
Iggy
Joined: Jul 30, 2015
|
Posted: Jul 30, 2015 09:26 PM
Msg. 1 of 9
Hello, Is there an easy way to eliminate fall damage to players in Halo CE maps like there is in HMT for Halo PC maps? Any help would be greatly appreciated.
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Jul 30, 2015 09:29 PM
Msg. 2 of 9
you can use HMT in halo custom edition maps too, but you need "Halo Map Version Converter"
|
|
|

Iggy
Joined: Jul 30, 2015
|
Posted: Jul 30, 2015 09:49 PM
Msg. 3 of 9
Is this a plugin for HMT or are you talking about converting the CE map to a PC map so it can be edited in HMT?
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Jul 30, 2015 10:09 PM
Msg. 4 of 9
nvm. Edited by Kinnet on Apr 14, 2017 at 11:08 AM
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jul 31, 2015 05:18 AM
Msg. 5 of 9
cheat_jetpack 1
|
|
|

Kal_El
Joined: Feb 4, 2015
|
Posted: Jul 31, 2015 01:09 PM
Msg. 6 of 9
1) you can use eschaton and edit the fall damage 2) you can use a hex editor and change the offset0x4 from 61 02 00 00 to 07 00 00 00: make your adjustments in HMT then hex edit back to 61 02 00 00
|
|
|

OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
|
Posted: Jul 31, 2015 11:31 PM
Msg. 7 of 9
Here are some points to consider: cheat_jetpack syncs to all clients if you're the host Removing the biped fall damage triggers a bug that causes:
- your name to not unregister when you've disconnected
- your body to not die
Someone would have to take note of whoever isn't playing anymore and murder their body to legally free-up that player slot after they've disconnected. If the map you're playing on is a particularly large map, that's not much fun If you must go with the latter decision, just make the fall height some insanely high number instead Edited by OrangeJuice on Jul 31, 2015 at 11:34 PM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Sep 1, 2015 05:11 AM
Msg. 8 of 9
be careful when messing with fall damage, as fall damage is needed to make a player exit a multiplayer match.
|
|
|

RadWolfie
Joined: Dec 24, 2013
Programmer
|
Posted: Sep 1, 2015 11:40 AM
Msg. 9 of 9
Quote: --- Original message by: OrangeJuiceRemoving the biped fall damage triggers a bug that causes:
- your name to not unregister when you've disconnected
- your body to not die
Someone would have to take note of whoever isn't playing anymore and murder their body to legally free-up that player slot after they've disconnected. If the map you're playing on is a particularly large map, that's not much fun Edited by OrangeJuice on Jul 31, 2015 at 11:34 PM Quote: --- Original message by: Masters1337 be careful when messing with fall damage, as fall damage is needed to make a player exit a multiplayer match. Huh... this explains very clearly why several maps in HaloMaps' database are so corrupted. Yet I wonder why they are approved whilst player join/quit functional isn't stable/corrupted by this fall damage on player's biped? Perhaps Dennis need to do an extra check up to verify the standard requirement to able join/quit/spawn/etc from a third-party program.
|
|
|