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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] - First Contact

Author Topic: [WIP] - First Contact (14 messages, Page 1 of 1)
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Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Dec 28, 2015 03:25 PM    Msg. 1 of 14       
This will be a single player campaign set on the planet Harvest ranging from first contact and maybe even spanning into the retaking of harvest by the UNSC but as of now it is just the fall of harvest though the story will not be truly canon but will run in the similar timeline.

Mission 1 - Prologue:
Elites attack the harvest remote communication center as of now just a concept.

Mission 2 - The Unknown:
The covenant lay siege to a remote UNSC stronghold in the mountains killing all but Fire team Charlie who escape the attack (your unit).

Bsp:

Caves -

Hangars _

Armory -

Hallways -


Vehicle bay -

BTW everything is unwrapped there is just no texture on some of the materials.

Mission 3 - Escape:
Escaping through the canyon to get to the secondary launch platforms.

Bsp:
Needs a lot of changes.

Canyon -


Cave -


Cliff -


Mission 4 - Bravo Base:
Defend Bravo base then escape on a pelican.

Bsp:
Not much to so but i might restart this.



Mission 5 - For those in need:
Rescue whatever civilians you can from the city before you leave.

Mission 6 - Bail out:
Go to the airfield to catch the last transport ship.

Mission 7 - Epilogue:
Reveal of future plan to take back harvest plus some other bits.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 28, 2015 03:32 PM    Msg. 2 of 14       
Looks promising. Nice to see some custom content.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Dec 28, 2015 03:51 PM    Msg. 3 of 14       
Quote: --- Original message by: Corpen
First contact.

( ͡° ͜ʖ ͡°)


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Dec 28, 2015 05:00 PM    Msg. 4 of 14       
Looks good.
Nice to see threads like this with real progress!


NeX
Joined: Apr 11, 2013


Posted: Dec 28, 2015 05:59 PM    Msg. 5 of 14       
This is a good WIP thread. No vapor, has proof of concept material, decent story (subjective), plus actual renders of content made so far.

Good job man


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Dec 28, 2015 07:58 PM    Msg. 6 of 14       
looks very nice, seriously we need more content like this. I hope no one ruins this with crap memes or something. If you need some the air transport from Reach i ported it some time ago. Any help you need ask us.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 28, 2015 08:00 PM    Msg. 7 of 14       
Canyon looks really decent.
I like it


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Dec 29, 2015 12:31 AM    Msg. 8 of 14       
As someone currently reading Contact Harvest, I'll be looking forward to this.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 29, 2015 09:20 AM    Msg. 9 of 14       
Cool beans, and awesome screens


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 29, 2015 09:20 AM    Msg. 10 of 14       
Looking good, can't wait to see more!


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Dec 29, 2015 04:28 PM    Msg. 11 of 14       
Slight Change to the outside of mission - 2


Cyndrolic
Joined: Dec 29, 2015


Posted: Dec 29, 2015 05:05 PM    Msg. 12 of 14       
Looking good, can't wait to see more!!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 29, 2015 08:12 PM    Msg. 13 of 14       
Unless the missions are really short, I think you're over-planning a bit. 7 missions is a lot if you're still in the making BSP stage and you might want to consider cutting down as 7 decent lengthed missions is a lot of work to do and I don't want to see this end up in the canceled pile.
Edited by MatthewDratt on Dec 29, 2015 at 08:12 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 29, 2015 10:52 PM    Msg. 14 of 14       
Matt does have a fair point.
I've got something in the works too. It's a simple short 4 missions (more like 4 objectives) but I've already got hands full.
Having a succinct campaign is better than an overly drawn out one.

 

 
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