Yippee-Kai-Yay! Here be the posting of my campaign mod, Version 1.0!
After several weeks of learning how to extract tags, edit them, and properly compile tags into map files with Tool, through several painful lessons on the importance of dependencies, I bring unto you all my campaign mod. As this is my first mod, it will be rather simplistic in terms of changes made to the game, with only a few new weapons, bipeds, and sound effects.
All textures and bitmaps have been replaced with those from MosesofEgypt's Refined Campaign Replacement Tag pack wherever possible, for the best looking weapons, characters, and vehicles.
The mod uses mostly basic vanilla tags, with no OpenSauce files. I don't plan on experimenting with OpenSauce until I've become more intimately familiar with all of the tools used for modding, and that may take a while.
Changes:
The Assault Rifle is more accurate, has a smaller targeting reticle, slightly slower firing rate at 13 rounds per second instead of 15, and the firing sound has been replaced with the Anniversary firing sound. The rifle features a visor zoom function, and it is headshot capable, although it is not a precision weapon, nor is it intended to be one. I just think that a weapon designated as a rifle should be capable of delivering headshots. Granted, you won't get headshots on anything other than a Grunt most of the time, but this does make the Marines far more useful on Legendary.
The Pistol has a faster firing rate, at 6 rounds per second instead of 3.5, and the damage per bullet has been reduced from 25 points to 15, for balancing purposes. It also features the Anniversary firing sound. It remains unchanged otherwise.
The Frag Grenade now uses the Anniversary sound effects for the explosion and whenever it bounces on a metal surface. It is otherwise unchanged.
The Plasma Rifle and Plasma Pistol have been given visor zoom functionality, but otherwise remain unchanged.
The plasma grenade remains the only weapon untouched in any capacity for the first level.
The SMG has been added, featuring the targeting reticle of the Assault Rifle at its original size. The SMG has a nearly identical firing rate and very close identical error angles to that of the default Assault Rifle. Marines and Crewmen now wield the SMG at various points in the game, although crewmen wield it the most... not that it does them any good. I believe that the SMG model I used in this mod is a CMT model, although since I couldn't find it in the CMT folder of the map I ripped it from, I'm not 100% certain. The SMg itself was taken from Ifafudafi's ASCM, where I found several other tags that I ended up using in later levels.
Marines now have more health than before, and the Master Chief now has a shiny new armor, courtesy of Jahrain's Shiny New Armor shaders.
As of Level 2, new weapons include the Battle Rifle, Needle Carbine, and... that's it.
The Needle Carbine is the Impaler from Ifafudafi's ASCM, but with some alterations made to my liking. It has a greatly reduced kickback, is more accurate, and the supercombine now resembles that of the Needler, and if you are too close to someone or something that experiences a supercombine... your shields get taken down and you'd better pray there aren't any explosives nearby. The Needle Carbine has an 18 round magazine, and is capable of automatic fire, but only fires 6 rounds per second.
The Battle Rifle has been greatly changed from my initial version of a50, now sporting its traditional targeting reticle, along with less kickback. As before, the Battle Rifle features fully automatic fire, but it only fires 4-rounds per second, and features a 15-round magazine, as befitting of the weapon that now fills the M6D pistol's original spot. The pistol has not been replaced, but with the changes made to it, the Battle Rifle now fills the role that the pistol originally had.
Marines also wield the Battle Rifle, and on higher difficulties, keeping BR wielding Marines alive is highly advisable, as they can take down unshielded enemies with headshots quite nicely.
Another major change, and one that is actually quite subtle, is the vehicle collision damage. I've modified the vehicle collision damage so that getting tapped by a warthog or a banshee is no longer and instant kill. That's right, you can now flip a warthog, get hit by the bumper, and not die. Of course, you can still run enemies over, you just need to be going at full speed, and shielded enemies may require two or more hits from a vehicle to bring them down. This also means that killing your Marines by accident is now much more difficult.
Isn't that nice?
Oh, and I've given the Needler a visor zoom function. It remains otherwise unchanged.
As of Level 3, or Truth And Reconciliation 1.5, Grunt Ultras have now made their appearance. Unlike Major and Minor Grunts, Grunt Ultras prominently wield plasma rifles and needlers. They are white/silver in color, and have more health than Grunt Majors. However, what makes Grunt Ultras special when compared to other Grunts is that they do not panic when their team mates are killed, and the chances of them panicking after an Elite is killed are minimal. That's right, you can kill an Elite in front of these guys and they'll just keep shooting at you, so watch out!
Also, for Level a50, the Sniper Rifle has had its firing sound replaced with the Anniversary firing sound, due to the weapon being the star of this particular level. Other changes to the weapon, which I actually made in the previous level, include an increased spare ammo capacity, being able to hold up to 40 spare rounds now, as per the standard practice of ten spare magazines per weapon... aside from the Needler, which only gets 100 spare rounds instead of 200.
