Soldier11 has contributed to 23 posts out of 465278 total posts
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Smoothing groups are vastly overrated nowadays, especially when using normal maps baked from a high poly model (which applies for most Halo 3 models). The smoothing groups actually depend on the UV layout. Whenever you split an UV element you will have to apply a smoothing group split as well. In general, the modeler should go for the least amount of UV elements which means you can end up with a really messy smoothing, but whenever the normal map is applied everything is fine.
Let's check out a Jackhammer model I made a while ago:
As you can see, the smoothing is really messy in some spots.
Whenever the normal map is applied it looks perfectly fine! The shader is a realtime viewport one.
There's a really nifty tool called TexTools (http://www.renderhjs.net/textools/) that has a nice tool included applying the smoothing groups automatically according to the UV elements. It'll provide perfect results for baked models - therefore I recommend it for Halo 3 stuff.
If you're going for an old-school lowpoly model you should go for the best possible smoothing though!
Quote: --- Original message by: darksoldier
Pretty nice animations i love them ! I can help you in shadering, but for the sound i know nothing about it ^^ Maybe try to get reload and firing sound from COD or CSS...etc... who are compatible with the animation idk. :) Edited by darksoldier on Aug 3, 2012 at 11:20 AM
Yeah, sure. I know how to do most of that stuff, but the lack of time makes it impossible for me to take of detailed tagging. :P
http://www.youtube.com/watch?v=EM7uLneOSJE
Hurray, even more Gauss.
By the way, is anybody interested in helping me out at tagging it?
I don't know, but I think you can easily find a bunch of tutorials explaining how to swap the FP arms.
http://www.modhalo.net/index.php?/topic/27433-hud-biped-and-fp-hands-swapping/
Check out this one. It shows the process step by step. I don't think it's difficult to understand.
Here's a first ingame test of the Gauss rifle:
http://www.youtube.com/watch?v=0dKEWma7XZ4&feature=youtu.be
Quote: --- Original message by: YakZSmelkQuote: --- Original message by: Soldier11 I've finished the Gauss Rifle fire animation.
http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be
I don't think I'm gonna change anything as long as no one comes up with a serious note. xP I think others have mentioned this but what's up with the barrel? It looks like it's made out of rubber.
What? Sorry, but I don't really know what you mean. I didn't do neither the model nor the texture either, but as far as I can tell everything is alright.
Oh, yes, whenever I've finished the animations I'll make a public release. :D
I've finished the Gauss Rifle fire animation.
http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be
I don't think I'm gonna change anything as long as no one comes up with a serious note. xP
I've started to animate Broke's super awesome Gauss Rifle!
Here's my progress so far:
http://www.youtube.com/watch?v=NQwjCkosKJc&feature=youtu.be
Please note that it's just an early start.
I've recently been looking for models for animating suiting HCE.
I don't really have the time to setup and rig models (especially not for the materials setup). Therefore I'm asking you if anybody has a bunch of ready models lying around.
I'm especially interested in properly ripped H3 and ODST stuff.
Any help is appreciated! I seriously wanna release some tags for the first time. :(
Damn! That's some fantastic work!
Are you using OS or is this plain HCE?
By the way, I'd love to contribute some animations! Please contact me if you're interested.
Thanks for the critics! I really appreciate your hints.
Well, right now I'm just not used to go for extremely exaggerated animations, so I'm probably a bit out of practice. Halo, however, needs those.
Whatever, I'll have a look at the animation again.
I've spent more time on the H3 SMG and I think the reload empty sequence is done.
http://www.youtube.com/watch?v=bD__SXA0A9M&feature=youtu.be
Decide on your own. :P
I haven't done anything for Halo for a while now, so I've decided to do some random animation for the H3 SMG model I had lying around.
http://www.youtube.com/watch?v=YF1lkq7QMmI
Please note the animation is a massive work in progress at the moment. :P
I actually can't await to test out some of the rigs! Thanks in advance for reuploading them. :D
Here's the promised animation preview:
http://www.youtube.com/watch?v=HzNZXgOhFZQ
Please note that it's still a WIP.
To-Do-List:
-fixing sloppy finger motions on the reload -adding a reload-full animation -adding another ready animation -fixing all the ingame related stuff like damage, muzzleflash,.......
I'm working on this ugly model at the moment:
Animation preview video is incoming soon.
Quote: I can start experimenting with them and figuring out what order they are in. Don't waste time! Here's a list:
Frame 1 - Move Forwards Frame 2 - Move Backwards Frame 3 - Move Right Frame 4 - Move Left Frame 5 - Look Left Frame 6 - Look Right Frame 7 - Look Up Frame 8 - Look Down Frame 9 - Fully Automatic Firing
Quote: How did you learn to animate? I have been trying to learn, but I need a lot more practice. I've been working on FP animations like 2 years or something. You need to practise a lot. Maybe check out a few tutorials, too (I highly recommend ImBrokeRU's ones!). I've also learned a lot just by trial and error. Play around a bit and sometimes you'll have succes. Animating is a lot of trying out and see how it turns out as well. There's no real workflow, but it's really important not to loose motivation if something doesn't work immediately. Don't be disappointed!
I'm pretty much done with my UZI animations.
http://www.youtube.com/watch?v=BIqqWlWO0IE
Gotta do some more guns soon.
Quote: The only thing that I don't like is at the end of the reload when he pulls the thingy back and his hand appears to just snap back to where it was before. How many times do I have to write that the animation is still WIP and nothings 100% done...
Quote: Don't forget to add iron sights. Other than that, it looks really, really nice. Just make the shaders better. No, I won't add ironsights, but keep the grenade throw. Also, I said I don't know what's wrong with the shaders. I quite like them. It would be nice if you read my comments.
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