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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Trade Center (WIP)

Author Topic: Trade Center (WIP) (35 messages, Page 1 of 1)
Moderators: Dennis

EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 8, 2015 08:43 PM    Msg. 1 of 35       
Hello, its me again, im making a new map, but first take a look to SnowTorn Oasis

https://mega.co.nz/#!nwlEVYrY!7xa3LYJtOB-wYzm5EN_aWhXCHtP7kPEUxVqowB4i37s


Now lets show Trade Center

Pics

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i will be using H3 tagset from zteams
Now that i have time maybe i will release 3-4 maps

still needs scenery, this maybe wont be the final bsp

Any sugestions or positive critics are acepted on both maps, and like always let thanks for reading



Edited by EmmanuelCD on Jun 8, 2015 at 08:46 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jun 8, 2015 09:03 PM    Msg. 2 of 35       
Looks so square


Halonimator
Joined: Dec 15, 2014


Posted: Jun 8, 2015 09:37 PM    Msg. 3 of 35       
Quote: --- Original message by: EmmanuelCD

Hello, its me again, im making a new map, but first take a look to SnowTorn Oasis

https://mega.co.nz/#!nwlEVYrY!7xa3LYJtOB-wYzm5EN_aWhXCHtP7kPEUxVqowB4i37s


Now lets show Trade Center

Pics

----------------------------------------------------------------------------------------

http://i57.tinypic.com/24ux0qt.jpg

http://i61.tinypic.com/2l881gm.jpg

http://i57.tinypic.com/2jcsos8.jpg


----------------------------------------------------------------------------------------

i will be using H3 tagset from zteams
Now that i have time maybe i will release 3-4 maps

still needs scenery, this maybe wont be the final bsp

Any sugestions or positive critics are acepted on both maps, and like always let thanks for reading



Edited by EmmanuelCD on Jun 8, 2015 at 08:46 PM


use 007:goldeneye tagset
"DMT-Goldeneye"


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 9, 2015 03:58 AM    Msg. 4 of 35       
but cities takes dozens of years to build e.e


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jun 9, 2015 06:18 AM    Msg. 5 of 35       
Add stairs bridges and stuff done.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Jun 9, 2015 07:04 AM    Msg. 6 of 35       
If there're interiors then I'll probably enjoy this... Mainly to avoid snipers camping on the tallest spot :S


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Jun 9, 2015 08:04 AM    Msg. 7 of 35       
Quote: --- Original message by: Kinnet
Looks so square

Looks like a Halo 1 map.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 9, 2015 08:05 AM    Msg. 8 of 35       
Quote: --- Original message by: EmmanuelCD
Trade Center
Edited by EmmanuelCD on Jun 8, 2015 at 08:46 PM




Might want to re-think the name. Otherwise it has a nice 90'ish "true lies" feel to it.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 9, 2015 08:07 AM    Msg. 9 of 35       
And you might want to call it something else, too, while you're at it.

The World Trade Center site doesn't look anything like the layout you got, for starters...

Here's what it does kind of look like:





Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Jun 9, 2015 08:08 AM    Msg. 10 of 35       
Quote: --- Original message by: Kinnet
Looks so square

Looks so Halo 1


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 9, 2015 08:14 AM    Msg. 11 of 35       
Why does NY look so busy and crap? Where are the parks and zoo's?

No wonder it's one of the worst rated countries for good manners.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 9, 2015 12:09 PM    Msg. 12 of 35       
Quote: --- Original message by: SS Flanker
Why does NY look so busy and crap? Where are the parks and zoo's?

No wonder it's one of the worst rated countries for good manners.


That's Central Park you're thinking of.


(The WTC site is around the top of the photo)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 9, 2015 12:19 PM    Msg. 13 of 35       
Quote: --- Original message by: renegade343
Quote: --- Original message by: SS Flanker
Why does NY look so busy and crap? Where are the parks and zoo's?

No wonder it's one of the worst rated countries for good manners.


That's Central Park you're thinking of.

http://thewowstyle.com/wp-content/uploads/2014/11/Central-Park-New-York-City-USA.jpg
(The WTC site is around the top of the photo)



Ohhh. Makes sense.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 9, 2015 01:02 PM    Msg. 14 of 35       
Quote: --- Original message by: SS Flanker
Why does NY look so busy and crap? Where are the parks and zoo's?

No wonder it's one of the worst rated countries for good manners.


