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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is there any way I can play my SPV3 test map in multiplayer

Author Topic: Is there any way I can play my SPV3 test map in multiplayer (2 messages, Page 1 of 1)
Moderators: Dennis

Sargent 0
Joined: Nov 21, 2017

sotark


Posted: Dec 10, 2017 08:27 PM    Msg. 1 of 2       
Ok so I want to play my spv3 test map in multiplayer. the problem is that halo ce crashes because some of the maps bitmaps are larger than expected as said in the debug output

>
\-bitmaps: Tried to add item ui\shell\bitmaps\cursor__pixels with different size (4900) than expected (4096).
12.10.17 18:52:49 data_files\-bitmaps: Tried to add item ui\shell\bitmaps\background__pixels with different size (8) than expected (262144).
12.10.17 18:52:49 data_files\-bitmaps: Tried to add item levels\test\beavercreek\bitmaps\beaver ladder bump__pixels with different size (87381) than expected (349524)
<

So, is there any way I can convert my spv3 test map to a multiplayer map? My test map loads perfectly in singleplayer btw.


EDIT: FYI I am using "Universal UI" provided by CMT.
Edited by Sargent 0 on Dec 10, 2017 at 10:20 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Dec 10, 2017 08:41 PM    Msg. 2 of 2       
I don't work with OS, but on normal Halo theres a 128 mb file size limit for mp maps, you need Tool Pro or OSTA to compile files bigger than 128 mb. I cant post a link because Dennis says Tool Pro is a virus

Wait Until I get OSTA, I have it somewhere in my HDD

PD: Shi7, I just realized that your problem is that you replaced some UI bitmaps, thats why you have that output. But since I was working in the past with the spanish versión that has diferent ui bitmaps I can say it doesnt have to crash, it only uses the memory allocation of that specific tag used in the bitmaps.map.

PD: Check your PM
Edited by EmmanuelCD on Dec 10, 2017 at 10:00 PM

 

 
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