
PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Nov 28, 2015 01:45 PM
Msg. 106 of 179
Me like it. The playtest with SBB on this map was fun.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 28, 2015 01:45 PM
Msg. 107 of 179
Looks nice a few more angles please.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 28, 2015 01:50 PM
Msg. 108 of 179
It would be cool if glowing parts actually affected lightmaps.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Nov 28, 2015 02:37 PM
Msg. 109 of 179
It's coming out nicely. Since it's still a wip, I won't comment the tagset yet, and I'll just focus on the BSP. Like other people said, try to make lightmaps be affected by lights. Also, it would be cool if you added some light volumes that come from the ground. Maybe like what you showed in the OP pic from Crysis: See that blue energy wall that comes from the ground? That's what I'm talking about. You could add it via shader_transparent_chicago and make it non-collidable. And lastly, I'd add some sort of sceneries, but that's up to you
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 28, 2015 02:58 PM
Msg. 110 of 179
Well, thanks for the sugestion, i will add more geometry to the map, in fact it already has that blue and orange lights, but i dont have them verticaly. I tried to fixed the phantom bspīs, but they always apear in other part. Right now i has one at the top of the level and another near the floor next to a blue tower
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 28, 2015 05:28 PM
Msg. 111 of 179
Quote: --- Original message by: EmmanuelCD I tried to fixed the phantom bspīs, but they always apear in other part. Bigass development in a nutshell.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 28, 2015 07:56 PM
Msg. 112 of 179
Small update I add more light geometry to the map. This is what i got:  The shader is awfull, tomorrow i will change it and run lightmaps again, this time with vray, and with more lights
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 28, 2015 08:06 PM
Msg. 113 of 179
Colourful. Like a rainbow puked on it.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 29, 2015 04:28 AM
Msg. 114 of 179
I really don't like this... It looks like a lot of KOTH hills everywhere.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 30, 2015 01:20 PM
Msg. 115 of 179
Small Update Here is what iīve done  Suggestiona are acepted as always
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Nov 30, 2015 02:15 PM
Msg. 116 of 179
Definitely in the right direction. I'd say make the hardlight texture as a solid gradient, instead of having those "spikes". I'd also suggest to put them only in few places, like the floor depressions. Too many of them aren't really good.
Once the BSP is done, I could help you trying to improve that crappy H4 tagset in some way
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 1, 2015 09:33 PM
Msg. 117 of 179
Cancelled. Final version will be out in Saturday
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 1, 2015 09:34 PM
Msg. 118 of 179
Quote: --- Original message by: EmmanuelCD Cancelled. Final version will be out in Saturday Dude nice.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 2, 2015 03:38 AM
Msg. 119 of 179
Quote: --- Original message by: EmmanuelCD Cancelled. Final version will be out in Saturday What... I don't understand how that works :I
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 2, 2015 09:30 AM
Msg. 120 of 179
Quote: --- Original message by: altis94Quote: --- Original message by: EmmanuelCD Cancelled. Final version will be out in Saturday What... I don't understand how that works :I Are you latino?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 6, 2015 08:34 PM
Msg. 121 of 179
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 6, 2015 09:03 PM
Msg. 122 of 179
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 6, 2015 09:16 PM
Msg. 123 of 179
Can i use your BSP to create a mod of your map, since is not official ?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 6, 2015 09:19 PM
Msg. 124 of 179
Dude, don't give up on this, finish it. Seriously. Maybe take a break, but make sure you finish.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 6, 2015 09:26 PM
Msg. 125 of 179
Quote: --- Original message by: KinnetCan i use your BSP to create a mod of your map, since is not official ? I gave you full and total control of the bsp and the map, only give credits to thier respective owners. Maybe i will release a v3 but i need mor info, time and ideas to improve it, until so i will work on another 2 cool projects. One of them is 6 month delayed and the other is new. is all i can say
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 10, 2015 05:38 AM
Msg. 126 of 179
Dn't get married.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 14, 2015 07:10 PM
Msg. 127 of 179
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Dimacave
Joined: Mar 30, 2015
-MauriX
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Posted: Dec 14, 2015 09:45 PM
Msg. 128 of 179
Looks beautiful 
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mihirgates
Joined: Sep 6, 2014
https://youtube.com/mihirgates
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Posted: Dec 14, 2015 09:48 PM
Msg. 129 of 179
Sexy <3
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Dec 15, 2015 06:57 AM
Msg. 130 of 179
Definitely moving in the right direction!
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Dec 15, 2015 08:41 AM
Msg. 131 of 179
Great work man :)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 15, 2015 01:58 PM
Msg. 132 of 179
Call me paranoid but I do not believe you are soley responsible for your maps.
Or perhaps I am wrong.
I'll leave it up to you to provide the proof.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 15, 2015 02:02 PM
Msg. 133 of 179
Quote: --- Original message by: Super Flanker Call me paranoid but I do not believe you are soley responsible for your maps.
Or perhaps I am wrong.
I'll leave it up to you to provide the proof. Agreed. It does look nice I have to admit though.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 15, 2015 02:04 PM
Msg. 134 of 179
What does "soley" mean?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 15, 2015 02:06 PM
Msg. 135 of 179
Quote: --- Original message by: EmmanuelCD What does "soley" mean? Full Definition of solely 1 : without another : singly <went solely on her way> 2 : to the exclusion of all else <done solely for money>
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 15, 2015 02:15 PM
Msg. 136 of 179
Thanks for the definition (Seriously),
As i sayed before, Bsp, custome shaders and bitmaps are made from me. The Tagset (Weapons and Bipeds) where made from SHM. I edit some of the difuse maps, i didnt asked them so their still from them. The H5 sounds where recorded by a youtuber and i ported them.
So technically i work alone, but i always ask to people what they whant and how is my work progressing
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 15, 2015 02:17 PM
Msg. 137 of 179
Quote: --- Original message by: EmmanuelCD Thanks for the definition (Seriously),
As i sayed before, Bsp, custome shaders and bitmaps are made from me. The Tagset (Weapons and Bipeds) where made from SHM. I edit some of the difuse maps, i didnt asked them so their still from them. The H5 sounds where recorded by a youtuber and i ported them.
So technically i work alone, but i always ask to people what they whant and how is my work progressing Those are words, not proof. But I won't ruin your enhusiasm any more than I already have. Edited by Super Flanker on Dec 15, 2015 at 02:20 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 15, 2015 02:19 PM
Msg. 138 of 179
Quote: --- Original message by: EmmanuelCD Thanks for the definition (Seriously),
As i sayed before, Bsp, custome shaders and bitmaps are made from me. The Tagset (Weapons and Bipeds) where made from SHM. I edit some of the difuse maps, i didnt asked them so their still from them. The H5 sounds where recorded by a youtuber and i ported them.
So technically i work alone, but i always ask to people what they whant and how is my work progressing Color me impressed. Though I have no idea what SHM is supposed to mean.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 15, 2015 02:22 PM
Msg. 139 of 179
SHM = Shadow Mods Team (Latin Modders Cross Bridge ect SnowCreek etc)
Well i will make a gif to prove it. Later i will make it
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 15, 2015 02:24 PM
Msg. 140 of 179
Quote: --- Original message by: EmmanuelCD SHM = Shadow Mods Team (Latin Modders Cross Bridge ect SnowCreek etc)
Well i will make a gif to prove it. Later i will make it Yes because one of the most heavily edited file types in the world will firm our beliefs.
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