
NoobModder2022
Joined: Sep 19, 2022
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Posted: Sep 19, 2022 08:36 AM
Msg. 1 of 2
Greetings,
I have very recently started modding with the Halo MCC mod tools (more specifically Guerilla / Sapien for CE) and am currently experience a problem.
My goal was to add a couple of shade turret arround in the b30 Campaign level (which i did) expecting they would be used by the grunts.
In order to accomplish it i have created a command list named "grunt_enter_turret" with the following command properties: vehicle \ any seat \ distance 0. Once done i go under the encounters, select one of the grunt squads, go under the starting location and put the command list i created for the "grunt_enter_turret" while making sure the actor type match the squad actor (grunt minor plasma pistol). Finally, i save the map and compile it before testing the result.
It did not work, the grunts do not use the shade turrets.
I was expecting to have forgot something so i re-open Sapien and while the command list i created for the turret (the "grunt_enter_turret") still exist it no longer have the vehicle properties i have set before. Instead the command is shown as "pause". So i put back the vehicle properties, make sure to save and then relaunch Sapien to see if the command properties remained the same. Its back to pause!!!
I dont know what to do at this point. Is anyone able to provide some insight on how to make the grunts use the turrets?
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Kal_El
Joined: Feb 4, 2015
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Posted: Sep 24, 2022 06:19 AM
Msg. 2 of 2
Try and copy an instance where AI actually use a specific vehicle...ie...grunts using/driving a ghost in a particular map and "mirror" those instances and commands used to your map/situation
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