
ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Jan 1, 2016 03:03 PM
Msg. 1 of 4
I want to have the player use a vehicle (warthog) and get close to a door and the door will open without the player having to dismount off the vehicle. I'm unsure if I have to do a script which I would'nt like to do, or if I need check some flag in the one of the tags. Any help will be good.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 1, 2016 03:12 PM
Msg. 2 of 4
Quote: --- Original message by: ericwind I want to have the player use a vehicle (warthog) and get close to a door and the door will open without the player having to dismount off the vehicle. I'm unsure if I have to do a script which I would'nt like to do, or if I need check some flag in the one of the tags. Any help will be good. Scripting and trigger volumes. How did the spade in the bigass map garage work?
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Jan 1, 2016 03:18 PM
Msg. 3 of 4
Quote: --- Original message by: Super FlankerQuote: --- Original message by: ericwind I want to have the player use a vehicle (warthog) and get close to a door and the door will open without the player having to dismount off the vehicle. I'm unsure if I have to do a script which I would'nt like to do, or if I need check some flag in the one of the tags. Any help will be good. Scripting and trigger volumes. How did the spade in the bigass map garage work? Do you know the script?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jan 1, 2016 08:05 PM
Msg. 4 of 4
(script continuous sryond (if (and (volume_test_objects "name of the trigger" (players)) true) (begin (device_group_set "name of the trigger" 0) ) ) )
or something like that
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