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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sapien crashes after i put certain h2 vehicles in map!!!!!!!!!!!!!!!!!

Author Topic: sapien crashes after i put certain h2 vehicles in map!!!!!!!!!!!!!!!!! (4 messages, Page 1 of 1)
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gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: May 24, 2007 09:29 PM    Msg. 1 of 4       
my sapien crash on the certain h2 vehicles listed below when put in map


h2_ghost - tags\h2\vehicles\ghost\ghost.vehicle

h2_wraith - tags\vehicles\h2_wraith\h2_wraith.vehicle

it always shows this error when i just right click 2 drop these vehicles
into the map


05.24.07 19:52:45  guerilla pc 01.00.00.0609 ----------------------------------------------
05.24.07 19:52:45 reference function: _write_to_error_file
05.24.07 19:52:45 reference address: 4011a4
05.24.07 19:52:45 Couldn't read map file './guerillabeta.map'
05.24.07 20:40:08 EAX: 0xFFFFFFFE
05.24.07 20:40:08 EBX: 0x00000001
05.24.07 20:40:08 ECX: 0x0012E810
05.24.07 20:40:08 EDX: 0x000002CC
05.24.07 20:40:08 EDI: 0x0012E810
05.24.07 20:40:08 ESI: 0x00000000
05.24.07 20:40:08 EBP: 0x0012E6E8
05.24.07 20:40:08 ESP: 0x0012E6D8
05.24.07 20:40:08 EIP: 0x7C90EB94, C3 8D A4 24 ?????
05.24.07 20:40:08 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: May 24, 2007 09:34 PM    Msg. 2 of 4       
Quote: \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)



there is something wrong with one of the shader transparent chicago blocks in the gbx tag i'm guessing


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: May 24, 2007 09:37 PM    Msg. 3 of 4       
where do i find the spader transperent chicago block in gbx model?


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: May 24, 2007 10:02 PM    Msg. 4 of 4       
in the gbxmodel tag for the vehicles scroll to the very bottom and a list of shaders are going to be there. scroll through them until you see the shader transparent chicago tags. look through each one to see if there are any errors or what not in those tags (the error in the debug text is pretty generic).

 

 
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