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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Question: Halo 3 Ar Diffuse giving me trouble.

Author Topic: Question: Halo 3 Ar Diffuse giving me trouble. (9 messages, Page 1 of 1)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 4, 2015 11:34 AM    Msg. 1 of 9       
Hello.

Yesterday I decided to export the H3 ar model along with it's textures using adjutant.

I then imported that very same model along with it's appropriated images into max without complaint.

Just for the heck of it I decided I wanted to edit the unwrap diffuse texture for the ar inside photoshop.

So...

I imported the texture, made my edits, saved out of PS which is exactly when I noticed an overall 'darker effect' on my textur. :(

Thinking I had screwed up somewhere along the line I then re-imported the original texture back into PS, made no edits what so ever and then exported the texture right back out of photoshop as a .tiff file. Again I noticed an overall darker look to my image which leaves me wondering am I specifically doing something wrong to the alpha channel perhaps? And if so how do I fix it?

(these pics may help you understand)







Hope someone can help! Thanks.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 4, 2015 12:47 PM    Msg. 2 of 9       
The texture was not meant to be transparent. I don't know what happened here but that is not how it's meant to be in PS. The specular map is in the diffuse map's alpha channel.

I think you should be seeing something like this:


Not sure if I'm saying it right but somehow the alpha channel was blended with RGB.
Edited by Dumb AI on Sep 4, 2015 at 12:48 PM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Sep 4, 2015 03:51 PM    Msg. 3 of 9       
PNGs tend to do that. Search for a method that separate PNG transparency.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 6, 2015 02:24 AM    Msg. 4 of 9       
Try copying the diffuse layer into an extra one, then apply a totally black background under the diffuse layer. Ot should fix the diffuse, though I'm not sure about the alpha/spec.


But yeah, just export it as DDS. PNGs tend to mess up this way.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 6, 2015 07:03 AM    Msg. 5 of 9       
3DS Max => Material editor => open the material that is giving probles => click the "M" button next to the diffuse map => In "Bitmap parameters" there's a section called "alpha source". Change "Image alpha" to "None (Opaque)" and you're good to go.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 6, 2015 11:30 AM    Msg. 6 of 9       
^


Imouto
Joined: Sep 9, 2015

Waffles B&


Posted: Sep 9, 2015 07:24 PM    Msg. 7 of 9       
Get superpng, it fixes photoshop's terrible alpha handling post cs4.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 10, 2015 04:29 AM    Msg. 8 of 9       
Adjutant has an issue ripping tif files rip it as a dds and open it in photo shop and delete the alpha channel or rip it as dds or png and import it to vtf edit and export it to tga then open in photo shop and delete the alpha channel, i do it this way for halo 2 sins they are completely broken on export.


Imouto
Joined: Sep 9, 2015

Waffles B&


Posted: Sep 10, 2015 05:58 AM    Msg. 9 of 9       
It's not adjutant lmao, it's photoshop. The alpha channels are being ripped just fine. PS no longer splits alpha's for PNG's/TIFF's
Edited by Imouto on Sep 10, 2015 at 06:00 AM

 

 
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