
S12Spark
Joined: Apr 25, 2015
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Posted: Jul 19, 2016 04:08 PM
Msg. 1 of 11
Alright, so with open sauce specifically, what sort of limitations are you looking at when it comes to model size, texture size/resolution, tag space, and map size.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 19, 2016 04:12 PM
Msg. 2 of 11
There's no limit for map size. Tag space limit is 24Mb I think? Textures should be less than 10Mb.
Open Sauce doesn't magically improve all of the limitations, it only removes 128Mb map size limit and increases model data limit.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 19, 2016 04:25 PM
Msg. 3 of 11
Textures total of individual textures? Edited by S12Spark on Jul 19, 2016 at 04:25 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 19, 2016 06:18 PM
Msg. 4 of 11
Obviously individual...
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 19, 2016 07:45 PM
Msg. 5 of 11
Quote: --- Original message by: S12Spark Alright, so with open sauce specifically, what sort of limitations are you looking at when it comes to model size, texture size/resolution, tag space, and map size. what are you looking to use os for ?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 20, 2016 04:21 AM
Msg. 6 of 11
Quote: --- Original message by: DOOM899Quote: --- Original message by: S12Spark Alright, so with open sauce specifically, what sort of limitations are you looking at when it comes to model size, texture size/resolution, tag space, and map size. what are you looking to use os for ? Prolly his pc, I maybe wrong doe.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 20, 2016 06:06 PM
Msg. 7 of 11
Right now I'm just toying around with some things, trying to remember everything, trying out a few ideas I had, and messing around for now. Appreciate the info, thank you.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 27, 2016 04:17 PM
Msg. 8 of 11
Quick question, I have a small project I'm wanting to work on, is there a tag space/ tag folder limit with the base game or open sauce? Can I have lets say 30gb tag folder and everything function and compile fine?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 27, 2016 04:41 PM
Msg. 9 of 11
Quote: --- Original message by: S12Spark Quick question, I have a small project I'm wanting to work on, is there a tag space/ tag folder limit with the base game or open sauce? Can I have lets say 30gb tag folder and everything function and compile fine? If you have too many files, models will fail to compile. This includes GBX models and BSP structures. I believe it happens because Tool gives up on locating the shaders in the tagset. It's probably not a GB limit exactly, but a maximum # of files you can have.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 27, 2016 05:02 PM
Msg. 10 of 11
Compile as in how, compile a map, or compiling an actual model like tool model?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 28, 2016 09:42 AM
Msg. 11 of 11
Compile into a map.
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