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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is there a faster way too attach object in 3dsmax?????

Author Topic: Is there a faster way too attach object in 3dsmax????? (5 messages, Page 1 of 1)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 8, 2015 02:07 PM    Msg. 1 of 5       
Make a few polys that leave holes to fill then in the border select tool "cap" the holes and create some edges where necessary


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 8, 2015 04:22 PM    Msg. 2 of 5       
^^^
I do this.
Create faces and insert vertices gives you a lot of control though. It's nice.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 8, 2015 05:45 PM    Msg. 3 of 5       
I would personally just use the bridge tool in edge mode, but quite frankly you have way too many vertices there than needed. Any particular reason why?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 9, 2015 06:47 PM    Msg. 4 of 5       
Create.

Bridge.

Cap.

All do more or less the same thing.

But I would get rid of the atrocious amount of useless verts you have first.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 14, 2015 03:33 AM    Msg. 5 of 5       
Quote: --- Original message by: sparky
mess around with boolean in the modifier list also.


Compound objects > boolean

Is commonly used to cut shapes into objects. And it also creates alot of junk geo.

 

 
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