
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 14, 2015 07:11 PM
Msg. 71 of 179
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 16, 2015 06:06 PM
Msg. 72 of 179
Quote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: EmmanuelCD the blue one. Well i need a gif ot explain it. well wait to upload the map so you can see it for your self.. youtube? Youporn? Youwot? Edited by Skidrow925 on Nov 14, 2015 at 06:04 PM Youknow! Youjest. Youlike? Youtoo? Yousexy!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 16, 2015 10:06 PM
Msg. 73 of 179
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: Skidrow925Quote: --- Original message by: EmmanuelCD the blue one. Well i need a gif ot explain it. well wait to upload the map so you can see it for your self.. youtube? Youporn? Youwot? Edited by Skidrow925 on Nov 14, 2015 at 06:04 PM Youknow! Youjest. Youlike? Youtoo? Yousexy! Youright!
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 17, 2015 02:50 PM
Msg. 74 of 179
Ignore them, right now im fixing the shotgun and the needler, i have a working decal on the floor ever time you step con it
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 17, 2015 03:55 PM
Msg. 75 of 179
Edited by Kinnet on Nov 17, 2015 at 03:56 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 17, 2015 08:15 PM
Msg. 76 of 179
STOP SPAMMING!!!! Well heres another update https://mega.nz/#!vp91SRCJ!Q5soTV0EB6YBFd6KE6ceAlksdeq4hT1JY7yfXdKG2fM This is what ive done so far I added a room to the center of the map  I also change the hill shader [Hexagons EVERYWHERE]  Things Changed +Needler´s projectile speed is twice than defualt, with 50% mor damage +Shotgun 50% more damage +Bsp Change +Hill shader change Things i need to fix +Spawning points +More sniper rifles, and fix the tower spawn +Add more hills +Change the SAW Things i will add and change +H5 style hud (wip) +Magnum (still need to get) +Change concusion rifle color +change BR color +Other minor things Thanks for the feedback, now what do you think about the changes?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Nov 18, 2015 10:27 AM
Msg. 77 of 179
That map is just gorgeous :O
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 18, 2015 10:54 AM
Msg. 78 of 179
When you release new versions of the map, please make sure they have different names than previous map or else people won't be able to join your map in a server. Call it like "Hex_Zone1,2.map" or something.
Oh, also fix weapon pickup icons and please fix phantom BSPs. Edited by altis94 on Nov 18, 2015 at 11:03 AM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 18, 2015 01:20 PM
Msg. 79 of 179
Do you mean the invisible wall around the map? Well i can change it for a fisical wall, but i wanted the player to see the sourrounding, to see the horizon, let me see first how to replace it.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 18, 2015 05:32 PM
Msg. 80 of 179
He's not referring to that.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 18, 2015 06:12 PM
Msg. 81 of 179
Quote: --- Original message by: EmmanuelCD fisical wall Perhaps you're referring to a fiscal wall? Oh, you mean a PHYSICAL WALL. Yeah, no, do an invisible wall. Refer to Halo CE Folder\hek_tutorial\index (Or the halomaps version: http://hce.halomaps.org/hek/ ). Then find where the "player_clipping_10_large.gif" image is referenced in the tutorial. This is where it teaches you how to create an invisible wall, AKA player clipping boundary. Hope this helps.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 18, 2015 07:44 PM
Msg. 82 of 179
Nick, technically there is already an invisible wall on the map, sorry for my bad grammar, i dont remember well some words. I just dont know what the hell is "phantom bsp". Please Show what i need to do. Quote: --- Original message by: BigBadBootyDaddy Me encanto esta mapa amigo, jajajajaaja. Gracias por el comentario, me agrada que a mas de alguno por ahi le haya gustado. Menos mal que Altheros te dio la cuenta New Update! I fixed the icons and added a h5 hud, still needs some work, but check it. https://mega.nz/#!H18GQbAQ!iyS0gYQCcLXoHUDl3hSgG_fAdH1NG9W_AZhesRVbohg
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 18, 2015 08:02 PM
Msg. 83 of 179
would you mind if someone rips that hud ?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 18, 2015 08:03 PM
Msg. 84 of 179
No, go ahead. I left the map unprotected
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 18, 2015 08:05 PM
Msg. 85 of 179
Thank you :D
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 18, 2015 09:49 PM
Msg. 86 of 179
Who made that HUD? Looks like some of the assets were made in Paint, but some of them look decent.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 19, 2015 10:52 AM
Msg. 87 of 179
I made the bitmaps, i download a pic from internet and modified with paint and photoshop.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 19, 2015 08:59 PM
Msg. 88 of 179
One question, should i use the h5 hud or should i change to the other one? Sled told me that even if its nice, that hud doesnt go with the map, what do you think?
