
Grunter
Joined: Apr 6, 2015
I'm back from the dead and reporting for duty!
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Posted: Jul 29, 2015 09:18 AM
Msg. 1 of 6
I use Blender as my main animation tool and i don't want to use Gmax (Cause its a pain to use) or spend 999,999,999,999,999 dollars to animate one game.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 29, 2015 11:36 AM
Msg. 2 of 6
You should use gmax, first inport to gmax, then export to blender. Thats the only solution. I have both of them.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jul 29, 2015 04:27 PM
Msg. 3 of 6
Theres an importer that converts it to a .obj. Look around for it. GBXmodel converter i think it's called.
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Grunter
Joined: Apr 6, 2015
I'm back from the dead and reporting for duty!
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Posted: Jul 29, 2015 04:54 PM
Msg. 4 of 6
Its okay. I'm just gonna use Gmax.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jul 29, 2015 07:47 PM
Msg. 5 of 6
Quote: --- Original message by: Grunter Its okay. I'm just gonna use Gmax. use a student version of 3ds max. the animation tools avaliable for it are waay better than gmax
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 30, 2015 06:14 AM
Msg. 6 of 6
Get the student version of 3ds Max.
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