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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »script problem

Author Topic: script problem (5 messages, Page 1 of 1)
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ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Dec 27, 2015 11:13 PM    Msg. 1 of 5       
Can anyone please help me find a way to fix this{a30 line 1468} left parenthesis is unmatched (script dormant mission_cliff_marine
Edited by ScarFOx on Dec 27, 2015 at 11:15 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 27, 2015 11:55 PM    Msg. 2 of 5       
It appears the script is missing a right parenthesis.

You are going to need to find where that missing parenthesis should be. If you are not sure how or where, post the script here.

There may also be additional problems with that part of the whole script.

Edited by Dumb AI on Dec 27, 2015 at 11:58 PM


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Dec 28, 2015 02:20 PM    Msg. 3 of 5       
Quote: --- Original message by: Dumb AI

It appears the script is missing a right parenthesis.

You are going to need to find where that missing parenthesis should be. If you are not sure how or where, post the script here.

There may also be additional problems with that part of the whole script.

Edited by Dumb AI on Dec 27, 2015 at 11:58 PM

(script dormant mission_cliff_marine
(sleep_until (or (< (ai_living_fraction cliff_wave )0.5 )
(volume_test_objects cliff_right_fort_first_floor (players ))(volume_test_objects cliff_left_fort_first_floor (players )))5 )
(if (not (volume_test_objects cliff_inside_left_bottom (players )))(sound_impulse_start "sound\dialog\a30\a30_540_cortana" none 1 ))
(sleep (sound_impulse_time "sound\dialog\a30\a30_540_cortana" ))
(ai_timer_expire cliff_wave/left_fort_inside_grunt )
(ai_timer_expire cliff_wave/right_fort_inside_grunt )
(sleep_until (or (< (ai_living_fraction cliff_wave )0.3 )
(volume_test_objects cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))5 )
(if (or (volume_test_objects cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))(ai_place cliff_wave/inside_bottom_jackal ))
(ai_place cliff_marine )
(objects_predict (ai_actors cliff_marine ))
(objects_predict (ai_actors cliff_wave ))
(sleep_until (or (< (ai_living_fraction cliff_wave )0.3 )(volume_test_objects cliff_inside_left_bottom (players )))5 )
(sleep_until (< (ai_living_count cliff_wave/inside_bottom_jackal )3 )1 delay_late )
(if (< (ai_living_fraction cliff_wave )0.3 )(set global_cliff_welcome true ))
(sleep_until (game_safe_to_speak )1 )
(wake save_cliff_welcome )
(ai_conversation cliff_welcome )
(sleep_until (< 4 (ai_conversation_status cliff_welcome ))1 )(set global_cliff_welcome true ))
)



This is the script I added a extra parenthesis at the bottom and it still didn't work


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 28, 2015 03:36 PM    Msg. 4 of 5       
This line might be the issue.
(sleep_until (< 4 (ai_conversation_status cliff_welcome ))1 )(set global_cliff_welcome true ))

The right parenthesis at the end (red) goes with the left one at the beginning of the script.

Maybe you could try this:

(sleep_until (< 4 (ai_conversation_status cliff_welcome )) 1)
(set global_cliff_welcome true )
)





Edited by Dumb AI on Dec 28, 2015 at 03:38 PM


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Dec 29, 2015 11:06 AM    Msg. 5 of 5       
still doesn't work -_-

 

 
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