Quote: --- Original message by: Dumb AI
It appears the script is missing a right parenthesis.
You are going to need to find where that missing parenthesis should be. If you are not sure how or where, post the script here.
There may also be additional problems with that part of the whole script.
Edited by Dumb AI on Dec 27, 2015 at 11:58 PM
(script dormant mission_cliff_marine
(sleep_until (or (< (ai_living_fraction cliff_wave )0.5 )
(volume_test_objects cliff_right_fort_first_floor (players ))(volume_test_objects cliff_left_fort_first_floor (players )))5 )
(if (not (volume_test_objects cliff_inside_left_bottom (players )))(sound_impulse_start "sound\dialog\a30\a30_540_cortana" none 1 ))
(sleep (sound_impulse_time "sound\dialog\a30\a30_540_cortana" ))
(ai_timer_expire cliff_wave/left_fort_inside_grunt )
(ai_timer_expire cliff_wave/right_fort_inside_grunt )
(sleep_until (or (< (ai_living_fraction cliff_wave )0.3 )
(volume_test_objects cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))5 )
(if (or (volume_test_objects cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))(ai_place cliff_wave/inside_bottom_jackal ))
(ai_place cliff_marine )
(objects_predict (ai_actors cliff_marine ))
(objects_predict (ai_actors cliff_wave ))
(sleep_until (or (< (ai_living_fraction cliff_wave )0.3 )(volume_test_objects cliff_inside_left_bottom (players )))5 )
(sleep_until (< (ai_living_count cliff_wave/inside_bottom_jackal )3 )1 delay_late )
(if (< (ai_living_fraction cliff_wave )0.3 )(set global_cliff_welcome true ))
(sleep_until (game_safe_to_speak )1 )
(wake save_cliff_welcome )
(ai_conversation cliff_welcome )
(sleep_until (< 4 (ai_conversation_status cliff_welcome ))1 )(set global_cliff_welcome true ))
)
This is the script I added a extra parenthesis at the bottom and it still didn't work