
EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jun 2, 2016 08:18 PM
Msg. 1 of 6
Well, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo heres a pic  Any Suggestion? Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 2, 2016 08:55 PM
Msg. 2 of 6
You ran out of space for models.
Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 2, 2016 09:36 PM
Msg. 3 of 6
Quote: --- Original message by: EmmanuelCDWell, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo heres a pic http://i.imgur.com/1tqedSj.pngAny Suggestion? Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags. you could just use OS_v4.0.0
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 2, 2016 09:38 PM
Msg. 4 of 6
Quote: --- Original message by: DOOM899Quote: --- Original message by: EmmanuelCDWell, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo heres a pic http://i.imgur.com/1tqedSj.pngAny Suggestion? Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags. you could just use OS_v4.0.0 Once again, tagspace doesn't matter and OS didnt increase this limit.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jun 2, 2016 09:42 PM
Msg. 5 of 6
Quote: --- Original message by: MatthewDratt You ran out of space for models.
Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit. So maybe i should not have any permutations on the models?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 3, 2016 03:50 AM
Msg. 6 of 6
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: MatthewDratt You ran out of space for models.
Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit. So maybe i should not have any permutations on the models? I would remove a few.
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