So, in Halo CE there is an issue that a lot of us modders know about, when you make a sound tag it has to be 22KHz or else the sound will not play or play ON THE WHOLE MAP.
And we all know that 22KHz sounds like defecation compared to 44KHz as it doesn't catch the detail in the pitches of the sound.
Today, I (SBBMichelle) and Megasean have found a solution to this problem, and when you find out what it is you're gonna wonder why you didn't think of it yourself.
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22KHz:
https://www.youtube.com/watch?v=rplPFU5rty0 44KHz:
https://www.youtube.com/watch?v=m7JW4WqgH7w So, to explain how to do it in one sentence:
You compile your sounds as 44k mono, you make it 22KHz in guerilla (You will need kornman's guerilla or os_guerilla for this) and make Halo play it with a pitch modifier of 2.
This works because Halo decides how to play a sound based on it's frequency and amount of channels.
That's why when your sound is 44KHz stereo it will play full volume in the two channels of your headphones as long as you are in the range where it plays, and when a sound is 22KHz mono it will play it using it's directional audio. This however is not affected by the pitch, so you can get a a part of the quality back by playing it on double pitch.
(Just showing that all you should change are those two values)
The reason I am only mentioning the pitch of the sound is because Halo CE doesn't actually only change the pitch, it plays the sound in a different speed to get the pitch. And when you play a sound at double speed it plays double the info in the same amount of time. So, technically it is 2*22KHz.
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Now, the difference is not super awesome, but definitely something and can be useful for some of you people that die on the inside when you hear how your sound quality is destroyed when you make it 22KHz. I also found that sounds like spartan laser charging sounds repeat more successfully when you do this.
Give Megasean some love for finding this one out.
Also now we are on the topic of sounds for CE,
Here is a link to raffgie's Xbox ADPCM audio codec installer for 64bit for anyone who doesn't have it yet:
http://www.mediafire.com/download/qpq2dxqdd8ai3n1/XBADPCM.zip (I originally only posted this on opencarnage, but I thought there might be some people here that could actually use this info.)
Edited by SBB_Michelle on Dec 26, 2015 at 11:17 PM