
Halonimator
Joined: Dec 15, 2014
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Posted: Jan 14, 2016 09:58 PM
Msg. 1 of 35
which is the best fov "4:3 aspect ratio" for halo CE and 2v? Edited by Halonimator on Jan 14, 2016 at 10:00 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 14, 2016 10:10 PM
Msg. 2 of 35
Buy a 16:9 monitor and quit living in the past.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Jan 14, 2016 10:11 PM
Msg. 3 of 35
^
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jan 14, 2016 10:14 PM
Msg. 4 of 35
^
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Microsoft Sam
Joined: Jul 28, 2015
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Posted: Jan 14, 2016 10:17 PM
Msg. 5 of 35
^
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 14, 2016 11:46 PM
Msg. 6 of 35
Even if we were to give you a number, it might not be optimal for YOU.
It's like asking other people what brand of toilet paper you should use. It should be up to you.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 14, 2016 11:55 PM
Msg. 7 of 35
180.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jan 15, 2016 12:09 AM
Msg. 8 of 35
The 1990s called and they want their monitor back. They also want the Halo engine back, but I told them no. The best FOV is probably the default FOV on those old monitors.Edited by Pepzee on Jan 15, 2016 at 12:14 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 15, 2016 12:52 AM
Msg. 9 of 35
default ! xD
Unless it's a 4:3 CRT monitor I doubt you should spend that kind of time with it. Old 4:3 LCDs are known to have terrible color and dynamic range and newer IPS style monitors just barely` keep up with CRT monitors when it comes to color
But if you be just playing: Knock yourself out. It'll ruin your artwork though Edited by OrangeJuice on Jan 15, 2016 at 12:58 AM
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Lateksi
Joined: Jan 1, 2010
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Posted: Jan 15, 2016 09:59 AM
Msg. 10 of 35
70 - 125 lol whatever you want it to be. Edited by Lateksi on Jan 19, 2016 at 02:29 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 15, 2016 10:32 AM
Msg. 11 of 35
Default is the way to go IMAO.
Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you?
Edited by Super Flanker on Jan 15, 2016 at 10:33 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 15, 2016 10:51 AM
Msg. 12 of 35
Quote: --- Original message by: AlissArcanaQuote: --- Original message by: Super Flanker Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you? Edited by Super Flanker on Jan 15, 2016 at 10:33 AM Since I have been PC gaming for all my life. Where do I begin why FOV sliders should be mandatory in PC games (and why I avoid console gaming like a plague).
- Lower FOV values can actually lead to motion sickness especially in games that don't play nice with 16:9, 16:10, 21:9 aspect ratios
- FOV values can and will make or break your enjoyment and skill of the game. That's why FOV hacks were even made in the first place.
Whilst I appreciate your reply I was hoping for someone to articulate an experience more related to halo then anything general or otherwise. Edited by Super Flanker on Jan 15, 2016 at 10:51 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 15, 2016 10:56 AM
Msg. 13 of 35
Quote: --- Original message by: AlissArcanaQuote: --- Original message by: Super Flanker Whilst I appreciate your reply I was hoping for someone to articulate an experience more related to halo then anything general or otherwise. Edited by Super Flanker on Jan 15, 2016 at 10:51 AM Halo is one of those game that do not play nicely with other aspect ratios other than 4:3 if you don't have HAC2 and/or OS. Alrighty let me refine my query a little: Does an FOV higher than 70 allow you to compete better in MP?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 15, 2016 11:10 AM
Msg. 14 of 35
Quote: --- Original message by: AlissArcanaQuote: --- Original message by: Super Flanker Does an FOV higher than 70 allow you to compete better in MP? Yes, like I said. Custom/Default FOV values with variable aspect ratios will make or break a person's enjoyment and skill level in a mulitplayer environment. Still a little vague but perhaps I was the problem.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 15, 2016 11:23 AM
Msg. 15 of 35
Quote: --- Original message by: Super Flanker
Default is the way to go IMAO.
Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you?
Edited by Super Flanker on Jan 15, 2016 at 10:33 AM When you have a bank of monitors, it's easier to use a wider FOV so the top and bottom aren't completely cut off. That's why I don't play TF2. Well, there's a lot of reasons, but that's one of them.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 15, 2016 12:42 PM
Msg. 16 of 35
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Super Flanker
Default is the way to go IMAO.
Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you?
Edited by Super Flanker on Jan 15, 2016 at 10:33 AM When you have a bank of monitors, it's easier to use a wider FOV so the top and bottom aren't completely cut off. That's why I don't play TF2. Well, there's a lot of reasons, but that's one of them. That makes general sense even though I don't possess a snappy suite of monitors.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 15, 2016 03:27 PM
Msg. 17 of 35
It's not a matter of opinion unless you're asking what FOV is more advantageous. If you want to know what the equivalent for default FOV is for different aspect ratios, without getting all crazy-fish-lens, here's what I find to work best:
- 4:3: default FOV. AFAIK Halo PC's default FOV is the same as the Xbox version (also 4:3 when playing SP)
- 16:9: 90. I prefer 95 but 90 looks more accurate to the original
- 21:9: 115. Halo looks phenomenal in this resolution with this FOV, if you have a 2580*1080 monitor
If you want to go full Quake-mode, add like 10-15 degrees to each of these values, but you're going to start seeing the ends of the first person arms and weapon models.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 15, 2016 10:08 PM
Msg. 18 of 35
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: Super Flanker
Default is the way to go IMAO.
Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you?
Edited by Super Flanker on Jan 15, 2016 at 10:33 AM When you have a bank of monitors, it's easier to use a wider FOV so the top and bottom aren't completely cut off. That's why I don't play TF2. Well, there's a lot of reasons, but that's one of them. That makes general sense even though I don't possess a snappy suite of monitors. Go buy more laptops.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 16, 2016 06:22 AM
Msg. 19 of 35
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: Super Flanker
Default is the way to go IMAO.
Personally I have never quite understood the appeal of a custom FOV setup. But for those who do I'd like to ask if altering the standard settings has any game play enhancing merits for you?
Edited by Super Flanker on Jan 15, 2016 at 10:33 AM When you have a bank of monitors, it's easier to use a wider FOV so the top and bottom aren't completely cut off. That's why I don't play TF2. Well, there's a lot of reasons, but that's one of them. That makes general sense even though I don't possess a snappy suite of monitors. Go buy more laptops. Since desktop replacements are now reality perhaps I shall.
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Lateksi
Joined: Jan 1, 2010
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Posted: Jan 16, 2016 06:45 PM
Msg. 20 of 35
Quote: --- Original message by: Super FlankerDoes an FOV higher than 70 allow you to compete better in MP? Like said, it's a matter of preference. Lower FOV is easier for aiming but higher may be better for awareness. Your FOV value should also reflect how far away you're sitting from your screen. That's why console games have relatively lower default FOV than PC games.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 18, 2016 05:53 AM
Msg. 21 of 35
Quote: --- Original message by: LateksiQuote: --- Original message by: Super FlankerDoes an FOV higher than 70 allow you to compete better in MP? Like said, it's a matter of preference. Lower FOV is easier for aiming but higher may be better for awareness. Your FOV value should also reflect how far away you're sitting from your screen. That's why console games have relatively lower default FOV than PC games. Genuinely did not know that. Thanks!
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 18, 2016 04:09 PM
Msg. 22 of 35
Fun fact: FOV is one of the (many) advantages of playing split-screen when doing 2v2's in CE. The FOV is absolutely jacked.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 18, 2016 04:33 PM
Msg. 23 of 35
Quote: --- Original message by: stunt_man Fun fact: FOV is one of the (many) advantages of playing split-screen when doing 2v2's in CE. The FOV is absolutely jacked. That's, what, 8:3? Use 16:3 like a real pro.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 18, 2016 07:59 PM
Msg. 24 of 35
Quote: --- Original message by: Skidrow925Quote: --- Original message by: stunt_man Fun fact: FOV is one of the (many) advantages of playing split-screen when doing 2v2's in CE. The FOV is absolutely jacked. That's, what, 8:3? Use 16:3 like a real pro. I prefer 13:37.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 19, 2016 06:24 AM
Msg. 25 of 35
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Skidrow925Quote: --- Original message by: stunt_man Fun fact: FOV is one of the (many) advantages of playing split-screen when doing 2v2's in CE. The FOV is absolutely jacked. That's, what, 8:3? Use 16:3 like a real pro. I prefer 13:37. Please... 6:9 is the way to go. Edited by Super Flanker on Jan 19, 2016 at 06:24 AM
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Lateksi
Joined: Jan 1, 2010
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Posted: Jan 19, 2016 06:55 AM
Msg. 26 of 35
Turning this into offtopic a la halomaps but i love 16:10. It's the best for overall use, work creativity etc. even gaming IMO.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 19, 2016 07:03 AM
Msg. 27 of 35
I wonder what a Ultra wide curved monitor experience would merit. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 19, 2016 05:05 PM
Msg. 28 of 35
Quote: --- Original message by: sparky Why not just plaster monitors all over your walls in a square or round room, in a 360-degree area from the middle? Money issues aside, it's like we're all asking for Virtual Reality goggles. The problem with Vr is its far too expensive and we don't currently have graphics cards powerful enough and affordable enough for anyone but the extreme enthusiast to consume. Plus vr is physically and mentally bad for you. No I haven't been conversing with your grandpa over tea. This is a true fact.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 19, 2016 05:08 PM
Msg. 29 of 35
Quote: --- Original message by: Super FlankerQuote: --- Original message by: sparky Why not just plaster monitors all over your walls in a square or round room, in a 360-degree area from the middle? Money issues aside, it's like we're all asking for Virtual Reality goggles. The problem with Vr is its far too expensive and we don't currently have graphics cards powerful enough and affordable enough for anyone but the extreme enthusiast to consume. Plus vr is physically and mentally bad for you. No I haven't been conversing with your grandpa over tea. This is a true fact. You can pick up kits fairly inexpensively, and you don't need much in the way of graphics, just enough for 2 small high DPI screens, depending on the kit you want. Also, you have links or anything to sources on that last statment? I've not heard anything to that effect other than particular specific cases resulting from other issues people had.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 19, 2016 06:52 PM
