
Sargent 0
Joined: Nov 21, 2017
sotark
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Posted: Jan 14, 2018 02:43 PM
Msg. 1 of 4
Does anyone know how to make a script, which kills all actor varients upon their first and second spawn? I'm tired of using cheat_medusa.
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Inigo_Montoya
Joined: Jan 13, 2018
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Posted: Jan 14, 2018 07:56 PM
Msg. 2 of 4
Quote: --- Original message by: Sargent 0 Does anyone know how to make a script, which kills all actor varients upon their first and second spawn? I'm tired of using cheat_medusa.
(global AI undesirables MyEncounter)
(script startup killswitch_engage (sleep_until (> 0(list_count (ai_actors (undesirables)))) 5) (ai_kill_silent undesirables) (sleep 15) (sleep_until (> 0(list_count (ai_actors (undesirables)))) 5) (ai_kill_silent undesirables) )
replace myencounter with the ai name
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Sargent 0
Joined: Nov 21, 2017
sotark
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Posted: Jan 14, 2018 08:09 PM
Msg. 3 of 4
Quote: --- Original message by: Inigo_MontoyaQuote: --- Original message by: Sargent 0 Does anyone know how to make a script, which kills all actor varients upon their first and second spawn? I'm tired of using cheat_medusa.
(global AI undesirables MyEncounter)
(script startup killswitch_engage (sleep_until (> 0(list_count (ai_actors (undesirables)))) 5) (ai_kill_silent undesirables) (sleep 15) (sleep_until (> 0(list_count (ai_actors (undesirables)))) 5) (ai_kill_silent undesirables) )
replace myencounter with the ai name nvm. I'll just continue using cheat_medusa. Theyres like over 50 encounters in my map
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 21, 2018 08:18 AM
Msg. 4 of 4
It shouldn't be that much of an effort to copy paste
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