
Halonimator
Joined: Dec 15, 2014
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Posted: Jul 5, 2015 03:55 PM
Msg. 1 of 70
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 5, 2015 04:09 PM
Msg. 2 of 70
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 5, 2015 04:12 PM
Msg. 3 of 70
Quote: --- Original message by: KinnetQuote: Coop K yep!
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jul 5, 2015 04:18 PM
Msg. 4 of 70
Wait if this is co-op, that means it's going to be made as a multiplayer map and not as a singleplayer map.
But yet there are going to be AI? Good luck with making all of this work...
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 5, 2015 04:21 PM
Msg. 5 of 70
By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop
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NeX
Joined: Apr 11, 2013
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Posted: Jul 5, 2015 04:27 PM
Msg. 6 of 70
Quote: --- Original message by: Kinnet By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop so if regular single-player missions where you have a friendly team are "co-op", then how do you define actual co-op, with 2+ human players vs AI (and may also have friendlies). Co-co-op? Nah.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jul 5, 2015 06:13 PM
Msg. 7 of 70
Quote: --- Original message by: NeXQuote: --- Original message by: Kinnet By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop so if regular single-player missions where you have a friendly team are "co-op", then how do you define actual co-op, with 2+ human players vs AI (and may also have friendlies). Co-co-op? Nah. Multiplayer Co-Op? Yeah; no, I think anyone who tries to define singleplayer campaigns with AI working with the player as 'Co-Op' needs to have a long, hard think about their wretched existence. While it 'technically' makes sense, there are many things in this world that 'technically' make sense but we make compromises for convenience's sake. There are far too many games which would have to be redefined if we nitpicked at their listed genres.
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Docer
Joined: Jul 10, 2014
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Posted: Jul 7, 2015 01:58 PM
Msg. 8 of 70
Co op could be but the only player who will see the cinematics and the enemies will the player 1 (host) and the player 2 just get damage from nobody cos sync is imposible on CE.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 7, 2015 02:51 PM
Msg. 9 of 70
Almost complete   nomenclatures: lizard reptilian raptors big heads
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jul 7, 2015 03:19 PM
Msg. 10 of 70
Change the armor texture so that it doesn't look like a modified Elite
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NeX
Joined: Apr 11, 2013
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Posted: Jul 7, 2015 03:23 PM
Msg. 11 of 70
Quote: --- Original message by: SOI_7 Change the armor texture so that it doesn't look like a modified Elite That seems to be exactly what it is, from its stance and posture to the skin. At least change that god awful dildo sticking out the back of its head if nothing else
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 7, 2015 03:48 PM
Msg. 12 of 70
Oh god, I can't wait to play co-co-op with this mutant elite #MLG
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 8, 2015 06:32 PM
Msg. 13 of 70
Quote: --- Original message by: sparky Is this a single player (SP) map or a cooperative multiplayer campaign (CMC) map? SP is one human player; CMC is more than one human player. If it's planned for SP, I have no comment. If it's planned for CMC for use with my Zeus Server Manager program, then I would recommend building it as a multiplayer map so that the game will work with some network connections by default; and I also thank you for the encouragement. when Zeus leaves to the public?
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 8, 2015 06:43 PM
Msg. 14 of 70
it can't leave us because isn't finished yet, also why it would leave us ?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 9, 2015 11:14 PM
Msg. 15 of 70
Quote: --- Original message by: NeX At least change that god awful dildo sticking out the back of its head if nothing else This. I recommend changing the shape to that of a parasaurolophus. Right now it doesn't make much sense that the shape is the way that it is. It looks more like a hindrance than anything else. To me anyway
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 10, 2015 10:13 AM
Msg. 16 of 70
-WHISPER- Has anyone told him about those uv's?
