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Author Topic: more errors (5 messages, Page 1 of 1)
Moderators: Dennis

Alex
Joined: Apr 22, 2016


Posted: Nov 21, 2016 10:21 AM    Msg. 1 of 5       
EAX: 0x00000000
EBX: 0x00002F01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0019CC60
ESI: 0x00000000
EBP: 0x0019CB38
ESP: 0x0019CB2C
EIP: 0x76EEEB7C, C2 08 00 90 ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 21, 2016 01:27 PM    Msg. 2 of 5       


Alex
Joined: Apr 22, 2016


Posted: Nov 21, 2016 01:47 PM    Msg. 3 of 5       



Nothing comes up.


The Master
Joined: Aug 8, 2014


Posted: Nov 21, 2016 02:39 PM    Msg. 4 of 5       
Try bing then, or learn how to look for the right stuff.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=31815

https://www.bing.com/search?q=site%3Ahalomaps.org+bsp3d&PC=U316&FORM=CHROMN

Alternatively you could try to decypher that weird language in which errors are written called english and extrapolate the information it's giving you:
Quote:
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH


EXCEPTION: Something unexpected happened

import_collision_bsp\build_collision_bsp: ...when trying to create the BSP's collision

global_plane_count<MAXIMUM_BSP3D_DEPTH: ...because it detected the BSP was too big/deep or had too much detail?

Maybe try to scale the BSP down a bit and compile, use the default biped 3d model as a reference for size, it might work. If not, try reducing the detail a bit.
Edited by The Master on Nov 21, 2016 at 02:40 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 22, 2016 10:00 AM    Msg. 5 of 5       
Literally the first halomaps.org related search result contains the answer.


..............


BTW this questioned was answered to you no less then 3 months back in one of the many other useless threads littered around here.

 

 
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