A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Custom HUD From Scratch Tutorial Request.

Author Topic: Custom HUD From Scratch Tutorial Request. (6 messages, Page 1 of 1)
Moderators: Dennis

Nathanael Gazzard
Joined: Jan 9, 2015

Windows 7 was so much simpler...


Posted: Dec 27, 2015 08:51 AM    Msg. 1 of 6       
Hi all,
I'm looking to make a full custom-built HUD for a mod I'm working on. Any recommendations on good tutorials for learning the process?


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Dec 29, 2015 12:33 AM    Msg. 2 of 6       
Jesse made a thread just for you a while back, but I can't find it.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 29, 2015 04:00 AM    Msg. 3 of 6       
A HA
I knew a day like this would come for another, just as it had done so such time ago.
https://mega.nz/#!V8wAQSCA!WoBJMVmRyEIBXJW4sktyMWnaaf3IO6AbruaT0zChcfU


Nathanael Gazzard
Joined: Jan 9, 2015

Windows 7 was so much simpler...


Posted: Dec 29, 2015 06:54 PM    Msg. 4 of 6       
Cheers, thanks


Dimacave
Joined: Mar 30, 2015

-MauriX


Posted: Dec 29, 2015 08:25 PM    Msg. 5 of 6       
Quote: --- Original message by: Spartan314
A HA
I knew a day like this would come for another, just as it had done so such time ago.
https://mega.nz/#!V8wAQSCA!WoBJMVmRyEIBXJW4sktyMWnaaf3IO6AbruaT0zChcfU


I love :U
learning ... thanks









stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 30, 2015 11:31 AM    Msg. 6 of 6       
Quote: --- Original message by: Spartan314
A HA
I knew a day like this would come for another, just as it had done so such time ago.
https://mega.nz/#!V8wAQSCA!WoBJMVmRyEIBXJW4sktyMWnaaf3IO6AbruaT0zChcfU


Very useful.

If anyone is interested in how to create a custom HUD using 3ds max (allows for better precision), download the file located in the "resolution" post of this thread: http://opencarnage.net/index.php?/topic/5709-xbox-version-of-the-shield-bar/

The .max file and relevant bitmaps can be found in the "source" folder.

This process involves creating the UI's graphical elements as shapes in 3ds max, then setting up a camera and rendering.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:08 AM 140 ms.
A Halo Maps Website