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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is there a GBX Importer for Blender?

Author Topic: Is there a GBX Importer for Blender? (6 messages, Page 1 of 1)
Moderators: Dennis

Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Jul 29, 2015 09:18 AM    Msg. 1 of 6       
I use Blender as my main animation tool and i don't want to use Gmax (Cause its a pain to use)
or spend 999,999,999,999,999 dollars to animate one game.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 29, 2015 11:36 AM    Msg. 2 of 6       
You should use gmax, first inport to gmax, then export to blender. Thats the only solution. I have both of them.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jul 29, 2015 04:27 PM    Msg. 3 of 6       
Theres an importer that converts it to a .obj. Look around for it.
GBXmodel converter i think it's called.


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Jul 29, 2015 04:54 PM    Msg. 4 of 6       
Its okay. I'm just gonna use Gmax.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jul 29, 2015 07:47 PM    Msg. 5 of 6       
Quote: --- Original message by: Grunter
Its okay. I'm just gonna use Gmax.


use a student version of 3ds max. the animation tools avaliable for it are waay better than gmax


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 30, 2015 06:14 AM    Msg. 6 of 6       
Get the student version of 3ds Max.

 

 
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