Because they really should.-ENDOFWHISPER-
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 10, 2015 11:25 AM
Msg. 17 of 70
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 11, 2015 05:17 AM
Msg. 18 of 70
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Spartan314Quote: --- Original message by: NeX At least change that god awful dildo sticking out the back of its head if nothing else This. I recommend changing the shape to that of a parasaurolophus. http://www.premierexhibitions.com/sites/default/files/Parasaurolophus-New-692x444.jpg Right now it doesn't make much sense that the shape is the way that it is. It looks more like a hindrance than anything else. prefer the big head *shrug* Suit yourself. It's not my idealistically inaccurate biped anyway.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 11, 2015 07:18 AM
Msg. 19 of 70
at first I thought it was a shameless Truth and Reconcilation rip without scenery and a retexture. Then a realized you slapped stuff together past the first bsp, kinda
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ziegler1122
Joined: Apr 1, 2014
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Posted: Jul 11, 2015 12:37 PM
Msg. 20 of 70
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 11, 2015 01:45 PM
Msg. 21 of 70
the diference, is one looks cool and the other looks derp
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 16, 2015 11:24 AM
Msg. 22 of 70
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 16, 2015 12:03 PM
Msg. 23 of 70
I recomend you to start with a simple firefight map so you get familarized with script working
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 16, 2015 12:17 PM
Msg. 24 of 70
starting modelling some new floods 
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NeX
Joined: Apr 11, 2013
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Posted: Jul 16, 2015 08:15 PM
Msg. 25 of 70
http://opencarnage.net/index.php?/topic/5231-syncing-biped-location/
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Jul 17, 2015 12:43 AM
Msg. 26 of 70
Quote: --- Original message by: NeX http://opencarnage.net/index.php?/topic/5231-syncing-biped-location/ You're part of that community so tell us. Is HaloMD easier to produce things with or are there just more talented people over there? Seems like HaloMD is the only version to really show off some neat concepts every now and then. Tip: I may or may not sound like an idiot because I know next to nothing of HaloMD and Open Carnage other than it handles the Mac side of the Halo fanbase.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 17, 2015 12:44 AM
Msg. 27 of 70
opencarnage doesn't handle the HaloMD side lmao. its literally a better halo modding forum. I just wish more people knew about it. as far as i know HaloMD maps are not made with an actual HEK, done in Eschaton and other stuff, The stuff thats found in that bigass mod and whatnot... I couldn't tell you how they got that stuff working. Edited by MEGASEAN2812 on Jul 17, 2015 at 12:46 AM
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Jul 17, 2015 12:52 AM
Msg. 28 of 70
Quote: --- Original message by: MEGASEAN2812
opencarnage doesn't handle the HaloMD side lmao. its literally a better halo modding forum. I just wish more people knew about it. as far as i know HaloMD maps are not made with an actual HEK, done in Eschaton and other stuff, The stuff thats found in that bigass mod and whatnot... I couldn't tell you how they got that stuff working. Edited by MEGASEAN2812 on Jul 17, 2015 at 12:46 AM So literally just better tools and people? I would hang out there more to check the local projects but most of them aren't for Halo CE so I see no reason to read up on stuff I'll likely never get to toy with. Anything that I can get for CE is already here.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 17, 2015 04:39 PM
Msg. 29 of 70
Flood_infector  Flood_transporter 
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Jul 17, 2015 04:56 PM
Msg. 30 of 70
So far well done, say I must.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jul 17, 2015 06:02 PM
Msg. 31 of 70
IMO such bipeds should be sculpted from scratch.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 18, 2015 02:48 PM
Msg. 32 of 70
Quote: --- Original message by: Mootjuh IMO such bipeds should be sculpted from scratch. Flood_transporter 
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jul 18, 2015 07:02 PM
Msg. 33 of 70
I believe I said sculpted
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2015 06:24 AM
Msg. 34 of 70
Quote: --- Original message by: Mootjuh I believe I said sculpted Ooooohohhohoohoh. Damn what a burn.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 20, 2015 12:48 PM
Msg. 35 of 70
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