Jackals now use Lumoria tags, so they have blue and yellow shields. Major Jackals also wield plasma rifles, while Minors only wield plasma pistols. Also, I didn't mention this before, but human weapons now do more damage per bullet to the Jackals bodies (their shields remain invincible against anything that isn't a rocket or grenade). Why? Because screw those plasma pistol overcharge-shooting shield-draining space chickens, that's why.
One new enemy that I've introduced is the Storm Elite. These guys are CMT stealth elites, but without active camo. They wield 2-handed weapons, such as the Needle Carbine, and in levels that feature the Flood... they'll use whatever they can get their hands on, including UNSC weaponry. Storm Elites come in purple for Minors, and Turquoise for Majors. Storm Elites only appear once or twice on Normal difficulty during the 2nd level, but on higher difficulties, they appear more frequently.
As of Level b30, Elite Ultras, Fuel Rod Elites, Rocket Warthogs, and Fuel Rod Guns have now made their appearance.
-Fuel Rod Elites - These guys are green in color and are taken directly from Project Lumoria. They appear only during the opening beach assault, because play-testing on Legendary showed me that having them appear elsewhere made things way too hectic, and with Hunters already appearing in numerous spots, I didn't need to add these guys to too many places, so I cut out most of their planned appearances.
-Elite Ultras - These guys make their debut in this level, and appear mostly on the higher difficulties, although one of them is present on Normal and Easy if you go to the Cartographer before heading to the security station. Elite Ultras are whitish, pearl colored, and they wield plasma rifles and needlers.
-Rocket Warthog - Oh... baby.
-Fuel Rod Gun\Plasma Cannon - Finally usable in this campaign, the plasma cannon can be aquired by killing a fuel rod Elite on the beach. It is battery powered, so once it runs out of juice, you'll need to swap out for another weapon.
As of Level b40, Fuel Rod Elites now come in Minor and Major varieties. Major Fuel Rod Elites are a yellowish orange color, and are tougher and more accurate than their green minor counterparts. Also, please note that since this is the only level to feature the Scorpion Tank, the Rocket Warthog will not be present.
-Scoprion Tank - slightly more accurate now, although the minigun is still as wild as ever.
I have also made available an alternate version of level b40, which contains several differences from the final version. The biggest difference is that nearly every weapon has had its Classic firing and effect sound replaced with an Anniversary sound effect. Also, this version has a Shield Elite from Project Lumoria.
As of 343 Guilty Spark, or level c10, the Flamethrower and Shotgun are now available.
The shotgun remains nearly unchanged, save for a slightly smaller targeting reticle, slightly reduced error angles, visor zoom, and the replacement of its classic firing sound with Anniversary firing sounds.
The flamethrower is taken from Project Lumoria, and it has visor zoom and a maximum reserve fuel load of either 600 rounds or 900.
Flood now use the SMG and Battle Rifle. The Battle Rifle is used by both Human and Elite Combat Forms, while the SMG is used only by Human combat forms.
Since c10 is also the final mission to feature living Marines, I have boosted their health and improved their aim dramatically. Ooh-Rah.
As of level c20, there really aren't any more major changes to the game, although the SMG has had its spare ammo capacity increased for this particular level. Oh, and Flamethrower Flood make their first appearance in this level.
As of level c40, or Two Betrayals, I have finally lost my mind. I have included Elites with UNSC weaponry, Flood with flamethrowers, Flood with rockets that home in on targets, a beam rifle, and anything else I could fit into the map without exceeding its size limit.
Full details on your newest enemies are included in the readme for the level, but as a brief warning, there are Elites with assault rifle, Elites with shotguns (the deadliest new enemy in the game), Elites with pistols, Elites with fuel rod guns, Elites with beam rifles, Elites with battle rifles, and Grunts with green armor.
Also of note is that the Rocket Launcher now holds 12 spare rounds instead of eight. Also also, the rockets home in on everything except Wraiths, and I don't know why. Well, the
player's rockets home in on everything except Wraiths. So, have fun.
As of Level d20, or Keyes, I have become a little bit more experimental. I have retained most of the Storm Elites found in c40, and I have added a few new little goodies as well. This particular level introduces the Specops Elites, and I have added Specops Plasma Rifle Grunts to their ranks.
The Beam Rifle replaces the Sniper Rifle in this version of d20, because the Beam Rifle can take down Jackal Shields, while the Sniper Rifle can not. Also, this level now features Jackals with pistols, Grunts with Pistols and SMG's, Elites with SMGs, and slightly less deadly Shotgun Storm Elites. Be advised, however, than they can still kill you in one shot if you get too close to them on Heroic and Legendary.
As of Level d40, there aren't really any more major changes to the game. The vehicle collision damage has been modified again so that Flood are splattered more easily than other units, due to how numerous they are during the Warthog Run, but... yeah, not much else to see here. Storm Elites make their final appearance, and the only new Grunt type to appear is the Plasma Rifle Specops Grunt that I introduced in the previous level.
No Jackals, no plasma cannon, no sniper rifle, no beam rifle. I wanted to include all of these things, but due to the limited tag space... I had to cut them. Besides, the two sniper weapons don't even appear in this level's vanilla counterpart either, so that's no big loss.
