
Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 30, 2016 04:08 AM
Msg. 1 of 11
I'm sort of kind of maybe possibly starting the groundwork for a HUD tutorial of sorts.
Probably.
But if I did, what would be a better format? A video with VoiceOver on how to do things? Or a thread with pictures 'n stuff? Once SPV3 is released, I can use my handwritten notes from the HUD work to create a repository of information. (It uses a lot of the cool stuff I've developed)
What tools would I use, 3ds (which is my thing now) or PS? (I don't use illustrator)
I would even like to use HTML stuff the same way the HEK tutorial works, with hierarchies and and 'chapters' that cover different sections. (If I could do such a thing.)
Regardless, I'd do my best to cover any and all possible questions, and if the tutorial was created in a format that could be edited with input from the community, I could address specific questions in the tutorial itself. Any and all suggestions are welcome. Edited by Jesse on Apr 30, 2016 at 04:12 AM
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Apr 30, 2016 07:56 AM
Msg. 2 of 11
Quote: --- Original message by: Jesse
I'm sort of kind of maybe possibly starting the groundwork for a HUD tutorial of sorts.
Probably.
But if I did, what would be a better format? A video with VoiceOver on how to do things? Or a thread with pictures 'n stuff? Once SPV3 is released, I can use my handwritten notes from the HUD work to create a repository of information. (It uses a lot of the cool stuff I've developed)
What tools would I use, 3ds (which is my thing now) or PS? (I don't use illustrator)
I would even like to use HTML stuff the same way the HEK tutorial works, with hierarchies and and 'chapters' that cover different sections. (If I could do such a thing.)
Regardless, I'd do my best to cover any and all possible questions, and if the tutorial was created in a format that could be edited with input from the community, I could address specific questions in the tutorial itself. Any and all suggestions are welcome. Edited by Jesse on Apr 30, 2016 at 04:12 AM I'd say definitely a voice over. In my opinion you can learn quicker by listening and working, as opposed to having to constantly look at different monitors or alt+tab to ensure they're following the information.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 30, 2016 08:22 AM
Msg. 3 of 11
Don't forget a facecam.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 30, 2016 08:51 AM
Msg. 4 of 11
Make a real time video. No voice over because you are bound to miss important stuff unless you have a pre determined bullet points or whatever.
If your self concious about your voice pm me a script and I'll voice it over.
Its cool that your doing this btw.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 30, 2016 10:06 AM
Msg. 5 of 11
Initial voiceover will small notes on screen for important points seems like a good idea to me.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 30, 2016 12:47 PM
Msg. 6 of 11
After your done, send me the files and i'l translate them to Spanish, that way you can release two vers!
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 30, 2016 01:26 PM
Msg. 7 of 11
Videos. A lot of old forum tutorials which are text/images are pretty useless because the screenshots aren't being hosted anymore for whatever reason. I don't know if they deleted their photobucket, imgur, whatever but I can't see what was originally uploaded. Videos are timelessish.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 30, 2016 02:15 PM
Msg. 8 of 11
Quote: --- Original message by: xnx Videos. A lot of old forum tutorials which are text/images are pretty useless because the screenshots aren't being hosted anymore for whatever reason. I don't know if they deleted their photobucket, imgur, whatever but I can't see what was originally uploaded. Videos are timelessish. Yes, I don't want what happened to my old thread to happen to my new tutorials. If I did make it text/screenshot based, it'd be all on a PDF from the start. I might make one anyway to accompany the videos I make. Quote: --- Original message by: PRPatxi After your done, send me the files and i'l translate them to Spanish, that way you can release two vers! I can speak spanish just fine, but my spelling is... Atrocious. I'd love to have you translate my tutorials, whether text or audio. Perhaps we can have dual audio on any videos I make! I'd like to upload the videos to my YouTube account (and halomaps for archiving). Quote: --- Original message by: sparky
I prefer annotated screenshots. They can be viewed directly in a web page and downloaded and archived, and upon viewing, you don't need to pause playback intermittently or download lots of extraneous data.
Do a series of screenshots with annotations in them, such as circling buttons to click on. And have 1-sentence captions for each screenshot.
If you wanted to get really fancy, you could use an .info file. Edited by sparky on Apr 30, 2016 at 10:53 AM Give me some more .info on that pls :)
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 30, 2016 03:19 PM
Msg. 9 of 11
I think PS and GIMP are similar enough that basic instructions should translate. I'm not going to focus on the tools used too much because I have to assume people already have some experience with them. I'd like to basically just say "make a bitmap however you want, give it an alpha channel like this, and done", and then focus on working with then in guerilla. Those .info files look like what I wanted. Do they support images? I really like the way the HEK tutorial that came with Halo is setup, with since background and heirarchichal links.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 30, 2016 06:38 PM
Msg. 10 of 11
Yup, they even support animated gifs. I think that makes them great for making documentation
I was working on one in the WIP topic, the .chm file. But I procrastinate since I haven't actually touched halo in years, so I stopped Edited by OrangeJuice on Apr 30, 2016 at 06:42 PM Edited by OrangeJuice on Apr 30, 2016 at 06:44 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 2, 2016 01:15 AM
Msg. 11 of 11
Quote: --- Original message by: OrangeJuice
Yup, they even support animated gifs. I think that makes them great for making documentation
I was working on one in the WIP topic, the .chm file. But I procrastinate since I haven't actually touched halo in years, so I stopped Edited by OrangeJuice on Apr 30, 2016 at 06:42 PM Edited by OrangeJuice on Apr 30, 2016 at 06:44 PM You should work on it! So I can totally swoop in and mooch your work, all for the sake of creating the best HUD tutorial that ever existed!
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