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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] modified CMT tagset by HALONIMATOR!!!

Author Topic: [RELEASE] modified CMT tagset by HALONIMATOR!!! (10 messages, Page 1 of 1)
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Halonimator
Joined: Dec 15, 2014


Posted: Dec 16, 2016 04:07 PM    Msg. 1 of 10       
I made some last minute changes requested by some testers. The tagset isnt the same as before so dont try to combine the tsce (original) with this new version im going to use for planet flood c. This tagsetmod was tested, planned and made to be played on legendary.

http://www.mediafire.com/file/b12fb8t0z62ecpj/CMT_tagpack_mod_by_HALONIMATOR.zip

PICS


















I forgot to add these cool shaders to the file, sorry.

SMALL update on my new map, because the Semi-Official Gallery [WIPS] page crashes all time.


Edited by Halonimator on Dec 16, 2016 at 04:14 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Dec 16, 2016 05:59 PM    Msg. 2 of 10       
LOL


Nertez
Joined: Dec 14, 2016

Zetren


Posted: Dec 16, 2016 08:56 PM    Msg. 3 of 10       
... what exactly did you even change?


Ling Ling Lang
Joined: Jul 26, 2016

Are you finding Ling Ling?


Posted: Dec 16, 2016 09:10 PM    Msg. 4 of 10       
Quote: --- Original message by: Nertez
... what exactly did you even change?


As shown time and time again, OP is incapable of releasing patch notes, so...great question.


Halonimator
Joined: Dec 15, 2014


Posted: Dec 16, 2016 09:28 PM    Msg. 5 of 10       
Quote: --- Original message by: Nertez
... what exactly did you even change?


Everything that affects gameplay, it looks like the original tsce tagset but it doesnt play the same. Aside from some new shaders i did. Almost every single damage, global, physcis, weapon etc... was reworked by me to be played on legendary.

New bsp pics


Edited by Halonimator on Dec 16, 2016 at 10:47 PM


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Dec 16, 2016 10:57 PM    Msg. 6 of 10       
Do you have to use Open Sauce to use the AI and weapons?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 16, 2016 11:35 PM    Msg. 7 of 10       
not much of a reason to use these if you can't use OS. Stupid pirates are too stupid to even pirate the game right to use OS.

edit: Haloanimator PM me in a few days and I can give you a beta of our public tagset release for SPV3. It's gone on far to long without release and I need someone to test it to make sure there are no broken refs.
Edited by Masters1337 on Dec 16, 2016 at 11:43 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Dec 17, 2016 06:17 AM    Msg. 8 of 10       
The pics of planet_flood_C give me hope for your campaign, looks good man :)

Oh wait, are those from planet_flood_D? What about releasing planet_flood_C first? xD
Edited by lolslayer on Dec 17, 2016 at 06:19 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 17, 2016 12:56 PM    Msg. 9 of 10       
Hyped for planet_flood_Z


Halonimator
Joined: Dec 15, 2014


Posted: Dec 17, 2016 03:52 PM    Msg. 10 of 10       
Quote: --- Original message by: lolslayer

The pics of planet_flood_C give me hope for your campaign, looks good man :)

Oh wait, are those from planet_flood_D? What about releasing planet_flood_C first? xD
Edited by lolslayer on Dec 17, 2016 at 06:19 AM


planet flood c sucks, i will compile planet flood d as planet flood c.


it's getting bigger and better


Edited by Halonimator on Dec 17, 2016 at 07:23 PM

 

 
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