
altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 30, 2016 10:05 AM
Msg. 1 of 6
How do I remove a biped after it died? I can't figure it out.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 30, 2016 10:28 AM
Msg. 2 of 6
Through scripting? Triggering the garbage collection for the dead biped.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 30, 2016 10:33 AM
Msg. 3 of 6
I know it can be done without scripting, like sentinels or flood carrier forms die for example.
Edit. I found how to make it work, I just needed to copy MOVEMENT block from sentinel. Edited by altis94 on Mar 30, 2016 at 11:10 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 30, 2016 11:24 AM
Msg. 4 of 6
Not sure if it works with Bipeds but I always thought in the collision you could set something to -1 so it gets destroyed when it dies. I've done it with destroyable scenery
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 30, 2016 11:32 AM
Msg. 5 of 6
That is correct but I needed a different method for this.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 30, 2016 01:45 PM
Msg. 6 of 6
I had that checked but it didn't work because everything in MOVEMENT block was set to 0.
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