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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Deleting biped after death

Author Topic: Deleting biped after death (6 messages, Page 1 of 1)
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altis94
Joined: Oct 5, 2012

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Posted: Mar 30, 2016 10:05 AM    Msg. 1 of 6       
How do I remove a biped after it died? I can't figure it out.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 30, 2016 10:28 AM    Msg. 2 of 6       
Through scripting? Triggering the garbage collection for the dead biped.


altis94
Joined: Oct 5, 2012

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Posted: Mar 30, 2016 10:33 AM    Msg. 3 of 6       
I know it can be done without scripting, like sentinels or flood carrier forms die for example.

Edit. I found how to make it work, I just needed to copy MOVEMENT block from sentinel.
Edited by altis94 on Mar 30, 2016 at 11:10 AM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 30, 2016 11:24 AM    Msg. 4 of 6       
Not sure if it works with Bipeds but I always thought in the collision you could set something to -1 so it gets destroyed when it dies. I've done it with destroyable scenery


altis94
Joined: Oct 5, 2012

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Posted: Mar 30, 2016 11:32 AM    Msg. 5 of 6       
That is correct but I needed a different method for this.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 30, 2016 01:45 PM    Msg. 6 of 6       
I had that checked but it didn't work because everything in MOVEMENT block was set to 0.

 

 
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