
sshers4
Joined: Apr 28, 2013
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Posted: Nov 14, 2015 04:04 PM
Msg. 1 of 33
My work will be posted here, keep in mind I can only develop custom AI in the game from ground to bottom. So far thornbeast is still in the development but I am also planning to add more species in the game. 
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 14, 2015 04:23 PM
Msg. 2 of 33
Quote: --- Original message by: Alex21788 So far it looks really good. When will it be ready for download? From my view I think the rabbit AI wont be long because it wont have bunch of animations like attacking or sounds, however with the thornbeast may be little longer because the thing is damn huge and its not one man job. But it will get there.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Nov 15, 2015 04:56 PM
Msg. 3 of 33
Quote: --- Original message by: Alex21788 So far it looks really good. When will it be ready for download? Well, at least you take your project seriously (looking at your MOTD)
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 16, 2015 08:37 AM
Msg. 4 of 33
Does anyone have tutorial how to change footsteps sound?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 16, 2015 12:12 PM
Msg. 5 of 33
Quote: --- Original message by: sshers4Quote: --- Original message by: Alex21788 So far it looks really good. When will it be ready for download? From my view I think the rabbit AI wont be long because it wont have bunch of animations like attacking or sounds, however with the thornbeast may be little longer because the thing is damn huge and its not one man job. But it will get there. I think you're confusing AI tagging with animation creation. AI tagging is really simple and I doubt it would take even you years to learn. Animation creation is not as simple and is the main reason that new characters are hardly made. Not to mention the rigging :x
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 16, 2015 04:48 PM
Msg. 6 of 33
your a jackass
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 16, 2015 05:51 PM
Msg. 7 of 33
I miss knoxville
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 17, 2015 07:57 PM
Msg. 8 of 33
Quote: --- Original message by: sparkyQuote: --- Original message by: sshers4 Does anyone have tutorial how to change footsteps sound? Footstep sounds can be referenced in a new .material_effects tag file. effects and decals as well, which is how I made the footstep marks for my bipeds.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 20, 2015 09:33 AM
Msg. 9 of 33
New MOA, just got him rigged. Edited by sshers4 on Nov 20, 2015 at 09:38 AM
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Halonimator
Joined: Dec 15, 2014
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Posted: Nov 20, 2015 10:27 AM
Msg. 10 of 33
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 20, 2015 11:54 AM
Msg. 11 of 33
Yea the second texture looks interesting, i will defitanly use that if i create another type of moa.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 20, 2015 01:23 PM
Msg. 12 of 33
Nice cock
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 20, 2015 05:22 PM
Msg. 13 of 33
The front limbs are too long and the back limbs are too thin. There's no muscle thickness in the hindlegs for any jumping around. Consider this as reference.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 20, 2015 06:47 PM
Msg. 14 of 33
Quote: --- Original message by: sparky I am looking fowwawd to wabbit hunting. Uhuhuhuh! you will see more ambient wildlife, by the way can you explain how to do collision so that I won'the able to walk through it because I forgot.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 20, 2015 07:34 PM
Msg. 15 of 33
Make a box that covers the model for every bone, and link it to said bones.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 20, 2015 07:38 PM
Msg. 16 of 33
Nice cock and hens.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 20, 2015 07:40 PM
Msg. 17 of 33
Quote: --- Original message by: MEGASEAN2812 Make a box that covers the model for every bone, and link it to said bones. not really
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 20, 2015 10:07 PM
Msg. 18 of 33
Quote: --- Original message by: bourrin33Quote: --- Original message by: MEGASEAN2812 Make a box that covers the model for every bone, and link it to said bones. not really theres plenty of ways to do it but if your a lazy ass this one works.
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vampire_girl
Joined: Apr 16, 2009
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Posted: Nov 21, 2015 02:05 AM
Msg. 19 of 33
Quote: --- Original message by: DaLode Nice cock and hens.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 23, 2015 05:55 PM
Msg. 20 of 33
Can someone please explain to me how to make collision for biped step by step, that would help me alot. Edited by sshers4 on Nov 23, 2015 at 05:56 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 23, 2015 06:39 PM
Msg. 21 of 33
Simple 1. Rant about how this forum is dying 2. Post pictures of Halo Online in a Custom Edition forum. 3. Rant about the supposed H3 engine of Halo Online.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Nov 23, 2015 08:45 PM
Msg. 22 of 33
Quote: --- Original message by: Spartan314 Simple 1. Rant about how this forum is dying 2. Post pictures of Halo Online in a Custom Edition forum. 3. Rant about the supposed H3 engine of Halo Online. I just witnessed a murder.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 24, 2015 02:51 PM
Msg. 23 of 33
Quote: --- Original message by: sshers4
Can someone please explain to me how to make collision for biped step by step, that would help me alot. Edited by sshers4 on Nov 23, 2015 at 05:56 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 24, 2015 03:06 PM
Msg. 24 of 33
Quote: --- Original message by: Spartan314 Simple 1. Rant about how this forum is dying 2. Post pictures of Halo Online in a Custom Edition forum. 3. Rant about the supposed H3 engine of Halo Online. In all seriousness, what I wrote is pretty much all there is to it. Edited by MEGASEAN2812 on Nov 24, 2015 at 03:07 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 24, 2015 04:24 PM
Msg. 25 of 33
Quote: --- Original message by: sshers4Quote: --- Original message by: sshers4
Can someone please explain to me how to make collision for biped step by step, that would help me alot. Edited by sshers4 on Nov 23, 2015 at 05:56 PM Quote: --- Original message by: Spartan314 Simple 1. Rant about how this forum is dying 2. Post pictures of Halo Online in a Custom Edition forum. 3. Rant about the supposed H3 engine of Halo Online.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 25, 2015 03:47 PM
Msg. 26 of 33
So does anyone still have a tutorial how to create collision for biped?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 25, 2015 05:51 PM
Msg. 27 of 33
Aw shucks, I guess my tutorial wasn't good enough for you ¯\_(ツ)_/¯
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 25, 2015 06:26 PM
Msg. 28 of 33
Quote: --- Original message by: Spartan314 Aw shucks, I guess my tutorial wasn't good enough for you ¯\_(ツ)_/¯ just send it please.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 26, 2015 12:59 AM
Msg. 29 of 33
I really liked the Halo Online collision tutorial!
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 26, 2015 05:43 AM
Msg. 30 of 33
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 12, 2015 07:55 PM
Msg. 31 of 33
Just been doing texture of this model. 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 12, 2015 08:12 PM
Msg. 32 of 33
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Jan 12, 2016 05:32 PM
Msg. 33 of 33
And then we never saw him again.
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