Jan 30, 2013


Posted: Feb 22, 2013 06:06 PM    Msg. 1 of 7       
Hello, I have the problem that I find the multiplayer icon that appears at the top of HUD in Halo CE, which indicates the type of game and the color of the armor.

I want to change that icon and I know that is in "Tags / ui / Shell / bitmaps" the problem is that I can not modify them with Guerilla.

Even so I decided to create an icon (in this case the Slayer) and replace the file with the previous (previous support the renaming). By surprise yet the original Slayer icon still appears after compiling a map, then there is what is happening D:


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 22, 2013 09:24 PM    Msg. 2 of 7       
you need an image editing program to change colors

extract the tags using an extractor, edit the output, and save in .bmp format

then recompile them using HEK


SrgEspectro
Joined: Jan 30, 2013


Posted: Feb 22, 2013 11:23 PM    Msg. 3 of 7       
Format .Bmp? not is .TIFF?.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 23, 2013 10:44 AM    Msg. 4 of 7       
you can try both, I use .bmp


SrgEspectro
Joined: Jan 30, 2013


Posted: Feb 23, 2013 11:41 AM    Msg. 5 of 7       
The replacement icon I have it done, my problem is that I no find that part of Guerilla that is edited, so I decided to replace the original Slayer for one of a Grunt, both icons (original and new) are exactly the same, even in the channel alpha, now replaced by Grunt and made ​​the new compile, i test the new map compiled and Slayer still appears original, which is incomprehensible to me. I have no idea where it goes if I've already replaced. <:/


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Feb 23, 2013 02:26 PM    Msg. 6 of 7       
Quote: --- Original message by: SrgEspectro
The replacement icon I have it done, my problem is that I no find that part of Guerilla that is edited, so I decided to replace the original Slayer for one of a Grunt, both icons (original and new) are exactly the same, even in the channel alpha, now replaced by Grunt and made ​​the new compile, i test the new map compiled and Slayer still appears original, which is incomprehensible to me. I have no idea where it goes if I've already replaced. <:/


are you replacing the bitmaps but using the same name as the original file? if so that's the problem, you need to use kornman00v2 and open ui\ui_tags_loaded_multiplayer_scenario_type.tag_collection and replace them there with another bitmaps WITH ANOTHER NAME.


SrgEspectro
Joined: Jan 30, 2013


Posted: Feb 24, 2013 08:32 AM    Msg. 7 of 7       
Thanks, I have an idea of how it goes With That program and I've been Able to change the icon at least Multiplayer disappear ... :/ I have some problems with That program, I will keep trying.

 

 
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