Anyway, I hope that everyone enjoys this level and the rest of the mod. I'll begin working on either Version 2.0 soon, or a difference campaign mod, which I shall deem... Combat De-Evolved. But I won't have anything for either of those released for at least a couple of weeks, if not longer. So, have fun!
The download links are below.
For The Pillar of Autumn
http://www.mediafire.com/file/1w79l0urfcoomue/biogoji_a10.zipImage Links:
https://imgur.com/a/9mHF4For Halo
http://www.mediafire.com/file/dmtjg6lptafupkd/biogoji_a30.zipImage Links:
https://imgur.com/a/IbcL8For Truth and Reconciliation 1.5
http://www.mediafire.com/file/6oajjhh9682ji7c/biogoji_a50.zipImage Links:
https://imgur.com/a/zzsCEFor The Silent Cartographer
http://www.mediafire.com/file/zbexa1zifbz5xmb/biogoji_b30.zipImage Links:
https://imgur.com/a/j4w4IFor Assault on the Control Room
http://www.mediafire.com/file/8x7k1nhr914zpe8/biogoji_b40.zipImage Links:
https://imgur.com/a/c7ZJEFor An Alternate Version of Assault on the Control Room
http://www.mediafire.com/file/cxz1f8zhx8cnack/biogoji_alternate_b40.zipImage Links:
https://imgur.com/a/namEIFor 343 Guilty Spark
http://www.mediafire.com/file/jt5t7dj9cd0g12c/biogoji_c10.zipImage Links:
https://imgur.com/a/BHOENFor The Library
http://www.mediafire.com/file/0dsp294d631hkqe/biogoji_c20.zipImage Links:
https://imgur.com/a/1ASkgFor Two Betrayals
http://www.mediafire.com/file/9ow9e6c9t3d57t0/biogoji_c40.zipImage Links:
https://imgur.com/a/a63niFor Keyes
http://www.mediafire.com/file/3wixd4sk1ibg3g8/biogoji_d20.zipImage Links:
https://imgur.com/a/lyxKCFor The Maw
http://www.mediafire.com/file/1odat3ijaz7m14r/biogoji_d40.zipImage Links:
https://imgur.com/a/RrIZXIT. IS. DONE!
Please be sure to let me know what you think of the mod and how I can improve upon things when I eventually begin work on Version 2.0. Please use constructive criticism, pointing out the good and the bad, and whatever is in between.
I hope everyone has fun playing this.
Edited by BioGoji1989 on Feb 4, 2018 at 10:50 PMEdited by BioGoji1989 on Feb 5, 2018 at 10:36 AMEdited by BioGoji1989 on Feb 5, 2018 at 10:41 AMEdited by BioGoji1989 on Feb 5, 2018 at 10:43 AMEdited by BioGoji1989 on Feb 5, 2018 at 10:45 AMEdited by BioGoji1989 on Feb 5, 2018 at 01:21 PMEdited by BioGoji1989 on Feb 5, 2018 at 01:23 PMEdited by BioGoji1989 on Feb 5, 2018 at 07:35 PMEdited by BioGoji1989 on Feb 5, 2018 at 07:36 PMEdited by BioGoji1989 on Feb 5, 2018 at 07:42 PMEdited by BioGoji1989 on Feb 5, 2018 at 07:47 PMEdited by BioGoji1989 on Feb 5, 2018 at 07:53 PMEdited by BioGoji1989 on Feb 6, 2018 at 11:36 PMEdited by BioGoji1989 on Feb 6, 2018 at 11:37 PMEdited by BioGoji1989 on Feb 6, 2018 at 11:44 PMEdited by BioGoji1989 on Feb 6, 2018 at 11:54 PMEdited by BioGoji1989 on Feb 9, 2018 at 10:12 AMEdited by BioGoji1989 on Feb 11, 2018 at 10:49 AMEdited by BioGoji1989 on Feb 11, 2018 at 10:52 AMEdited by BioGoji1989 on Feb 11, 2018 at 11:00 AMEdited by BioGoji1989 on Feb 14, 2018 at 11:55 AMEdited by BioGoji1989 on Feb 14, 2018 at 12:00 PMEdited by BioGoji1989 on Feb 14, 2018 at 12:01 PMEdited by BioGoji1989 on Feb 14, 2018 at 11:15 PMEdited by BioGoji1989 on Feb 14, 2018 at 11:17 PMEdited by BioGoji1989 on Feb 17, 2018 at 12:31 AMEdited by BioGoji1989 on Feb 17, 2018 at 02:17 PMEdited by BioGoji1989 on Feb 19, 2018 at 07:55 PMEdited by BioGoji1989 on Feb 19, 2018 at 07:58 PMEdited by BioGoji1989 on Feb 24, 2018 at 11:13 PMEdited by BioGoji1989 on Feb 24, 2018 at 11:14 PMEdited by BioGoji1989 on Feb 26, 2018 at 03:36 PM