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Author Topic: How do you implement vehicle boarding in Halo CE? (3 messages, Page 1 of 1)
Moderators: Dennis

Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Jun 13, 2015 07:20 PM    Msg. 1 of 3       
After playing the Silent Cartographer Evolved, my experiences have shown me that post-Halo 1 game features can be added to Halo Custom Edition maps. I plan to add these mechanics to the maps I'm planning on posting later on.

Currently, the issue I'm having is the implementation of vehicle boarding, and the fact that I really don't have time to look into hours worth of documentation in the TSC:E resources posted online.

Therefore, I ask if anyone here can give me a short little explanation of how to put vehicle boarding in your levels, and how to slap this on any vehicle you put in your maps?

Also, does anyone know how to get the Halo 3 Shade to operate correctly?


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jun 14, 2015 02:18 AM    Msg. 2 of 3       
For vehicle boarding, assassinations, or anything else that uses OpenSauce's unit extensions, check this out: https://bitbucket.org/KornnerStudios/opensauce-release/wiki/Halo1/Doc_Halo1_UnitExtensions

It's still a bit difficult to decipher, and it could be a bit more explanative or specific, but it's what we got unless someone else more familiar can contribute.

As far as getting the H3-styled shade to work, apparently it's done through some "super complex" OS physics vector scripting. That being said, I'm pretty sure it won't work that well over MP, and in order to find the scripts, you'd have to dig around through TSC:E's source script files.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jun 14, 2015 02:46 AM    Msg. 3 of 3       

 

 
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