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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Max Sp Map limit? Crashes After 350 mb...

Author Topic: Max Sp Map limit? Crashes After 350 mb... (6 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 2, 2016 08:18 PM    Msg. 1 of 6       
Well, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo

heres a pic



Any Suggestion?
Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 2, 2016 08:55 PM    Msg. 2 of 6       
You ran out of space for models.

Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jun 2, 2016 09:36 PM    Msg. 3 of 6       
Quote: --- Original message by: EmmanuelCD
Well, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo

heres a pic

http://i.imgur.com/1tqedSj.png

Any Suggestion?
Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags.
you could just use OS_v4.0.0


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 2, 2016 09:38 PM    Msg. 4 of 6       
Quote: --- Original message by: DOOM899
Quote: --- Original message by: EmmanuelCD
Well, sorry for being an ahole sometimes, but i need your help. The thing is that im using a lot of tags and even if i optimzed the bitmaps and sounds (Manually) they crash when compiling, however the scenario opens well when i use aHobo

heres a pic

http://i.imgur.com/1tqedSj.png

Any Suggestion?
Its for a custome campaigne however i want it to feel like a modern halo game and i used zteams tags.
you could just use OS_v4.0.0


Once again, tagspace doesn't matter and OS didnt increase this limit.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 2, 2016 09:42 PM    Msg. 5 of 6       
Quote: --- Original message by: MatthewDratt
You ran out of space for models.

Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit.


So maybe i should not have any permutations on the models?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 3, 2016 03:50 AM    Msg. 6 of 6       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: MatthewDratt
You ran out of space for models.

Tagspace is irrelevant here. Models have their own limit and the more models + large file size models and you get this when you hit the limit.

So maybe i should not have any permutations on the models?

I would remove a few.

 

 
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