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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »"Cannot teleport camera into starting bsp"

Author Topic: "Cannot teleport camera into starting bsp" (9 messages, Page 1 of 1)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 15, 2015 05:57 PM    Msg. 1 of 9       
For the dark, did you run lightmaps/radiosity?
The teleport thing, did you add starting points for all games? There also may be starting points too close together or other objects too close to the starting points, or the bsp is nowhere near 0,0,0 in max.
Edited by Maniac1000 on Aug 15, 2015 at 05:58 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 15, 2015 06:29 PM    Msg. 2 of 9       
Every time you make a new map always run radiosity
type in tool this :tool lightmaps levels\yourmapfolder\yourmapscenario yourmapscenario 0 0.99999

Ask again if you have problems


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 15, 2015 06:47 PM    Msg. 3 of 9       
when only shows par of the ground is becuase of an error with portals and high poly mesh, did you include portals?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 15, 2015 08:04 PM    Msg. 4 of 9       
Usually what i do for that error is to check your coordinates in sapien, then navigate to a coordinate that you know is within the bsp. After that, save and restart sapien. Should work


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 16, 2015 05:01 AM    Msg. 5 of 9       
How did tool not have issues with this :S


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 16, 2015 06:26 AM    Msg. 6 of 9       
When reporting problems, provide as much information as you possibly can.
What we need:
- The commands you entered in Tool, a print screen would be even better
- Output of Tool
- Screenshot of the issues you illustrated in Sapien

Understand that just providing a text explanation is far from enough.
It's very possible that you missed or ignored a warning/error that Tool threw at you.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 16, 2015 06:43 AM    Msg. 7 of 9       
> Go back to your bsp in Max.

> Delete your frame node, then hit 'W' on your keyboard and select your bsp mesh.

> Open up the hierarchy tab.



> Now making sure your mesh is selected hit "Affect pivot only" and then under the 'alignment' field hit "center to object"

> Once you have done so right click on the move tool and ensure that all the X, Y, Z parameters are set to zero. (if they aren't then make sure they are)

> Remake your frame node, link your level mesh to the frame.
(make sure the frame is next to but not touching your mesh)

> Export, add a sky in the scenario file, run radiosity in tool, check in sapien.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 16, 2015 06:37 PM    Msg. 8 of 9       
Quote:
0Kb collision data (0Kb vertices, 0Kb edges, 0Kb surfaces)
1Kb render data (0Kb vertices, 0Kb surfaces,
0Kb nodes/leaves, 0Kb clusters)
0Kb pathfinding data
----------------------
3Kb (without debug information)


if you see this info says your bsp is empty, unless thats a box but im not sure. do what flanker told you


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 17, 2015 06:08 AM    Msg. 9 of 9       
Your welcome brah.

 

 
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