Msg. 30 of 35
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: sparky Why not just plaster monitors all over your walls in a square or round room, in a 360-degree area from the middle? Money issues aside, it's like we're all asking for Virtual Reality goggles. The problem with Vr is its far too expensive and we don't currently have graphics cards powerful enough and affordable enough for anyone but the extreme enthusiast to consume. Plus vr is physically and mentally bad for you. No I haven't been conversing with your grandpa over tea. This is a true fact. You can pick up kits fairly inexpensively, and you don't need much in the way of graphics, just enough for 2 small high DPI screens, depending on the kit you want. Also, you have links or anything to sources on that last statment? I've not heard anything to that effect other than particular specific cases resulting from other issues people had. Phne post. But the intention of my message was to highlight the proposed cost of a Vr gaming experience for the generic console/pc gamer. http://www.cnet.com/uk/news/reality-check-your-computer-is-most-likely-too-weak-to-run-vr-headsets/
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 19, 2016 07:09 PM
Msg. 31 of 35
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: sparky Why not just plaster monitors all over your walls in a square or round room, in a 360-degree area from the middle? Money issues aside, it's like we're all asking for Virtual Reality goggles. The problem with Vr is its far too expensive and we don't currently have graphics cards powerful enough and affordable enough for anyone but the extreme enthusiast to consume. Plus vr is physically and mentally bad for you. No I haven't been conversing with your grandpa over tea. This is a true fact. You can pick up kits fairly inexpensively, and you don't need much in the way of graphics, just enough for 2 small high DPI screens, depending on the kit you want. Also, you have links or anything to sources on that last statment? I've not heard anything to that effect other than particular specific cases resulting from other issues people had. Phne post. But the intention of my message was to highlight the proposed cost of a Vr gaming experience for the generic console/pc gamer. http://www.cnet.com/uk/news/reality-check-your-computer-is-most-likely-too-weak-to-run-vr-headsets/ 7 times? Are you f'n kidding me? How high were they when they wrote that? My 270x (somewhat old) can handle 4x 4k monitors and run BF3 on high with a solid 30fps or so.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 19, 2016 07:42 PM
Msg. 32 of 35
I'm willing to bet that even an old-ass computer could run VR tech easily if the software was ...you know.. OPTIMIZED instead of rushed, rushed, rushed out the door in a pathetic attempt to "get famous off of the VR craze before the end of So-and-So-Quarter" Edited by OrangeJuice on Jan 19, 2016 at 07:44 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 20, 2016 09:47 AM
Msg. 33 of 35
Well tbh I feep a little ambivelent towards VR.
On the one hand its a step closer to the future.
On the other hand in order to experience the best out of virtual reality you really need a few titan z's strapped to each other for those AAA titles.
Plus on a metaphysical note Vr is bad for you over extended periods of time.
One other thing I should touch upon would alternate uses for Vr.
I totally would love MAX,MAYA,Ps & Mari support.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 20, 2016 10:10 AM
Msg. 34 of 35
Quote: --- Original message by: Super Flanker Well tbh I feep a little ambivelent towards VR.
On the one hand its a step closer to the future.
On the other hand in order to experience the best out of virtual reality you really need a few titan z's strapped to each other for those AAA titles.
Plus on a metaphysical note Vr is bad for you over extended periods of time.
One other thing I should touch upon would alternate uses for Vr.
I totally would love MAX,MAYA,Ps & Mari support. I see that which was done. On a more serious note, as I mentioned before, a VR headset is just a pair of screens in front of your face. They don't need to be super high resolution (though it helps) and as such don't need a super powerful GPU to handle. Of course I am talking in terms of straight application and I don't know if this is how it actually works, but its the basic concept right? On a metaphysical level? Anything is bad for you over extended periods of time. Not sure what you mean about metaphysical, but its physically bad to sit at a computer for extended periods of time for s number of reasons I'm too lazy to go into. Psychologically, (which is what I'm guessing you mean?) I don't see issues past what is already there (call me naive and you wouldn't be entirely wrong) which isn't all that bad depending on your prior psychological state. On the subject of actual metaphysicality, I don't see that becoming an issue for some time. But yes, an infinite desktop and the ability to move through a scene would be amazing. That's one thing I am looking forward to Microsoft's HoloLens for, to be able to work physically and digitally at the same time. No idea hoe it'll play out but color me excited.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 21, 2016 02:37 PM
Msg. 35 of 35
I play with a 21:9 aspect ratio (2560x1080) with 115 FOV and it's lovely.
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