Nertez has contributed to 47 posts out of 465278 total posts
(.01%) in 2,228 days (.02 posts per day).
20 Most recent posts:
I've added this to my ultimate enhancement guide
https://opencarnage.net/index.php?/topic/7383-the-halo-ce-ultimate-enhancement-guide-updated-141118/
Impressive stuff! Lovely use of colour, nice skybox, interesting encounters, new and interesting geometry/architecture.
A few quality of life suggestions though should you release a v2:
- Why not include Jesse's High Resolution Halo Hud?
- The barrels that the marines are hiding behind during the wraith encounter are floating a little
- The voice you hear in the beginning is clearly a text to speech bot and is a little off-putting, if you ever need a voice actor, hit me up!
- There are floating shields a metre in the air in the big room which is soon after when the custom music plays (which annoyingly is in mono!), and before the control room lookalike.
- Put some pistol ammo in or around the control room lookalike
- The countdown section is great, put more enemies in there!
- There NEEDS to be a checkpoint somewhere around when you leave the control room facility and the flood start attacking
Edited by Nertez on Nov 22, 2018 at 01:32 AM
For posterity, this project has been superseded by the Refined Campaign, located here
https://www.reddit.com/r/HaloCERefined/
My question exactly. In what way does this supersede the already existing Chimera command?
You can disable music in the audio settings
wat
My AR crosshair won't show up, any idea why? Using the latest build in the OP.
Quote: --- Original message by: Spartan314 Covert Ops was always a favorite of mine. New Mombasa Beta is definitely one to keep an eye on, that project's not only fun but cohesive in terms of aesthetics and design.
Am I right in saying New Mombasa Beta has been replaced by the Fall of Mombasa? I don't think it's in beta stage any more
Hello chaps,
I have created a guide at https://opencarnage.net/index.php?/topic/7475-the-halo-ce-ultimate-content-guide/ which aims to list the finest Halo CE singleplayer/firefight maps.
What are your favorites? Do let me know.
Z
I'll assume it was some bizarre coincidence that your second sentence matched one of the lines in my guide almost word for word.
https://opencarnage.net/index.php?/topic/7383-the-halo-pcce-ultimate-enhancement-guide-updated-060718/
Installing Halo CE outside of the program files folder fixed this for me
[content deleted - copyright violation] Edited by Dennis on Apr 18, 2018 at 12:33 AM
Quote: --- Original message by: natepley Cool. Thanks! With non-yelo maps is it usually better to disable opensauce? Since chimera can do so many things now, like change fov and fix widescreen, does opensauce offer anything useful to non-yelo maps? The only thing I could think of would be anti-aliasing. Is there any way to activate anti-aliasing without opensauce?
I assume I won't have to worry about any of this with your remake of Lumoria. I guess you'll make everything work well with opensauce. But I'm still curious as I like to play other maps on CE sometimes (some .map and some .yelo).
Use OS + Chimera for any and all singleplayer maps. Chimera's widescreen fix breaks cutscene black bars, OS's widescreen fix does not. OS also adds subtle bloom which makes things look better.
I have no modding experience, would you be able to do this for us and post an update to your campaign? It would be very welcome. Edited by Nertez on Apr 6, 2018 at 12:13 AM
A little research has revealed that -use14 as a command line parameter fixes Hunter torso shaders, glass issues on AotCR and fog issues across the game in Halo CE (Austen's campaign specifically. Not sure if this command has any utility on Halo PC.
have you tried Chimera's widescreen HUD fix?
Quote: --- Original message by: The Av0c4d0Quote: --- Original message by: not giraffe %userprofile%\Documents\My Games\Halo CE\hac\preferences.ini It appears that that file doesn't actually exist in my folder, that might be why its not saving my options. Edit: I managed to fix the problem by creating a file named preferences, then in the properties changing its file type to .ini, and then finally typing in fov=number custom_chat=number no_scope_blur=number Thanks for letting me know about the problem not giraffe and FtDSpartn Edited by The Av0c4d0 on Mar 14, 2018 at 02:21 AM
I'd recommend using Chimera's chimera_block_zoom_blur instead of hac 2's scope_blur
The maps on halomaps are out of date and should be removed. Use these for stock campaign
http://vaporeon.io/hosted/vidya/halo/Halo%20Campaign%20for%20Custom%20Edition%20(austen1000).7z
It looks like your using the SPV1 maps, they are buggy and some areas don't work. Play SPV2 (search) or SPV3 here
https://www.reddit.com/r/halospv3/ Edited by Nertez on Mar 7, 2018 at 10:23 AM
Quote: --- Original message by: MEGA_VKNGQuote: --- Original message by: MatthewDrattQuote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 The hope is to do all new audio recordings. The project is underway and we have been playing with SPV3 Lumoria for several days now. There's also a chance a relic from the past may make a re-appearance in SPV3 Lumoria... wow send me a build
It's a permission issue, so reinstalling the OS is not required. Right click on your Halo folder in Documents > My Games and in the security tab, give full control to the current user.
Or try disabling UAC Edited by Nertez on Mar 1, 2018 at 03:45 AM
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