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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Release - Halo Reach Grunts

Author Topic: Release - Halo Reach Grunts (5 messages, Page 1 of 1)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 4, 2015 05:47 AM    Msg. 1 of 5       
This might be the first time I've said this to you, but good work.
These are looking real nice.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jul 4, 2015 10:06 AM    Msg. 2 of 5       
Quote: --- Original message by: Altearose
Name: Halo Reach Grunts Tags

Author: Altheros

Description: This is a Halo Reach Grunt port to Halo CE

Read me!
This is a Halo Reach Grunt port to Halo CE by Altheros with all armor permutations and destructible armors parts.
I've included 2 shader folders for OS and non OS shaders and It's rigged to stock-H1 Grunt boneset and using stock effects
for the collision and damaged effects for the destructible regions. The diffuse and normal maps are compiled to 32-bit, recompile
them to compressed to save tag space.

This requires the Halo 1 grunt and other Halo 1 SP tags to work (Animation, sounds, dialog, and effects)
http://imageshack.com/a/img537/3640/QtludI.jpg
http://imageshack.com/a/img901/7836/1N96Sx.jpg


Credits!
Bungie - Model, textures, and animations
Gravemind - (Adjutant) Model and textures extraction
Altheros - Rigging, porting and tagging

Download - https://www.mediafire.com/?qo08drqktvte77k
nice port but what will you do now?


Docer
Joined: Jul 10, 2014


Posted: Jul 4, 2015 03:16 PM    Msg. 3 of 5       
Great, reach grunts looks pretty cool. There's a way to change the bones I mean just to give it a look more like Reach?


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 4, 2015 03:39 PM    Msg. 4 of 5       
Please release the h3 brutes, the ones your using for Comonground


pablolinkone
Joined: Feb 15, 2015


Posted: Jul 5, 2015 03:12 PM    Msg. 5 of 5       
I'm waiting for your project.We expect great things from you
Edited by pablolinkone on Jul 5, 2015 at 03:12 PM

 

 
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