
The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 8, 2007 04:20 PM
Msg. 1 of 18
Does anyone know how to make it where there is lower gravity in water??? Like they did in Yoyorast Island? I am making a map on a dam and Pre-Alpha should be out soon. (I have already uploaded it, waiting for Dennis to test it). It would be really nice if I could lower the gravity in the water so it would be more realistic. Thanks. Also, sorry for Double-posting, Dennis, I have a bad habbit of that. Sorry. Edited by The Spartan on Jul 8, 2007 at 04:23 PM
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 8, 2007 05:39 PM
Msg. 2 of 18
Ummm.... Sorry??? Are you serious, or just kidding?
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Jul 8, 2007 05:42 PM
Msg. 3 of 18
well the whole map was basically tarzans idea, read some topics back and you will see the exact same idea with the dam, the map basically looks the same as tarzans model did
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 8, 2007 05:45 PM
Msg. 4 of 18
Yeah, actually I did read his topic, but I think someone else asked him if he could and he said it was Ok, so I figured I could. Sorry.  Can I still continue on the map??? (If you say no, I probably will anyway)
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 9, 2007 02:45 PM
Msg. 5 of 18
Quote: --- Original message by: Tarzan YOU are in big trouble... I've had it with people stealing stuff today... Yea... the descendents of that first cave man who piled up some rocks to hold back the water in a stream are going to be real pissed someone took his idea.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 9, 2007 02:50 PM
Msg. 6 of 18
The idea for a Dam map is not at all original, the idea has been thrown around alot. There have been several dam maps made that have not been released. It does not matter guys really. Tarzan did not have a patent on the name, he is getting way to carried away with this. Guys just let it go, Tarzan can rename his map easily
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 9, 2007 04:21 PM
Msg. 7 of 18
haha " me ooog, u take rock from ooog. OOOG SMASH U. HABLAHBLAHBLAH WEE WOO WEE WOO" *caves ur head in* "W00t W00t, hababita"
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 9, 2007 05:22 PM
Msg. 8 of 18
I agree, it would make me a little mad if someone stole a map name I thought of. I couldn't actually remember what Tarzan's map name was, I just remember him and the idea of the dam.
Can we get back on topic??? I still don't know how to make lower gravity in water. Edited by The Spartan on Jul 9, 2007 at 05:37 PM
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jul 9, 2007 05:57 PM
Msg. 9 of 18
why dont you make it so that if they are in water, a damage effect happens at their feet every few seconds that pushes up slightly?.. then since it would be ocisounal light lifting, it would just apper to slow falling and increase jumping (script continuous waterP1 (if (= (volume_test_object water-trig-volume (unit (list_get (players) 0))) 1) (begin (effect_new_on_object_marker <effect> (unit (list_get (players) 0)) "left foot") (sleep 15) )) just make hte effect target a damage effect, and the damage effect have a force of 0.1 or something (keep messing around untill you find something that seems right, weather you want it so they float on water, or just less gravity (cause realisticly, the armor would either sink just as fast, or would have enough air to float.. lol) you could also mess around with the sleep to set how soon or late it happens (if the floating seems jagdish and the play jerks around as they fell threw the water) currently it is ever half a second :P I have now just wasted some of my valuble working time lol, I have to get back to some of my projects now :P
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 9, 2007 06:00 PM
Msg. 10 of 18
Actually, I meant in vehicles mostly, because the deeper part of the water, it kills you. Edited by The Spartan on Jul 9, 2007 at 06:01 PM
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jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Jul 9, 2007 06:03 PM
Msg. 11 of 18
Quote: --- Original message by: Rm860 The idea for a Dam map is not at all original, the idea has been thrown around alot. There have been several dam maps made that have not been released. It does not matter guys really. Tarzan did not have a patent on the name, he is getting way to carried away with this. Guys just let it go, Tarzan can rename his map easily lol that dam map.lol.
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 9, 2007 06:07 PM
Msg. 12 of 18
Quote: --- Original message by: Orange_Gekowhy dont you make it so that if they are in water, a damage effect happens at their feet every few seconds that pushes up slightly?.. then since it would be ocisounal light lifting, it would just apper to slow falling and increase jumping (script continuous waterP1 (if (= (volume_test_object water-trig-volume (unit (list_get (players) 0))) 1) (begin (effect_new_on_object_marker <effect> (unit (list_get (players) 0)) "left foot") (sleep 15) )) just make hte effect target a damage effect, and the damage effect have a force of 0.1 or something (keep messing around untill you find something that seems right, weather you want it so they float on water, or just less gravity (cause realisticly, the armor would either sink just as fast, or would have enough air to float.. lol) you could also mess around with the sleep to set how soon or late it happens (if the floating seems jagdish and the play jerks around as they fell threw the water) currently it is ever half a second :P I have now just wasted some of my valuble working time lol, I have to get back to some of my projects now :P Wait, so what do I do again? just change the <effect> to something like 0.1?
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jul 9, 2007 07:03 PM
Msg. 13 of 18
Quote: --- Original message by: The Spartan Wait, so what do I do again? just change the <effect> to something like 0.1? make the effect aim at a effect tag that aims at a damage effect that has a force of something like 0.1
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 10, 2007 08:56 AM
Msg. 14 of 18
So do I put in the full address? Like <tags\effects\water_damage>?
Edited by The Spartan on Jul 10, 2007 at 08:56 AM
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jul 10, 2007 04:39 PM
Msg. 15 of 18
Quote: --- Original message by: The Spartan So do I put in the full address? Like <tags\effects\water_damage>?
Edited by The Spartan on Jul 10, 2007 at 08:56 AM .. one thing you should learn about how scripts are talked about is that things within <> mean change it (including the <>'s) Another thing you should learn for using a script like that (a comand that targets a tag, marker, seat, or any other thing that could have a space in it) should have ""s around it, like (objects_attach (unit (list_get (players) 0)) "left foot" (unit (list_get (players) 1)) "right foot") and targeting things is defaultly in the tag folder.. lol "characters\jackal\effects\shield depletion" ect
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 10, 2007 04:46 PM
Msg. 16 of 18
Yeah, I do know HTML a little, but I never tried scripting in Halo, I just use EHS. 
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 11, 2007 01:32 AM
Msg. 17 of 18
ehh easy enough. definatly makes life alot esier ill tell ya that much
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The Spartan
Joined: Feb 22, 2007
Aerial Dave
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Posted: Jul 15, 2007 04:42 PM
Msg. 18 of 18
Ohhh, never mind, I just realized it does it automaticly with fog planes, that is what I was talking about in Yoyorast Island.
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