
Nathanael Gazzard
Joined: Jan 9, 2015
Windows 7 was so much simpler...
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Posted: Dec 3, 2015 10:07 AM
Msg. 1 of 7
My current idea is to create a custom Silent Hill game, built in Halo Custom Edition. One of the things I would like to have is an inventory system. Any ideas on how to achieve that? Also, anyone interested in collaborating on this project - it'll be a slow "when I have time" process, but I'm happy for any Silent Hill/Halo CE enthusiasts to participate. Especially if they have more knowledge than me.
Anyone interested in getting on board with the project - here's a facebook group to collaborate - https://www.facebook.com/groups/1076074059089959/ Edited by Nathanael Gazzard on Dec 3, 2015 at 03:08 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 3, 2015 10:50 AM
Msg. 2 of 7
You can replace the granades items for diferent use. I made a custome horror mal for haloween, search it ver un the forum
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Nathanael Gazzard
Joined: Jan 9, 2015
Windows 7 was so much simpler...
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Posted: Dec 3, 2015 10:52 AM
Msg. 3 of 7
Cheers.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 3, 2015 12:02 PM
Msg. 4 of 7
Quote: --- Original message by: Nathanael Gazzard Cheers. If you need someone "expert" at tags, you can count with me. For inventory objects maybe you can use weapons, but you would only have 4 objects max. Edited by Kinnet on Dec 3, 2015 at 12:07 PM
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Nathanael Gazzard
Joined: Jan 9, 2015
Windows 7 was so much simpler...
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Posted: Dec 3, 2015 01:38 PM
Msg. 5 of 7
I know that you can change the number of weapons the player starts with in gorilla, all the way up to eight. I'm wondering about the idea of deployable health packs replacing grenades. For the trickier items such as artefacts, perhaps they would have to be built as un-fireable weapons. Either that or have those specific items actually be trigger volumes unlocking specific scripting so that locks previously locked would become automatically unlocked the moment you grab the key. So you don't actually ever carry a key, but when you get to the now unlocked door, you would activate a trigger volume awoken by the key "collection" which generates the relevant message such as "you used the key"
Also - anyone interested in getting on board with the project - here's a facebook group to collaborate - https://www.facebook.com/groups/1076074059089959/
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 19, 2015 08:54 PM
Msg. 6 of 7
check out the Firefight Portent, that may be not unlike what you want in a way. Which is to say, using the UI to have objects under menus that'd are grayed out when you don't have them. Play around with that and maybe something will show itself.
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Nathanael Gazzard
Joined: Jan 9, 2015
Windows 7 was so much simpler...
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Posted: Dec 20, 2015 08:22 AM
Msg. 7 of 7
Thanks, I'll look into it
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