Because it is busy? And it is crap? I lived there for a decade.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 9, 2015 07:01 PM    Msg. 15 of 35       
its ok, i will change the name, i forgot that the name can offend some poeple.

i was gonig to post some pic of the map but tinypic doesnt seem to cooperate.

its goning to have more interiors, scenery and bridges, and now the top of some buildings can be reached


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 10, 2015 05:57 AM    Msg. 16 of 35       
Reminds me of BioHalo


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 10, 2015 08:51 AM    Msg. 17 of 35       
Quote: --- Original message by: StormUndBlackbird
If there're interiors then I'll probably enjoy this... Mainly to avoid snipers camping on the tallest spot :S


I made you a city map odst themed since you told me you havent seen one in a while, but it gave me errors when compiling and with CE3 and a new project haven't been able to fix it :(


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2015 06:13 AM    Msg. 18 of 35       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: StormUndBlackbird
If there're interiors then I'll probably enjoy this... Mainly to avoid snipers camping on the tallest spot :S


I made you a city map odst themed since you told me you havent seen one in a while, but it gave me errors when compiling and with CE3 and a new project haven't been able to fix it :(


Den send it to me you hot latino.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 18, 2015 02:26 PM    Msg. 19 of 35       
Me back!!! sorry, i want to do that

some pics of my actual progress in the map

-------------------------------------------------------------------------------------
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maybe in saturday it will be finished


Mourinho
Joined: Jun 7, 2015

elo


Posted: Jun 18, 2015 02:32 PM    Msg. 20 of 35       
Quote: --- Original message by: EmmanuelCD

Hello, its me again, im making a new map, but first take a look to SnowTorn Oasis

https://mega.co.nz/#!nwlEVYrY!7xa3LYJtOB-wYzm5EN_aWhXCHtP7kPEUxVqowB4i37s

Edited by EmmanuelCD on Jun 8, 2015 at 08:46 PM
Please consider including some pictures of this to next time. People like to see how it looks like before they download it.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 18, 2015 02:43 PM    Msg. 21 of 35       
sorry the thing is that a made a thread oldier than your acount, but if you want to see it take a look

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=48263


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 19, 2015 12:35 AM    Msg. 22 of 35       
To be honest I'm actually kinda impressed. Just use a new road texture and the buildings themselves could look more complex.


NeX
Joined: Apr 11, 2013


Posted: Jun 19, 2015 08:01 AM    Msg. 23 of 35       
I think it looks ok, minus the road texture, but the weird thing for me is that these buildings are just ridiculously small to-scale. Have you ever been to a big city?

These buildings are crazy tiny; a real skyscraper (or any building higher than 5 or 6 stories) can be an entire city block on one side. We're talking about 100 square feet for the base, and about 400-700 feet tall. 1 story = ~10 feet, usually.



klasher1000
Joined: Nov 1, 2012


Posted: Jun 19, 2015 08:54 AM    Msg. 24 of 35       
This map so far reminds me of playing GTA Vice City... On the lowest possible graphics settings possible.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 19, 2015 10:15 AM    Msg. 25 of 35       
I hope those stair cases are usable!

Does anyone else feel reminded of this? http://hce.halomaps.org/index.cfm?fid=3527


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jun 20, 2015 06:12 AM    Msg. 26 of 35       
Things to do:

1) Higher resolution bitmaps, especially the road. Make a single bitmap, high res, for the strips, and have the cement (is it called this way? IDK) be a detail map

2) Bump maps. BUMP MAPS and specular maps, everywhere; this is so flat I could slide on it with my knees. Use very, very soft specular for the road (you could add a little rain and puddles with heavy reflections, see here)



and more pronounced on glasses and buildings. I know reference pic come from Unreal Engine, but a similar effect can be achieved in Halo, and it would be a lot less expensive if you used pre-rendered cube maps. I think, though, that you would need very high-res cubemaps as well, since they are going to be rendered on very big surfaces.

I think especially the wood floors would look a lot better if you do both these things.
A good reference could be Reflection, from Reach

Also, you should avoid so "squarey" looks

all the more if you are already using a squarey-looking bitmap, like the panels you are using.
Also; give each building its sort of unique-look. The general feeling is like you made a single building with a bunch of boxes, then you copypasted it everywhere. A similar feeling is for each and every feature of your map, with the sole exception of the wooden ladder, which I somewhat like.

For example, look at the textures here, in the building on the right



Couldn't you add there 2 big monitors? Couldn't you change the textures into something different and add more detail on the entrance? Couldn't you make it look less like an armory and more like a true building, with smoothed curves and all? A good reference pic, for that one, may be this



all in all, this map isn't bad. The idea is there, the BSP is working. Thing is; you need to make it alive, and it's going to take a whole lot of work; the result, however, will be worth the time you'd spend on it. Especially considering that it would be pointless to have good-looking ZTeams weapons, vehicles and bipeds in a poor scenario. You can do much better that this.
Edited by rododoonceagain on Jun 20, 2015 at 06:16 AM


pablolinkone
Joined: Feb 15, 2015


Posted: Jun 20, 2015 07:16 AM    Msg. 27 of 35       
rododoonceagain how it going with your maps and tags?
Edited by pablolinkone on Jun 20, 2015 at 07:17 AM


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jun 20, 2015 07:58 AM    Msg. 28 of 35       
Quote: --- Original message by: pablolinkone

rododoonceagain how it going with your maps and tags?
Edited by pablolinkone on Jun 20, 2015 at 07:17 AM


Tags are pretty much done. I have perfectly working marines and stuff; as for now I'm retexturing the forerunner beacon (the one you find in a30) with CEA bitmaps to put it in a Firefight map. It is useless to say that, even as unfinished as it is, it is incredibly sexy. CEA bitmaps are very good indeed.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 20, 2015 02:54 PM    Msg. 29 of 35       
Quote: --- Original message by: rododoonceagain

