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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How to change bipeds during sp gameplay?

Author Topic: How to change bipeds during sp gameplay? (4 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 30, 2016 02:30 PM    Msg. 1 of 4       
I wish to know how to acomplish this in a sp map during gameplay. I not sure if i should use a biped as a vehicle or using múltiple globales ( theres a section in the scenario tag). Any way to do this?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 30, 2016 02:43 PM    Msg. 2 of 4       
What exactly are you trying to do? You can only have 1 set of FP arms for a map, which ruins actually playing as separate characters.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 30, 2016 03:52 PM    Msg. 3 of 4       
Make the player into an AI using the ai_attach script. Take the players control away, so the AI can move the player (I believe cinematic_start will do that; haven't had to use it in forever. Besides, you'd probably do this during a cinematic anyways). Have the biped you want the player to become right next to the player (you can teleport the player and biped into a set location if you so choose), activate cheat_bump_possession, you then have the AI (in the player) perform a command list, to walk them into the biped. The player will be transferred to the new biped; you can remove their old body at this point, or just let them be an AI on your team, along with whatever weapon you where last using. Disable bump possession, etc.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 30, 2016 07:40 PM    Msg. 4 of 4       
Quote: --- Original message by: Masters1337
What exactly are you trying to do? You can only have 1 set of FP arms for a map, which ruins actually playing as separate characters.


I didnt want to tell but i have a drone (with no FP arms) and i want the player to use a script to activate a cinematic so you can use the drone as in CoD.


Quote: --- Original message by: kirby_422
Make the player into an AI using the ai_attach script. Take the players control away, so the AI can move the player (I believe cinematic_start will do that; haven't had to use it in forever. Besides, you'd probably do this during a cinematic anyways). Have the biped you want the player to become right next to the player (you can teleport the player and biped into a set location if you so choose), activate cheat_bump_possession, you then have the AI (in the player) perform a command list, to walk them into the biped. The player will be transferred to the new biped; you can remove their old body at this point, or just let them be an AI on your team, along with whatever weapon you where last using. Disable bump possession, etc.


I will try to this before friday. Thanks for the advice
Edited by EmmanuelCD on Mar 30, 2016 at 07:42 PM

 

 
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