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 19, 2015 09:59 PM
Msg. 89 of 179
use the h1 hud, it fits perfectly with the quality of the BSP
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Nov 20, 2015 12:05 AM
Msg. 90 of 179
Quote: --- Original message by: Kinnet use the h1 hud, it fits perfectly with the quality of the BSP S A V A G E
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Nov 20, 2015 12:23 PM
Msg. 91 of 179
I also vote for the H5 HUD, but please... fix the jagged lines. Especially the side lines on the top part of the visor overlay.
A whole HUD with the same tint would be appreciated as well... overlays are green-bluish, but reticles, grenades and weapon meters are blue
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 20, 2015 12:30 PM
Msg. 92 of 179
FIX PHANTOM BSPS GOD DAMN IT. Also, remove footsteps pls. And make weapon firing sounds louder and have longer distance or something.
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Spartan 627
Joined: May 10, 2015
Spartan-627 (Formerly known as Prisoner 627)
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Posted: Nov 20, 2015 03:36 PM
Msg. 93 of 179
Quote: --- Original message by: EmmanuelCD One question, should i use the h5 hud or should i change to the other one? Sled told me that even if its nice, that hud doesnt go with the map, what do you think? Halo 5 hud looks fine stick with that also weapon sounds are decent but the battle rifle sounds really bad...
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Lateksi
Joined: Jan 1, 2010
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Posted: Nov 20, 2015 04:00 PM
Msg. 94 of 179
Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them.
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Nov 20, 2015 05:13 PM
Msg. 95 of 179
Quote: --- Original message by: Lateksi Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them. It's to save you from the shotgun and needler.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 20, 2015 07:18 PM
Msg. 96 of 179
Quote: --- Original message by: Lateksi Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them. So should i use player clipping? But they are outside, its suposed that the doesnt go around the map. And i wont change the fottsteps, and let me see what i can do with the BR sound Other news, a little update i try to change the hud, and this is what i got 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 21, 2015 12:12 AM
Msg. 97 of 179
to be totally real, I actually kinda really like how this is coming together. Maybe if the BSP was a bit higher quality it'd be amazing but I like where this is going
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 21, 2015 09:33 AM
Msg. 98 of 179
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 21, 2015 09:46 AM
Msg. 99 of 179
Quote: --- Original message by: altis94Emmanuel, please watch this. https://youtu.be/2FKnyHxVWxkEdited by altis94 on Nov 21, 2015 at 09:33 AM Looks like it could be a case of bad portals. #mexicansEdited by SS Flanker on Nov 21, 2015 at 09:48 AM
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Nov 21, 2015 09:58 AM
Msg. 100 of 179
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: Lateksi Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them. So should i use player clipping? But they are outside, its suposed that the doesnt go around the map. And i wont change the fottsteps, and let me see what i can do with the BR sound Other news, a little update i try to change the hud, and this is what i got http://i68.tinypic.com/2irt1mf.jpg Color is fine now (though the motion tracker should be of the same tint). Lines are still too jagged and pixelated, though. Please note that I'm not trying to bash at you, I'm just trying to give useful critics, because this map has some potential
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 21, 2015 05:14 PM
Msg. 101 of 179
Quote: --- Original message by: altis94Emmanuel, please watch this. https://youtu.be/2FKnyHxVWxkEdited by altis94 on Nov 21, 2015 at 09:33 AM Thanks for letting me know, i will fix this when my lap is back. I dont have it right now
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 21, 2015 11:53 PM
Msg. 102 of 179
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: Lateksi Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them. So should i use player clipping? But they are outside, its suposed that the doesnt go around the map. And i wont change the fottsteps, and let me see what i can do with the BR sound Other news, a little update i try to change the hud, and this is what i got http://i68.tinypic.com/2irt1mf.jpg Send me the HUD tags and I'll see if I can fix up some of the bitmaps for you. Also, do your meters drain properly? I think I've only ever seen you show off the AR part of the HUD.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 22, 2015 02:30 PM
Msg. 103 of 179
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Nov 22, 2015 04:18 PM
Msg. 104 of 179
Quote: --- Original message by: JesseQuote: --- Original message by: EmmanuelCDQuote: --- Original message by: Lateksi Halo 1 HUD!
Phantom BSP's are invisible walls all around the map, you can't shoot through them. They can be really annoying and brake the flow of gameplay so better fix them. So should i use player clipping? But they are outside, its suposed that the doesnt go around the map. And i wont change the fottsteps, and let me see what i can do with the BR sound Other news, a little update i try to change the hud, and this is what i got http://i68.tinypic.com/2irt1mf.jpg Send me the HUD tags and I'll see if I can fix up some of the bitmaps for you. Also, do your meters drain properly? I think I've only ever seen you show off the AR part of the HUD. I Really would like if u could update ur HUD tutorial,im stuck with alphas and i cant do anything beyond PS,i have plenty HUD designs id like uoi to look unto. Geton skype plox apelman92
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 28, 2015 01:34 PM
Msg. 105 of 179
A small Update, if anyone saw the pic on the other thread. This is how Mental Ray lightmaps look like 
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