Things to do:

1) Higher resolution bitmaps, especially the road. Make a single bitmap, high res, for the strips, and have the cement (is it called this way? IDK) be a detail map

-ok, your right, the both road textures are 128x, but i didnt see like it was needed ones with very highres, but i can still change this

2) Bump maps. BUMP MAPS and specular maps, everywhere; this is so flat I could slide on it with my knees. Use very, very soft specular for the road (you could add a little rain and puddles with heavy reflections, see here)

https://docs.unrealengine.com/latest/images/Resources/Showcases/Reflections/ReflectionHeader.jpg

Good idea, maybe like in GTA V?

and more pronounced on glasses and buildings. I know reference pic come from Unreal Engine, but a similar effect can be achieved in Halo, and it would be a lot less expensive if you used pre-rendered cube maps. I think, though, that you would need very high-res cubemaps as well, since they are going to be rendered on very big surfaces.

I think especially the wood floors would look a lot better if you do both these things.
A good reference could be Reflection, from Reach
http://media.mlgpro.com/site/images/features2/reflection2.jpg

The thing is almost all the shaders have have reflctions, but im having problem with some cubemaps, and setting them up. at one direction it looks very bright, at other it looks dark. i´m using some cubemaps from h3 that i ripped from adjuntant

Also, you should avoid so "squarey" looks
http://i62.tinypic.com/fmqck7.jpg
all the more if you are already using a squarey-looking bitmap, like the panels you are using.

got it, maybe it well take me time to fix this

Also; give each building its sort of unique-look. The general feeling is like you made a single building with a bunch of boxes, then you copypasted it everywhere. A similar feeling is for each and every feature of your map, with the sole exception of the wooden ladder, which I somewhat like.

My plan was to make a low poly bsp (not much becuase it has 10k poly) and then fixed with scenery, like the stairs i made, but its true, i need more work on my bsps

For example, look at the textures here, in the building on the right

http://i61.tinypic.com/10n88ar.jpg

Couldn't you add there 2 big monitors? Couldn't you change the textures into something different and add more detail on the entrance? Couldn't you make it look less like an armory and more like a true building, with smoothed curves and all? A good reference pic, for that one, may be this

http://www.viaggiareleggeri.com/galleryPics/1026.jpg

Well, i could try adding cylinder buildings

all in all, this map isn't bad. The idea is there, the BSP is working. Thing is; you need to make it alive, and it's going to take a whole lot of work; the result, however, will be worth the time you'd spend on it. Especially considering that it would be pointless to have good-looking ZTeams weapons, vehicles and bipeds in a poor scenario. You can do much better that this.

Thanks for the advice,

Edited by rododoonceagain on Jun 20, 2015 at 06:16 AM


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jun 21, 2015 04:02 AM    Msg. 30 of 35       
I'm not saying in any way your map is bad. I'm saying it has a lot of potential to both look and play good (plenty of room, you can make a good-looking bsp without going crazy with the natural environments which is, IMHO, the very weak spot of Halo CE, you can drive vehicles and so forth), but it will take a whole lot of work to bring it all out.

About point 2: GTA V may be a good reference. We both know that it isn't going to look anywhere as good as it; still, you can make a great map nonetheless keeping it as your ideal aim.

About the cube maps: keep in mind that ZTeam provided you with an incredible amount of cube maps and detail maps (in tags\zteam\shared\bitmaps). They look incredibly good, you should check them out.

About the cylinder building, I'm unsure whether you're joking or not. But, if you look at a city, there's variety in the look of the buildings; a hotel doesn't look as a bank, which doesn't look as a supermarket or a night club.

Still, cylinder building wouldn't even be a bad idea, if well done. Look at Boston.



EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 24, 2015 02:10 PM    Msg. 31 of 35       
im back, maybe nobody cares byt still i will post some pics

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Almost done...


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 24, 2015 04:14 PM    Msg. 32 of 35       
It's getting there...and the cylindrical towers are a start. Aside for the roads, something else I would look into is to use different textures for the sides of each building (i.e. don't use the same two glass panels and white concrete tiles for all of your skyscrapers). It's important to make your map look just as awesome from far away as it does when you're zooming into the details.

It's really unnatural to think that an entire city was constructed by one designer, and that one designer decided to make everything shaped differently but looking similarly... (and of course, you don't want clones of the same tower all over your map, so what does that leave you?)
Edited by renegade343 on Jun 24, 2015 at 04:15 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 24, 2015 07:50 PM    Msg. 33 of 35       
kind of reminds me of biohalo


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 25, 2015 02:35 AM    Msg. 34 of 35       
Quote: --- Original message by: Spartan314
Reminds me of BioHalo

;)


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 25, 2015 12:08 PM    Msg. 35 of 35       
Well, maybe a have a last review to the bsp, i must have done for tonight, so any other changes please tell me,
Sparky, i think its better a fog volumen up in the buildings, let me see want i can do

 

 
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