
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2007 01:57 PM
Msg. 1 of 20
 look at this does it look cool give me a cool name Edited by Higuy on May 20, 2007 at 02:06 PM Edited by Higuy on May 20, 2007 at 02:15 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2007 02:22 PM
Msg. 2 of 20
How the heck do i fix that theres no.. texture
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MechWarrior001
Joined: Mar 13, 2007
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Posted: May 20, 2007 02:24 PM
Msg. 3 of 20
hit F3
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2007 02:30 PM
Msg. 4 of 20
hey should i connect everything execept the model warthog?
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: May 20, 2007 02:36 PM
Msg. 5 of 20
hey higuy i really like the map but will you fix your avatar...oger is spelled ogre
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2007 02:37 PM
Msg. 6 of 20
SHUT UP I DONT CARE GOD ILL DO IT LATER!!!
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: May 20, 2007 03:02 PM
Msg. 7 of 20
wow anger its cool, and i just saw shrek 3 it was good he's a funny ogre,
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2007 03:14 PM
Msg. 8 of 20
uh were can i get blitzrieg and do i need to put the forunner base bitmaps in my bitmaps for the map?
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: May 20, 2007 03:55 PM
Msg. 9 of 20
it comes with hek depending on which one you downloaded the one with it is for 3ds max 5 6 and 7 Edited by Tuwdburgaler on May 20, 2007 at 03:55 PM
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Wolf_
Joined: May 16, 2006
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Posted: May 20, 2007 04:00 PM
Msg. 10 of 20
hmm.The base is ripped from one of Firedragons maps..
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: May 20, 2007 04:16 PM
Msg. 11 of 20
it's not good enough to release, but keep at it and i think you will make an awesome map.
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Wolf_
Joined: May 16, 2006
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Posted: May 21, 2007 01:18 PM
Msg. 12 of 20
Give credit to the Base creator...
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: May 21, 2007 02:24 PM
Msg. 13 of 20
The maps looks a little small for the two bases. Also it looks like you are using 3DS Max 8 Blitzkrieg will not work. you will need to use bluestreak.
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: May 21, 2007 02:38 PM
Msg. 14 of 20
Quote: Also it looks like you are using 3DS Max 8 Blitzkrieg will not work. you will need to use bluestreak. blitzkrieg works with any version of max 4 up except max 9, its gmax that doesnt work with blitzkrieg Edited by H Guru on May 21, 2007 at 02:38 PM
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: May 21, 2007 02:40 PM
Msg. 15 of 20
I was thinking 9 but wrote 8 sorry about that. you are right it will work.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 21, 2007 04:10 PM
Msg. 16 of 20
it will work with max 3 too.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 21, 2007 05:11 PM
Msg. 17 of 20
 you guys now the bases? and the little base? will i need to use those bitmaps in the bitmap section of my map? p.s the little base i had to add a bitmap i have some more pics comin looks better Edited by Higuy on May 21, 2007 at 05:16 PM Edited by Higuy on May 21, 2007 at 05:23 PM do i need to make the model basses conected to the skybox for exporting? Edited by Higuy on May 21, 2007 at 05:50 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 21, 2007 07:22 PM
Msg. 18 of 20
DUDE WTF i used bluestreak and chimp both things happened
"--Runtime error: out of script memory - use options to increase"
WTF??? help me please
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Wolf_
Joined: May 16, 2006
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Posted: May 22, 2007 03:08 AM
Msg. 19 of 20
Give your Heightmap Gaussion blur in Adobe paintshop..
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Geo
Joined: Mar 2, 2007
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Posted: May 22, 2007 05:49 PM
Msg. 20 of 20
Quote: --- Original message by: Higuy DUDE WTF i used bluestreak and chimp both things happened
"--Runtime error: out of script memory - use options to increase"
WTF??? help me please Ok, in answer to your question you need to raise your script memory. It is a simple task with limitations. To do this you need to open MaxScript Listener (F11 does the trick), and type in "heapsize += 10000000" (without the quotes), or whatever other amount of memory increase you want. (the 10000000 is in bytes by the way). That should increase your script memory and your good to go. But you cannot go over 2 meg so be careful how much you increase the script memory. And I think you will have to do this process everytime you start up 3ds or gmax if you want the script memory increased.
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