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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Questions about exporting BSP Geometry

Author Topic: Questions about exporting BSP Geometry (9 messages, Page 1 of 1)
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Markel
Joined: Sep 12, 2015


Posted: Sep 12, 2015 08:11 PM    Msg. 1 of 9       
So I wanted to export out the BSPs from some of CE's multiplayer maps to fool around with. I downloaded HEK+ and the BSP tag converter but I ran into a problem. That being, I can export out the BSP geometry as an .obj and the textures out as whatever format I want, but if I import the .obj into blender, all the geometry is one object, which means it would be very difficult for me to apply the seperate textures to where they are supposed to be applied. Is there a way I can export out the geometry as seperate .obj files depending on their materials?


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 12, 2015 08:16 PM    Msg. 2 of 9       
Quote: --- Original message by: Markel
So I wanted to export out the BSPs from some of CE's multiplayer maps to fool around with. I downloaded HEK+ and the BSP tag converter but I ran into a problem. That being, I can export out the BSP geometry as an .obj and the textures out as whatever format I want, but if I import the .obj into blender, all the geometry is one object, which means it would be very difficult for me to apply the seperate textures to where they are supposed to be applied. Is there a way I can export out the geometry as seperate .obj files depending on their materials?
yeah I would not know. why not use 3dx max 2010?
Edited by DOOM899 on Sep 12, 2015 at 08:16 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 12, 2015 08:55 PM    Msg. 3 of 9       
Ignore doom altogether, since he's being useless

Assuming you're using the latest BSP Tag Converter, there's a checkbox that says "Separate Objects by Material" when you Decompile the bsp. Given this is checked off you should be set. However if the problem still persists your best solution would be to export one material at a time as multiple obj files and go from there.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 12, 2015 09:32 PM    Msg. 4 of 9       
Aether does a great job of exporting.


Markel
Joined: Sep 12, 2015


Posted: Sep 12, 2015 09:39 PM    Msg. 5 of 9       
How would I export one material at a time as multiple obj files? "Separate Objects by Material" just exports one single .obj.


Tnnaas
Joined: Jan 3, 2015

Venez voir maman. Avatar credit: kevinsano


Posted: Sep 12, 2015 10:34 PM    Msg. 6 of 9       
Quote: --- Original message by: Markel
How would I export one material at a time as multiple obj files? "Separate Objects by Material" just exports one single .obj.
You don't, but you don't need to. Each different material surface is a different selectable mesh when you import the .obj, or at least that's how it should be if you didn't mess anything up.



Otherwise, if you want to do it by hand, you can always export and import it is as one big mesh and select one material ID at a time.
Edited by Tnnaas on Sep 12, 2015 at 10:39 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 12, 2015 10:40 PM    Msg. 7 of 9       
Quote: --- Original message by: R93_Sniper
Ignore doom altogether, since he's being useless

Assuming you're using the latest BSP Tag Converter, there's a checkbox that says "Separate Objects by Material" when you Decompile the bsp. Given this is checked off you should be set. However if the problem still persists your best solution would be to export one material at a time as multiple obj files and go from there.
oi Im not useless I said I don't know next time read my post


Markel
Joined: Sep 12, 2015


Posted: Sep 13, 2015 12:57 AM    Msg. 8 of 9       
Thanks all, I figured it out. :)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 13, 2015 02:02 AM    Msg. 9 of 9       
Quote: --- Original message by: DOOM899
Quote: --- Original message by: R93_Sniper
Ignore doom altogether, since he's being useless

Assuming you're using the latest BSP Tag Converter, there's a checkbox that says "Separate Objects by Material" when you Decompile the bsp. Given this is checked off you should be set. However if the problem still persists your best solution would be to export one material at a time as multiple obj files and go from there.
oi Im not useless I said I don't know next time read my post


thats why he said you were being useless. if you do not know the answer, its recommended not to reply period.

 

 
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